Sacrosanct
Legend
The only thing I really have to add is this:
The spirit of the game (the way it's designed to be played) should always take precedence over an exploit, especially if that exploit is glaringly against the spirit of the game. The reality with a rules heavy game like D&D, and it's always been this way, is that there are exploits there. There's simply no way designers can test every single potential scenario in an open world RPG. So while something may technically be RAW, one needs to ask, "If the designers were aware of this exploit before publishing, would they have changed the rule to prevent it?" If the answer is "yes", then who cares if it's RAW. It's against the spirit of the game, and that matters. There's a reason why the term "rules lawyer" came about very early on in the late 70s, and describes a player no one really wants to play with.
The spirit of the game (the way it's designed to be played) should always take precedence over an exploit, especially if that exploit is glaringly against the spirit of the game. The reality with a rules heavy game like D&D, and it's always been this way, is that there are exploits there. There's simply no way designers can test every single potential scenario in an open world RPG. So while something may technically be RAW, one needs to ask, "If the designers were aware of this exploit before publishing, would they have changed the rule to prevent it?" If the answer is "yes", then who cares if it's RAW. It's against the spirit of the game, and that matters. There's a reason why the term "rules lawyer" came about very early on in the late 70s, and describes a player no one really wants to play with.