darkbard
Legend
Inspired by a separate discussion in the Older Editions forum, I started a thread there last week soliciting input about ideas for an Archivist-type character (from 3.5): an archetype built around implementing its knowledge for power (think: John Rodgers's "The Librarians," Giles and Willow from Buffy the Vampire Slayer, elements of Lovecraftian horror, etc.). (You can view that thread here: http://www.enworld.org/forum/showthread.php?524730-Building-an-Archivist-in-4E&prefixid=wotc)
At the moment, this is a purely hypothetical build question, but I'm looking for ideas to help construct a character in a campaign built more around trafficking with creatures from other planes, fending off threats from Lovecraftian monstrosities, researching ancient rituals and demon true names and lore, and the like than dungeon crawl and exploration play.
I've received some very fine feedback regarding some build elements (e.g., Artificer/Invoker/Wizard or some combination thereof or hybridded with an additional class; Scholar or Vile Scholar as theme; Divine Philosopher as PP; Sage of Ages as ED; etc.), but I thought I would add this thread here (1) to solicit advice and ideas for essential rituals, items, additional design components (from existing material, not houseruled stuff) and (2) to bring the discusson (should any ensue) to the more appropriate forum.
tl;dr: So what rituals, items, etc. would you find interesting/essential for such a build? I wouldn't want to gimp such a character from a combat perspective (i.e., build something that is a net drain on the group when combat breaks out), but I am looking to include more complementary pieces for social/roleplaying aspects of the game.
Thanks for indulging!
At the moment, this is a purely hypothetical build question, but I'm looking for ideas to help construct a character in a campaign built more around trafficking with creatures from other planes, fending off threats from Lovecraftian monstrosities, researching ancient rituals and demon true names and lore, and the like than dungeon crawl and exploration play.
I've received some very fine feedback regarding some build elements (e.g., Artificer/Invoker/Wizard or some combination thereof or hybridded with an additional class; Scholar or Vile Scholar as theme; Divine Philosopher as PP; Sage of Ages as ED; etc.), but I thought I would add this thread here (1) to solicit advice and ideas for essential rituals, items, additional design components (from existing material, not houseruled stuff) and (2) to bring the discusson (should any ensue) to the more appropriate forum.
tl;dr: So what rituals, items, etc. would you find interesting/essential for such a build? I wouldn't want to gimp such a character from a combat perspective (i.e., build something that is a net drain on the group when combat breaks out), but I am looking to include more complementary pieces for social/roleplaying aspects of the game.
Thanks for indulging!