Twi'leks and Wookies (rough draft)

AeonRua

First Post
All,

I looked at the rules for building your own species in N.E.W. (with dots, that's an acronym, what does it mean?) on pages 238-239, and here is a rough draft on a couple of Star Wars species. There was really no mention of balance, so the Wookie below my see a little overbaord with exploits. However, I feel these items would not unbalance a game as many are more are for flavoring than actual use as a games mechanic, such as denoting their long life span or the life-debt. The rules suggest shying away from negatives attributes. However, Wookies are often depicted as short tempered. Also, as with Chewbacca in RotJ, they might find it too temping to not grab a hunk of meat off of a stake when it's an obvious trap. (Chewbacca failed a WIL check on that one.)

Also, there is no mention on Languages in NEW, other the Linguistics skill listed under Academic Skills. I have included languages for these templates. Unless a species warrants not understanding Galactic Basic, Basic, common, or a similar "all inclusive" language, all species, at a minimum, would speak their native tongue and an all inclusive language like Basic. More languages can be learned with the Linguistics skill (as with Pathfinder), or if your GM allows, purchased with XPs depending on level of fluency: broken, fluent (roll CHA to initate a native), or native (no roll required to imitate a native.

Please let me know if I'm on the right track because I plan to do a few more Star Wars species (some of the main ones), the main Babylon 5 species (Narn, Minbari, and Centauri), and maybe even a few Star Trek species (Klingons, Ferengi, Vulcans, etc.). I can't upload to Download section yet, or at least I didn't see an upload button, so I'm posting them here...

My favorite rules for Starships was d6, so I might do some spaceships using a more Star Wars d6 feeling template. I perfer their speed charts.

TWI'LEKS
Twi’leks are a hairless species that stand roughly the same height as Humans. Their most noted feature is their Lekku, often referred to as head-tails, which forms part of their language. Skin colors vary, but most Twi’lek tend to be various shades of white, red, blue, and green with others being purple, pink, and orange. They are known for being charismatic and shrewd. Twi’lek females are regarded across the galaxy for their beauty and are often taken into slavery. Twi’lek culture allows for the legal selling of their children, usually daughters, into slavery. Many do this in order to survive occupation or the harsh life on Ryloth. Twi’lek are governed through clans with the five clan heads forming a ruling council. Even in the pursuit of honorable deeds, Twi’lek adventurers tend to following criminal careers, such as Con Artist, Gangster, Street Thug, or Smuggler.
Statistics
Size: Medium
Attributes: +1 END; +1 INT; +2 CHA; +1 to any other attribue except WIL
Skill Choice: Bluffing, carousing, [performance] (usually only for Twi’lek children sold into slavery), insight, negotiating, perception
Languages: Twi'leki and Galactic Basic
Exploits
Secret language. This character may use their lekku to speak to other Twi’lek in a secret language that even protocol droids have a hard time translating.
Low-light vision. Accustomed cave-life on Ryloth, Twi’leks can see in dim illumination with no penalty.

WOOKIES
Wookies are tall, averaging 7 feet in height with some as tall as 9 feet. Their homeworld is a jungled planet Kashyyyk. Typically covered in varying shades of balck and brown fur, older Wookies may have white fur. Known for their mechanical aptitude, they are often targets of slavers. Many Wookies are short-tempered, prone to violence when injured or when they lose at games. However, they are also capable of great kindness, compassion, and express loyalty to friends.
Statistics
Size: Medium (less than 7 feet) or Large (7 feet or taller)
Homeworld: Typically Jungle unless born or raised off-planet.
Attributes: +2 STR; +1 END; +1 LOG; -1 WIL
Skill Choice: Bowcaster, climbing, engineering, hunting, intimidation, [outdoor], perception
Languages: Shyriiwook and Galactic Basic (understand only)
Exploits
Bowcaster. Essentially modified rifles, Wookies may use Bowcaster when firing rifles. However, due to the exotic nature of the weapon, others may not use the Rifle when shooting a bowcaster.
Wookie rage. When the Wookie, or one a life-debt has been pledged to, is in imminent danger, the Wookie may become enraged on a failed Challenging [13] WIL check. When the Wookie’s HEALTH is dropped below half during combat, the Wookie may become enraged on a failed Difficult [15] WIL check. These checks are performed each round as needed. While enraged, the Wookie becomes reckless, giving attackers +2d6 bonus to hit, but gaining +1d6 to their own attacks. Additionally, any melee attacks gain +1d6 damage. A Wookie’s rage will not end until the Wookie calms themselves down (succeeds a WIL check using the difficulties above), all foes are defeated, their HEALTH is restored above half, they are incapacitated, or another character succeeds to calm the Wookie at a Difficult [15] CHA (include appropriate skills such as Persuasion).
As a roleplaying element, the GM may ask the Wookie for a Routine [10] WIL check to avoid becoming enraged from a situation that might anger the Wookie, such as losing in a game of holochess. On a failed check of this type, the Wookie begins smashing objects, starting with the thing that made the Wookie mad, or the Wookie attacks the person making them mad. Each round, the Wookie rolls a Rroutine [10] WIL check. A success means the Wookie regains composure. A failure means the Wookie continue their temper tantrum. Wash-rinse-repeat until a Routine [10] WIL check succeeds, another player calms the Wookie down with a Routine [10] CHA check, the target of the Wookie passes out, or the GM determines enough damage to the object (or surrounding area) has taken place. Example: While losing at holochess to R2-D2, Chewbacca is asked to make a Routine [10] WIL check. Luckily he suceeds and only voices his anger and does tear the legs of of R2-D2.
Wookie linguistics. Wookies can understand most languages, but can only speak Shyriiwook.
Claws. The Wookie’s claws allows them to climb equal to their SPPED. This also gives the Wookie 2d6 unarmed damage. However, using claws in combat in considered dishonorable. A Wookie may make an unarmed damage check with or without claws.
Life-debt. Not given lightly, a Wookie may swear unyielding loyalty to another. This is due to heroics that go above-and-beyond the act. Han Solo not only saved Chewbacca from Imperial slavery, but in doing so, sacrificed a promising career in the Empire. A life-debt means the Wookie will follow the other character, even into places they don’t want to go, help in their activities, etc. Chewbacca rarely left Han Solos’s side, travelling all over the galaxy, and participating in illegal activities with him (within reason of course).
Long-lived. Some Wookies have been known to live 400+ years. Young: 1-25. Adult: 26-300. Old: 300+. This assumes the use of career times as given and not modified as suggested for long-lived species, such as with Elves in Fantasy Careers.
Fierce. Their reputation as fierce warrior, along with their short temper and tendency to use violence gives them +1d6 on CHA checks to intimidate other characters.
 

log in or register to remove this ad

Waller

Legend
Also, there is no mention on Languages in NEW, other the Linguistics skill listed under Academic Skills.

There's an EONS article which covers that. 1 language per die in your LOG dice pool plus your linguistics dice pool. Plus some other nuances I don't recall right now.
 

Morrus

Well, that was fun
Staff member
They both look pretty tight to me.

I'd suggest that "is in imminent danger" is a bit vague - in gamer-player-justifying-why-I-should-have-this-bonus-now terms, that means "permanent". Perhaps make it like the Orc in OLD and ave it kick in at half HEALTH?

Is Life Debt an exploit, rather than just some descriptive text? It has no mechanical aspect.

Otherwise, I don't see any obvious problems. The Wookie exploits aren't too much. I wonder if the climb thing is justified, canon-wise? They aren't cats.
 

AeonRua

First Post
Thanks for input on Languages. I don't have the EONS yet. With 40 or so of them out, I don't know that I'm ready to drop $40 ($1 per thing) yet. I do like that they are scrubbed by WOIN and thus considered official.

That said, I think that having Languages based on die is too much. This means it get progressively harder to learn new languages. This is already taken into account wth the XP cost increases at each higher point and with Grade cost increasing with each grade. At higher grades, not being able to learn a new language for 4 or 5 points of Linguistics seems a little too hard. However, I say this not having read the EONS write-up, so some of the "other nuances" you mentioned may offset this. -Thanks again
 

Morrus

Well, that was fun
Staff member
Thanks for input on Languages. I don't have the EONS yet. With 40 or so of them out, I don't know that I'm ready to drop $40 ($1 per thing) yet. I do like that they are scrubbed by WOIN and thus considered official.

You don't get charged for back issues. You can get 40 articles and adventures for $1 total.
 

AeonRua

First Post
The term "imminent danger" came from the write-up in Star Wars D6 for Wookie Rage they had. Imminent danger is a roleplaying element, so the player, with GM oversight, should roleplay wether the Wookie feels his companions are in imminent danger. Chewbacca was about to try to tear apart Cloud City when Han Solo was about to be frozen, if Han hadn't calmed him down (Persuasion) to keep an eye on Leia and the others. I did base the Wookie rage off of the Spartan's Berserker exploit (half HEALTH). However, I was also trying to capture that "easy to anger" aspect is commonly depicted of Wookies. Additionally, I was looking at old material when I noted an "exploit" for elves living many hundreds of years (might have been old play test material). I recently picked up OLD Career and noted these had omitted, simply mentioning in the write-up that they live long lives. So, I agree. As I have them, some of the Wookie's exploits are more for flavoring than actual game mechanics. I will remove Life-Debt, Wookie Linguistics, and Long-Lived, and add them to the write-up versus listing them as an exploit. I also agree, exploits should actionable elements.

As with the other reply, thanks for the input. It feels like I'm heading in the right direction and should be good to go for other species. Once I get a few others done that I know player in my group like to play (namely Miraluka and Tagruta), I'll introduce my players to WOIN through a know setting in Star Wars using the current NEW careers (Star Knights, Battle Psych, etc.) for any Jedi or Sith characters. Species for Star Trek, Babylon 5, Doctor Who, etc. will follow. I'll continue to share.
 

AeonRua

First Post
You don't get charged for back issues. You can get 40 articles and adventures for $1 total.

That helps out. When the text said, "$1 per thing," I was thinking it was $1 per download. I like EONS 1 and 2 (they offered for free), and wanted to see more. Since that's the case, I might pop over after hitting send in this reply. Thanks for the info.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top