D&D 5E What the warlord needs in 5e and how to make it happen.

mellored

Legend
Too much of one thing, DPR, done one way, multi-atttacking, yes. And that in service to one clear concept: 'best at fighting.' All of which is fine & dandy and captures the 2e fighter pretty well at a high level, IMHO (leaving out the 2e fighter's OP double-specialized-dual-weapon/archery options; and it's nice saves across the board at high level, that is).
Still seems to be there to me.
Archery style + Crossbow expertise + sharpshooter + precision strike = OP double-specialized in archery.
Indomitable = boost saves across the board.
OP TWF = replaced with double specialize in polearms.
 

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Tony Vargas

Legend
Still seems to be there to me.
Archery style + Crossbow expertise + sharpshooter + precision strike = OP double-specialized in archery.OP TWF = replaced with double specialize in polearms.
Yeah, I'm sorry, that's what I meant, not that the 5e fighter couldn't go crazy with archery or TWF, but that he could also go crazy with two-handed weapons.

Indomitable = boost saves across the board.
That's just sad.
 

Tony Vargas

Legend
I'm on the fence about using actual feats though. On one hand, it covers the "why can't anyone do this" aspect. Nothing stops a wizard from grabbing one and granting attacks (or whichever).
On the other, it can limit the what the features actually are. Since each one will be available to each class, and available at level 1. So you can't have high level maneuvers. And you want to avoid feat trees.
One option, since feats are also optional, might be to allow a feat (either wide open or one from a short list) to be chosen as one of several feature options at various choice points in the class design.

They could be used at lower levels when a feat is still relatively appealing, and/or 'retrained' if you later pick up the same feat.
 

G

Guest 6801328

Guest
Just wanted to pop back in to say that I've been rolling around this idea of a Int-based martial class with a warlock-like structure (sans spells) and I find it quite appealing. It's possible I might even be ok (or more ok) with "Inspiring Leader" (a.k.a. Warlord) abilities if they are Invocations (or whatever they get called) and/or confined to a sub-class that adds Charisma as a stat.

Heck, one of the sub-classes could even be a half-caster, like Arcane Trickster or Eldritch Knight.
 

Hussar

Legend
Speaking of casters, I was thinking about this thread and my own experiences. One of my favorite D&D classes has always been the conjurer. I've played them off and on since 2e. And it just kind of hit me - a conjurer is an arcane warlord. Think about it, you summon your mooks, have 100% control over them and influence the battlefield through your own tactics and whatnot.

I wonder if they could bring back the summoner for wizards. It would certainly make me happy.
 

Lanliss

Explorer
Just wanted to pop back in to say that I've been rolling around this idea of a Int-based martial class with a warlock-like structure (sans spells) and I find it quite appealing. It's possible I might even be ok (or more ok) with "Inspiring Leader" (a.k.a. Warlord) abilities if they are Invocations (or whatever they get called) and/or confined to a sub-class that adds Charisma as a stat.

Heck, one of the sub-classes could even be a half-caster, like Arcane Trickster or Eldritch Knight.

I have been playing with the idea of completely redoing the entire class structure in the style of Warlock. Things like the Extra attacks would be moved to "Invocations", with prerequisites set to the levels the class normally gets them. Just one of my many master-plans to makes the class system more flexible for my players. It would also allow me to pull in single abilities, rather than trying to build a full subclass to fit an idea I have.
 

jodyjohnson

Adventurer
Speaking of casters, I was thinking about this thread and my own experiences. One of my favorite D&D classes has always been the conjurer. I've played them off and on since 2e. And it just kind of hit me - a conjurer is an arcane warlord. Think about it, you summon your mooks, have 100% control over them and influence the battlefield through your own tactics and whatnot.

I wonder if they could bring back the summoner for wizards. It would certainly make me happy.

When I'm in a magical mood I can certainly gravitate towards the Conjurer/Summoner and the other magical pet classes. Unfortunately for heroic story purposes the best pet class in the standard game is the Necromancer. I've introduced some spells to cover a Effigy Master style version so there is a less dark option.

I think pet classes are dependent on group size and style. In a small group I'm more open to players having sub-groups but in a big game it is more convenient to have one 'actor' per character. Mounts, animal companions, summons, familiars, henchmen, and hirelings can all make valuable contributions to the realism of the game but they require that extra overhead in play time.

Two of my Warlord subclasses are pet classes - chevalier with mount and beast handler plus animal companions. The other 'lazy lord' style classes would work with henchmen or hirelings.
 

jodyjohnson

Adventurer
One other direction to try with re-introducing a 'lazylord' style warlord would be to include it in a broader Expert class where the key abilities are skill specialization, the Help action, and a selection of combat friendly 'pact'-like focuses (let's call them Heart of Helping, Heart of Healing, Heart of Hindering, and Heart of Hope/Inspiration). The class would gain opportunities to gain better versions or more focuses as they level.

The meat of the class is in the Interaction or Exploration pillars but useful combat features like: Bonus action Help, Healing Kit boosts, forcing an enemy to draw an OA in place of an attack, and granting 'Inspiration' dice let them carry their load in the combat pillar. And they should also have respectable weapon proficiency and armor even if they don't use them.

The subclasses can be skill related under Specialist (Sage/lore, Investigator/investigation, Craftsman/tools, Diplomat/persuasion, Entertainer/performance, Healer/medicine, etc.), or more combat focused like Beastrider/Chevalier, Tactician/Warlord, Combat Medic, and Beast handler.

But that speaks more to my desire for a NMSC (non-magical support class) rather than a more tactical Fighter/Weaponmaster.
 
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Paul Smart

Explorer
One of the great things about 5th edition in my opinion is advantage and disadvantage. This seems like it would be a powerful tool for a Warlord character to use. Granting advantage or disadvantage is something I would like to see integrated into a Warlord like class.
 

Lanliss

Explorer
One of the great things about 5th edition in my opinion is advantage and disadvantage. This seems like it would be a powerful tool for a Warlord character to use. Granting advantage or disadvantage is something I would like to see integrated into a Warlord like class.

I agree, but it is also potentially extremely weak, since there are a lot of ways to gain/give dis/advantage. Maybe if it was an ability that ignored normal limitations, and gave a guaranteed Advantage, even if you would otherwise have disadvantage.
 

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