[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder - Page 5
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  1. #41
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    Quote Originally Posted by Morrus View Post
    Yeah, it would rather undermine their VTT licensees if they made one. That wouldn't be a very ethical move.
    To be honest, I would really like for them to go back to the type of VTT they had with 4th edition because it was so easy to just log in and join up in a game right then and there. Fantasy Grounds is just way too overpriced and a hassle.

    I want to come in from work, log in, and scroll down to see what games are waiting for players and just join in.
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  2. #42
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    Quote Originally Posted by DLIMedia View Post
    Yeah, you could say that... But I see a difference between (1) having a company come to WotC with an idea, and WotC stringing them along until the other company does something to conflict with WotC interests, and (2) WotC actively going out and selecting a professional company to do this work for them in an official capacity.
    This presumes WotC approached Curse vs Curse approaching WotC as Trapdoor did. We don't know WotC reached out.

    The difference might literally be the type of companies approaching WotC in 2013 when 5e was still in development vs the type of company approaching WotC in 2015-17 when 5e is a huge hit and getting major media attention.
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  3. #43
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    Quote Originally Posted by Corpsetaker View Post
    To be honest, I would really like for them to go back to the type of VTT they had with 4th edition because it was so easy to just log in and join up in a game right then and there. Fantasy Grounds is just way too overpriced and a hassle.

    I want to come in from work, log in, and scroll down to see what games are waiting for players and just join in.
    Try Roll20. The actual site is free.

    However, the 4e VTT did require a DDI subscription, so it was $10/month. Which, coincidentally, is also what Fantasy Grounds charges each month for it's ultimate licence. So it's the same price. Less really, since we're looking at 5+ years of inflation...
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  4. #44
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    Quote Originally Posted by Jester David View Post
    Try Roll20. The actual site is free.

    However, the 4e VTT did require a DDI subscription, so it was $10/month. Which, coincidentally, is also what Fantasy Grounds charges each month for it's ultimate licence. So it's the same price. Less really, since we're looking at 5+ years of inflation...
    What I liked about the 4th edition VTT was that I could log in and actually see people waiting there live for various games. I could just choose one and start playing.

  5. #45
    While we are launching with the compendium content, character builder, and digital character sheet, we are committed to building the toolset out comprehensively. Intiative/ combat tracking and what you're describing here is definitely on the roadmap!

    Quote Originally Posted by RangerWickett View Post
    Okay, this looks really good. But the thing I want that I'm not seeing yet is networking within a gaming group.

    This looks like a handy app to run on your phone. Great. I've wanted an intuitive smartphone character sheet for years. But I want the GM to be able to use a tablet and have all the players at the table feed their status to his master app. Let him track the party's stats in real time. If a monster uses a special ability that is a smidge complicated to handle (like a Medusa's petrification gaze), let him select it and choose 'share with table,' so that all the PCs can see the rules. Or if one PC spots a monster, let the GM 'share with player X' the image from the monster manual.

    Maybe that would clutter things. But I hope they've at least tested that sort of interface.

    Also, I wonder if in the future we'll see adventures that are directly integrated into this software. The GM buys an app called "ZEITGEIST: The Gears of Revolution - adventure one" and he can read it on his tablet in pseudo-PDF form, or he can toggle to 'gameplay mode' where all the encounters are thumbnailed, and there's an easily-accessed appendix of all the stats, illos, and maps. Heck, have some of the loot available, and if the party finds the "Golden Icon of Urim," the GM can select 'share with player Y' so he immediately gets the item.

    I wonder how hard it will be for third parties to work things into this app.

    Still, it looks exciting.

  6. #46
    Yes, homebrew integration has always been a must-have for us!

    Quote Originally Posted by Morrus View Post
    One thing I like about it is it says it supports home-brew stuff. I guess it had to, otherwise WotC would be crippling the DMs Guild if nobody could use its content in the official app.

  7. #47
    D&D Beyond is intended to enhance gameplay around a table (virtual or otherwise) - we intend this to be completely complementary and have no intention of creating a VTT.

    Quote Originally Posted by Morrus View Post
    Yeah, it would rather undermine their VTT licensees if they made one. That wouldn't be a very ethical move.
    Last edited by DnDBeyond; Sunday, 12th March, 2017 at 10:32 PM.

  8. #48
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    Quote Originally Posted by Corpsetaker View Post
    What I liked about the 4th edition VTT was that I could log in and actually see people waiting there live for various games. I could just choose one and start playing.
    How many people are we talking about? Would there be enough people to justify adding that kind of feature? (i.e. a few hundred)
    Is there really strong demand for random pick-up groups with strangers?

    If you want a "LFG lobby", it's the kind of feature you should request over on the Fantasy Grounds message boards rather than an ENworld topic unrelated to VTTs...

    But, really, if you want to play online and that's your thing, wouldn't you have more luck just finding a regular group? A game with people who have a similar play style. It'd be less spontaneous but far, far more consistent.
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  9. #49
    Adam here, product lead for DDB at Curse.

    As you can imagine, it's been a busy day for us. We're heading back home tonight through tomorrow, but I have touched base with Morrus and will be happy to shine a little more light on D&D Beyond in the next couple of days.

    We're terribly excited to get this into players' hands very soon with the beta. Thanks!
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  10. #50
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    Quote Originally Posted by DnDBeyond View Post
    Adam here, product lead for DDB at Curse.

    As you can imagine, it's been a busy day for us. We're heading back home tonight through tomorrow, but I have touched base with Morrus and will be happy to shine a little more light on D&D Beyond in the next couple of days.

    We're terribly excited to get this into players' hands very soon with the beta. Thanks!
    Hello Adam!

    I'm sure you've been asked and have to keep Mum, but just in case: has a pricing model been set and can you speak about it at all?

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