5E Dark Fairytale OOC [Closed]
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  1. #1
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    Magsman (Lvl 14)



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    Dark Fairytale OOC [Closed]

    Damn that title was a mouthful. So basically I was cultivating this game to play with my Irl group but between moves,dogs,kids and jobs we just cant seem to make it work at the moment. So here I am with half a story waiting to be told. Well enough gum flapping down to the real stuff.

    The game will be set in a small pocket dimension not dissimilar to ravenloft One way in, one way out. Not that your characters know this as far as they are concerned this is life and all there is to it.

    About that life basically each settlement is stuck living with some form of fairy tale horror maybe its the big bad wolf eating people, or the piedpiper stealing children for God knows what. That's where the PC's come in. You will all be graduates from the academy of monster hunters. Your job is to pick a case turn up figure out what's going on and put a stop to it.

    Thing is its not as simple as just defeating the big bad, another will take its place you need to find out where it draws its dark power from. This will be a living world so leaving an outbreak for to long and other areas will get worse.

    Char gen will be 4d6 re roll 1s n 2s drop lowest starting 3rd
    Stick to official Wotc Material
    You can start with a bonus item of a silvered weapon(effective against shapechangers),a weapon forged in holy water(useful against undead) or a token of truth(a necklace that can discern the truth 5 charges regains 1 charge every morning) and a extra 500g.
    Backstory should include reasoning for wanting to become a hunter.
    No evil characters it just wouldn't fit
    The pc's shall all know of each other from training they don't have to be best buds or anything(unless you want them to be)

    Few extra rules I like it grim wooo
    Vitality
    http://dnd.wizards.com/articles/unea.../variant-rules
    Lingering injuries

    I think that's it feel free to ask any questions.
    Last edited by Azurewraith; Wednesday, 22nd March, 2017 at 09:40 AM.

  2. #2
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    Magsman (Lvl 14)

    Charwoman Gene's Avatar

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    For your consideration, Prince Colember, Half-Elf? Paladin 1.
    15 16 14 16 13 15

    Son of a human King and his elf bride, Prince Colember is a vain, almost preening, knight in shining (and well polished) Armor. He became a monster hunter to prove his worth to his father, who was a powerful adventurer in his time.

  3. #3
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    Magsman (Lvl 14)



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    Quote Originally Posted by Charwoman Gene View Post
    For your consideration, Prince Colember, Half-Elf? Paladin 1.
    15 16 14 16 13 15

    Son of a human King and his elf bride, Prince Colember is a vain, almost preening, knight in shining (and well polished) Armor. He became a monster hunter to prove his worth to his father, who was a powerful adventurer in his time.
    Excellent start. Feel free to be Paladin 3 I later edited in starting at 3rd to better reflect your training.

  4. #4
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    Magsman (Lvl 14)

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    Hit points? Max first level average 2 and 3?

  5. #5
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    Magsman (Lvl 14)



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    Yarp

  6. #6
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    Magsman (Lvl 14)

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    I can't believe I'm the only one into this. Bumping for justice.

  7. #7
    I might be interested. Does the new Mystic count as official WotC material or only from published books?


    Sent from my iPad using EN World mobile app

  8. #8
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    Magsman (Lvl 14)



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    Quote Originally Posted by VLAD the Destroyer View Post
    I might be interested. Does the new Mystic count as official WotC material or only from published books?


    Sent from my iPad using EN World mobile app
    UA is cool ill have to look it over though and get back to you, could be a couple of days bouncing in n out of hospital.

  9. #9
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    Magsman (Lvl 14)



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    @VLAD the Destroyer, mystic looks ok. Obviously if something arises in play that's out of wack we shall deal with it.

    If there's no more interest I would be ok with running with just 2, ideally wanted 3-4 but hey ho.

  10. #10
    Cool will start working on my character. Here are my rolls

    Ability Rolls: 6#4d6r2k3 18 13 13 13 15 16

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