Xeviat
Hero
Hi everyone. Almost 2 full days after the 3rd, and nearly complete, version of the Mystic dropped, and the main thread is already at 15 pages. I'm not yet done fully digesting the Mystic myself, but it really has me thinking. I may be running an all mystic game soon, with a party of characters on a journey to find a fabled Grand Master. It's the Grand Master that I've thought of, and I'd like to see if we can build it together.
The Grand Master is going to be a 20th level Human Mystic. The crux of his abilities are as follows:
Psionic Body (level 20) for "You no longer age", "you are immune to disease, poison damage, and the poisoned condition".
Adaptive Body discipline, "Environmental Adaptation" and for "while focused on this discipline, you don't need to eat, breathe, or sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.). For 2 PP for 1 hour, the Grand Master will be able to ignore the effects of heat and cold. For 16 hours, that's 32 PP.
With these three abilities, the Grand Master can meditate on a mountain top in nothing but a simple robe and survive for eternity. But wait, "light activity" isn't a specific term in 5E, but long rests do state "if the rest is interrupted bya period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the reast again to gain any benefit from it. The exhaustion track will have them dead in 6 hours (7 hours, after Environmental Adaptation wears off).
So, with the 1 hour duration, the Grand Master couldn't get through an 8 hour long rest without freezing to death. A silver or white dragonborn could get around this, but that makes them a little too exotic.
An elf could survive the 3 hours of cold a night (1 hour with Environmental Adaptation active), suffering 3 ranks of fatigue, but those can be cured with 3 uses of Restore Vigor from Psionic Restoration (I kind of like the idea of half freezing to death every night, and then curing yourself with 21 PP). They'd spend 40 PP keeping warm during their wakeful hours, and 21 PP curing their exhaustion, for 61 of their 115 a day; a small price to pay for enlightenment.
A Soul Knife Mystic could use "Consumptive Knife" to kill an enemy every hour to gain 2 PP. They'd never need to take a long rest with that, just kill something and then cast "Environmental Adaptation". But they'd need 24 enemies a day to keep this up, and they'd need to be enemies whom they could kill without taking more than 2 damage. Are they meditating near a portal to the elemental plane of air or the demiplane of cold, where a weak little beasty trickles out every hour? They'd be able to do 3d8+str/dex damage with one hit (against AC 10 to boot), so as long as the beasty doesn't have significantly more than 18-36 HP (an elemental animal?), they'd be likely to kill it without taking any damage. That's a pretty awesome contemplative life, the contemplation of battle.
Alternatively, as I'm the DM, I could be flexible with the Environmental Adaptation power. Hunter's Mark and Hex are 1st level spells (2 SP if you use spell points) that last for 1 hour. As a 3rd level spell (5 SP), they last 8 hours. As a 5th level spell (7 SP), they last 24 hours. The same could be applied to Environmental Adaptation and let them cast it for 7 PP to last for 24 hours.
Once we figure out how best to let this Grand Master survive, I can begin fully statting it. What do you think?
The Grand Master is going to be a 20th level Human Mystic. The crux of his abilities are as follows:
Psionic Body (level 20) for "You no longer age", "you are immune to disease, poison damage, and the poisoned condition".
Adaptive Body discipline, "Environmental Adaptation" and for "while focused on this discipline, you don't need to eat, breathe, or sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.). For 2 PP for 1 hour, the Grand Master will be able to ignore the effects of heat and cold. For 16 hours, that's 32 PP.
With these three abilities, the Grand Master can meditate on a mountain top in nothing but a simple robe and survive for eternity. But wait, "light activity" isn't a specific term in 5E, but long rests do state "if the rest is interrupted bya period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the reast again to gain any benefit from it. The exhaustion track will have them dead in 6 hours (7 hours, after Environmental Adaptation wears off).
So, with the 1 hour duration, the Grand Master couldn't get through an 8 hour long rest without freezing to death. A silver or white dragonborn could get around this, but that makes them a little too exotic.
An elf could survive the 3 hours of cold a night (1 hour with Environmental Adaptation active), suffering 3 ranks of fatigue, but those can be cured with 3 uses of Restore Vigor from Psionic Restoration (I kind of like the idea of half freezing to death every night, and then curing yourself with 21 PP). They'd spend 40 PP keeping warm during their wakeful hours, and 21 PP curing their exhaustion, for 61 of their 115 a day; a small price to pay for enlightenment.
A Soul Knife Mystic could use "Consumptive Knife" to kill an enemy every hour to gain 2 PP. They'd never need to take a long rest with that, just kill something and then cast "Environmental Adaptation". But they'd need 24 enemies a day to keep this up, and they'd need to be enemies whom they could kill without taking more than 2 damage. Are they meditating near a portal to the elemental plane of air or the demiplane of cold, where a weak little beasty trickles out every hour? They'd be able to do 3d8+str/dex damage with one hit (against AC 10 to boot), so as long as the beasty doesn't have significantly more than 18-36 HP (an elemental animal?), they'd be likely to kill it without taking any damage. That's a pretty awesome contemplative life, the contemplation of battle.
Alternatively, as I'm the DM, I could be flexible with the Environmental Adaptation power. Hunter's Mark and Hex are 1st level spells (2 SP if you use spell points) that last for 1 hour. As a 3rd level spell (5 SP), they last 8 hours. As a 5th level spell (7 SP), they last 24 hours. The same could be applied to Environmental Adaptation and let them cast it for 7 PP to last for 24 hours.
Once we figure out how best to let this Grand Master survive, I can begin fully statting it. What do you think?