I'm considering implementing the following at my table, I'd like your feedback before I do:
General
Shortbows and Longbows
To hit is DEX, damage is DEX or STR
Drawing and stowing
Anyone can draw or stow two weapons with the Light property as part of their movement.
Heavy Armor DR
Splint armor provides 1 DR against non-magical slashing, bludgeoning, and piercing.
Plate armor provides 2 DR against non-magical slashing, bludgeoning, and piercing.
Strength Weapon property
Melee attacks that use Strength to hit and do not have the Light property confer Cleaving through Creatures as in the DMG (pg 272).
Fighting Styles
Ranged Fighting Style (was Archery Fighting Style)
Your ranged weapon attacks ignore half cover.
Great Weapon Fighting Style
You add double your Strength Bonus to your damage roll.
Two Weapon Fighting Style
You add your ability modifier to attacks made with your off hand.
The weapons you wield do not have to be Light.
Melee Combat Options
Shield-Punch
When you take the Attack Action and you are wielding a Shield you can use your Bonus Action to Shield Punch, losing your AC bonus until the beginning of your next turn. The damage for this is attack is 1 + STR bonus unless stated by the shield (Lizardman Shield for instance). If you have proficiency with improvised weapons, then it is 1d4 + STR bonus.
Charge
When you use your action to Dash, you can use a bonus action to make one melee weapon attack against or shove the target.
Related Feat Changes
Dual Wielder
Your offhand attack is now a part of the Attack action. When you make an Attack of Opportunity, you deal the damage of both weapons if you hit.
Great Weapon Master (half-feat, costs 1/2 ASI)
On your turn, when you score a critical hit with a Heavy melee weapon melee weapon or reduce a creature to 0
hit points with one, you can make one melee weapon attack as a us action.
Heavy Armor Master (REMOVED)
Sharpshooter (half-feat, costs 1/2 ASI)
Your ability to ignore cover goes up. Your ranged weapon attacks can ignore 1/2 cover. If you already ignore 1/2 cover (Ranged Fighting Style), you can now ignore 3/4 cover. This feat cannot confer the ability to attack a target behind full cover.
General
Shortbows and Longbows
To hit is DEX, damage is DEX or STR
Drawing and stowing
Anyone can draw or stow two weapons with the Light property as part of their movement.
Heavy Armor DR
Splint armor provides 1 DR against non-magical slashing, bludgeoning, and piercing.
Plate armor provides 2 DR against non-magical slashing, bludgeoning, and piercing.
Strength Weapon property
Melee attacks that use Strength to hit and do not have the Light property confer Cleaving through Creatures as in the DMG (pg 272).
Fighting Styles
Ranged Fighting Style (was Archery Fighting Style)
Your ranged weapon attacks ignore half cover.
Great Weapon Fighting Style
You add double your Strength Bonus to your damage roll.
Two Weapon Fighting Style
You add your ability modifier to attacks made with your off hand.
The weapons you wield do not have to be Light.
Melee Combat Options
Shield-Punch
When you take the Attack Action and you are wielding a Shield you can use your Bonus Action to Shield Punch, losing your AC bonus until the beginning of your next turn. The damage for this is attack is 1 + STR bonus unless stated by the shield (Lizardman Shield for instance). If you have proficiency with improvised weapons, then it is 1d4 + STR bonus.
Charge
When you use your action to Dash, you can use a bonus action to make one melee weapon attack against or shove the target.
Related Feat Changes
Dual Wielder
Your offhand attack is now a part of the Attack action. When you make an Attack of Opportunity, you deal the damage of both weapons if you hit.
Great Weapon Master (half-feat, costs 1/2 ASI)
On your turn, when you score a critical hit with a Heavy melee weapon melee weapon or reduce a creature to 0
hit points with one, you can make one melee weapon attack as a us action.
Heavy Armor Master (REMOVED)
Sharpshooter (half-feat, costs 1/2 ASI)
Your ability to ignore cover goes up. Your ranged weapon attacks can ignore 1/2 cover. If you already ignore 1/2 cover (Ranged Fighting Style), you can now ignore 3/4 cover. This feat cannot confer the ability to attack a target behind full cover.
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