GMMichael
Guide of Modos
Hey imagineers:
I'm hoping to put together a short rule set for giving TRPGs a good Fallout (video game) flavor. My ideas so far:
Attributes: seven attributes, per the game.
Critical hits: it looks like the player sometimes gets a slow-motion chance to choose where a good hit lands? It also looks like this doesn't make a difference unless it's a killing blow...
Armor: 6 armor slots to equip.
Radiation damage: doesn't heal normally.
What other elements would be crucial to a Fallout RPG? Are the ones I've listed important, or should I focus on others?
I'm hoping to put together a short rule set for giving TRPGs a good Fallout (video game) flavor. My ideas so far:
Attributes: seven attributes, per the game.
Critical hits: it looks like the player sometimes gets a slow-motion chance to choose where a good hit lands? It also looks like this doesn't make a difference unless it's a killing blow...
Armor: 6 armor slots to equip.
Radiation damage: doesn't heal normally.
What other elements would be crucial to a Fallout RPG? Are the ones I've listed important, or should I focus on others?