Fallout module for home games

GMMichael

Guide of Modos
Hey imagineers:

I'm hoping to put together a short rule set for giving TRPGs a good Fallout (video game) flavor. My ideas so far:

Attributes: seven attributes, per the game.

Critical hits: it looks like the player sometimes gets a slow-motion chance to choose where a good hit lands? It also looks like this doesn't make a difference unless it's a killing blow...

Armor: 6 armor slots to equip.

Radiation damage: doesn't heal normally.

What other elements would be crucial to a Fallout RPG? Are the ones I've listed important, or should I focus on others?
 

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AnimeSniper

Explorer
First those are a few good starting points and the D20 Modern, Future, Weapons Locker, Cybertech, Apocalypse, and the others can/could be used for a Fallout-style campaign with some tweaking involved
Second, what system are you using... 5e and earlier or a different system entirely
Third, do you have any knowledge or source books of the following for reference

D20 Apocalypse
Post Apocalypse 20
Dystopia Rising System
Darwins World System
Exodus System
Mutant Epoch System

Here are a few freebie sources:

http://fallout.wikia.com/wiki/Fallout_Wiki
http://www.dandwiki.com/wiki/Fallout_(D20_Modern_Campaign_Setting)
http://www.dandwiki.com/wiki/Fallout_(5e_Campaign_Setting)
http://www.dandwiki.com/wiki/MSRD:Environment_and_Hazards#RADIATION_SICKNESS

Now my own take on a Fallout-style Campaign...

1. Player Level and Background Origins of the players... do they come from a Vault or are Wasteland born and raised granting them access to certain equipment and more similar to the 5e Background rules. This also allows for possible lost Pre-War Classes unless the player is a Ghoul
2. What is their race... pure human, wasteland human, ghoul, near feral ghoul, super mutant, Robot A.I., Synthetic Human. Once chosen certain elements could be given similar to 5e Background rules though in the area of Feats or Skills Sets.
3. Critical Hits should happen normally except for those players equipped with a PIP-Boy or variant MIL-Boy that when activated in VATS allows them a +1 or 2 increase on their attacks i.e. 19-20 becomes 17/18-20
4. I can see just like in Fallout 4 the option of modifying ones armor so a former Vault Suit becomes the Armored Vault Suit with the application of some minor armor plating.
5.For radiation you can use the RAW set or check out what I posted recently and I am still in the process of expanding them more. http://www.enworld.org/forum/showthread.php?494120-More-Lethal-Nukes-amp-Radiation-Repost
6. Rest, Food, Shelter, Fatigue rules could be applied

I'll check my notes and pdf's later for more suggestions.
 

GMMichael

Guide of Modos
First those are a few good starting points and the D20 Modern, Future, Weapons Locker, Cybertech, Apocalypse, and the others can/could be used for a Fallout-style campaign with some tweaking involved
Not to mention the upcoming Alternity which makes reference to the use of mods...

Second, what system are you using...
I'm using a different system entirely (link in my signature), but if we're modifying games, I'm not sure how important the system is...

Third...
5.For radiation you can use the RAW set or check out what I posted recently and I am still in the process of expanding them more. http://www.enworld.org/forum/showthread.php?494120-More-Lethal-Nukes-amp-Radiation-Repost
6. Rest, Food, Shelter, Fatigue rules could be applied

I'll check my notes and pdf's later for more suggestions.
Good suggestions! I'm looking forward to more of your insights. In particular, the points under (6) above definitely seem to have system/rules implications. The races and backgrounds you mentioned are obviously very important, but they seem like fiction stuff that players wouldn't really need rules for, so I don't think there's a lot of modding needed there.

I notice a fatigue bar in F4 - called AP? - that looks pretty important. I'll definitely check that out...and I'll be looking into the Nuka-pedia too. Looks like lots of good info there.

How do rest, food, and shelter work into the game?
 

Wednesday Boy

The Nerd WhoFell to Earth
Personally if I could play in a Fallout game I would be more interested in experiencing the series' unique setting than in trying to emulate mechanics from the video game. For me extrapolating VATS, degradation of weapons, or the fatigue bar (all elements I enjoyed in the video game) into an RPG won't excite me or engage me more than the video game does. But playing in an RPG where I get to experience the setting in a way that the video game doesn't allow (playing as a ghoul with a mirelurk sidekick) sounds incredible!

With that in mind I would keep it simple and run it in Fate Core or Fate Accelerated. I could see stealing the seven Fallout attributes for it but I think it would be a cosmetic change and Fate Core or FAE as it would suit the setting perfectly as is.
 

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