darkbard
Legend
Folks, I would appreciate a second (or third, etc.) pair of eyes on this campaign kick off encounter. It's designed for 3 PCs of 1st level (Sentinel|Warlord, Fighter, Rogue).
The PCs are attending a public ceremony when an assassination attempt occurs. Presumably, the PCs will attempt to intervene and prevent the NPC public figure from being killed.
Thus, there are three factions, though the PCs and the "good" NPCs have the same goal: prevent the murder, and they will not face off as enemies.
My question for you: Do you think this is balanced? I assume there is a likely chance the PCs may not be able to prevent the major NPC's death and expect such.
The NPC is a 4th level Mul Gladiator, leveled down from Elite to Standard. He is guarded by 4 soldiers (Human Rabble L2 Brute Minions).
The enemy force is a Defiler Assassin L4 Artillery, Elven Assassin L2 Skirmisher, 5 Human Slaves L1 Brute Minions, and a Maw Demon L2 Brute that will be summoned on round 1 of combat (after a surprise round in which one of the PCs is likely to participate, due to high passive Perception score).
In the surprise round, the Elven Assassin and Human Slaves will pepper the Mul Gladiator with arrows/bolts from range. One PC will get an action during this round. The Defiler Assassin will climb the stage to engage the Mul Gladiator.
On round 1, the Human Rabble soldiers will move to engage the Ex-Slaves. The Defiler will summon the demon and the two will assault the Mul Gladiator, while the Elven Assassin continues to attack from range.
Combat continues to proceed from there.
Terrain features include:
* a stage (2 squares x 4 squares) 5 feet high
*market stalls and tables that provide cover
*a tower (2 squares x 2 squares, 3 squares high) from which the Elven Assassin rains arrows down at the "good" NPC (also an Unstable Monolith single-use terrain feature)
*a Vicious Animal L3 Warder hazard
*ubiquitous Salt Pile single-use terrain squares
*and the possibility the crowd could turn into a Vicious Mob leveled down to L1 Brute swarm (if the PCs take actions that cause the crowd injury).
Thanks in advance for any aid!
The PCs are attending a public ceremony when an assassination attempt occurs. Presumably, the PCs will attempt to intervene and prevent the NPC public figure from being killed.
Thus, there are three factions, though the PCs and the "good" NPCs have the same goal: prevent the murder, and they will not face off as enemies.
My question for you: Do you think this is balanced? I assume there is a likely chance the PCs may not be able to prevent the major NPC's death and expect such.
The NPC is a 4th level Mul Gladiator, leveled down from Elite to Standard. He is guarded by 4 soldiers (Human Rabble L2 Brute Minions).
The enemy force is a Defiler Assassin L4 Artillery, Elven Assassin L2 Skirmisher, 5 Human Slaves L1 Brute Minions, and a Maw Demon L2 Brute that will be summoned on round 1 of combat (after a surprise round in which one of the PCs is likely to participate, due to high passive Perception score).
In the surprise round, the Elven Assassin and Human Slaves will pepper the Mul Gladiator with arrows/bolts from range. One PC will get an action during this round. The Defiler Assassin will climb the stage to engage the Mul Gladiator.
On round 1, the Human Rabble soldiers will move to engage the Ex-Slaves. The Defiler will summon the demon and the two will assault the Mul Gladiator, while the Elven Assassin continues to attack from range.
Combat continues to proceed from there.
Terrain features include:
* a stage (2 squares x 4 squares) 5 feet high
*market stalls and tables that provide cover
*a tower (2 squares x 2 squares, 3 squares high) from which the Elven Assassin rains arrows down at the "good" NPC (also an Unstable Monolith single-use terrain feature)
*a Vicious Animal L3 Warder hazard
*ubiquitous Salt Pile single-use terrain squares
*and the possibility the crowd could turn into a Vicious Mob leveled down to L1 Brute swarm (if the PCs take actions that cause the crowd injury).
Thanks in advance for any aid!