Tales from the Yawning Portal
Tales from the Yawning Portal
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Quickly rate Tales from the Yawning Portal

Wizards of the Coast

Game system(s): D&D 5th Edition,
Genre: High Fantasy,

Tue 04 April 2017
,
Hardcover (248 pages)
$49.95 | Buy this product
UPC: 9780786966097


Fun with stats: Tales from the Yawning Portal is ranked #52 out of 71 products with 10 or more reviews, placing it in the 28% percentile. It is rated -6.4 points lower than the overall average product rating of 75.9%. With 19 reviews, this is the #31 most reviewed product.

69.5% HIT

Rated by 19 readers at 69.5% who deem this a HIT. A recommended purchase.
Read all 19 reviews | Write Your Own
There are 4 external reviews of this product with a combined rating of 69%. Read these reviews.

Dread tales told in the dead of night!

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.

The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.

For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game.

Tales from the Yawning Portal includes the following adventures:

Against the Giants
Dead in Thay
Forge of Fury
Hidden Shrine of Tamoachan
Sunless Citadel
Tomb of Horrors
White Plume Mountain
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  1. #2
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    4 out of 5 rating for Tales from the Yawning Portal

    Is this book a must buy? That depends on what type of adventures your group enjoys. The book is what it is, a nostalgic tribute with some of the best dungeons from the last 40+ years to play as is, group into a dungeon delve campaign, or steal ideas from for your own dungeons. If your group likes a variety of gameplay, you might want to stay away from the longer adventures and their mega-dungeons.

    READ THE FULL REVIEW: http://www.tribality.com/2017/04/02/...portal-review/

  2. #3
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    5 out of 5 rating for Tales from the Yawning Portal

    So I had all the original adventures, with the exception of Dead in Thay and I found this to be a faithful rendition of all of them. The artwork is beautiful as is the cartography, which brings me to my one complaint: The book would be very well served by the addition of a map booklet (with bigger renderings) or alternatively a separate folio (like PF Adventure Paths have) with bigger format maps of the main dungeons. The crunch at the back and the thoughts about setting each adventure in other world were especially nice touches.

  3. #4
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    3 out of 5 rating for Tales from the Yawning Portal

    Tales From the Yawning Portal is a 248-page full colour hardcover book featuring four adventures from 1st Edition and two from 3rd Edition that have been updated to 5th Edition, along with one adventure from the D&D Next playtest. The adventures have been edited (or rather re-edited) to conform with modern standards of presentation and to be *slightly* more similar in tone, but are otherwise largely identical to their original publication. For example, read aloud text (aka grey boxed text) has been added to at least two adventures, which previously predates that innovation in adventure module design. The adventures seem well updated. Fans of the originals should be happy that classical elements – and even text – are retained. Most encounters have been rebalanced to provide an appropriate challenge. But care was really made to keep monster substitutions appropriate.

    Tales from the Yawning Portal was always going to have had a hard time winning over my affections. It’s not a product I wanted nor found particularly necessary. However, not everyone feels as comfortable spontaneously updating modules, and would prefer a more professionally updated product. That and the revised formatting often makes just finding important details in the rooms easier. But it doesn’t tweak or “fix” old school modules. The weak points (like random monsters, unclear descriptions, nonsensical dungeon layouts) remain. How dungeons are designed and presented has evolved greatly over the years.
    If you’re not a fan of the originals, there’s nothing here that will change your mind or make you reconsider giving these adventures a second look; the originals have been around for years: if you and your group haven’t played them by now, it wasn’t likely because of a lack of availability.

    I’m not sure there’s a large number of brand new players clamouring to play unfamiliar dungeons from thirty years ago. But this might get them interested in a few of the classics, and curious about the history of the game.To me, this is a one-shot book. Something for those times when one player can’t make it to the game or you need a break from the regular campaign. Pull out some pregenerated characters or the heroes from a previous campaign and run through a classic module. Fun and low prep. I’ve never run the Tomb of Horrors and this products might have pushed me to give it a try…

    Read my full review here.

  4. #5
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    5 out of 5 rating for Tales from the Yawning Portal

    Like all of the 5e books, the production values are excellent. The art and maps are great.

    This book provides the flavor of old-school D&D dungeon crawls to a new audience.

    New DM's will find this a great resource for running players up through many levels without having to commit to a large Adventure Path.

    You only need to read and prepare for each individual adventure, no need to go through the whole book to get started. Each can be completed in a couple sessions (or one long session). You and your players needn't keep detailed journals — no need to remember details across many sessions. When an adventure is done, it is done. You don't need any of the info from one adventure in another. Also, you'll have very different adventures with very different tones and styles.

    I think WoTC did a great job selecting adventures that give a taste of many different styles, challenge types, and from different eras in the game's history.
    Last edited by MNblockhead; Tuesday, 3rd April, 2018 at 10:06 PM. Reason: typo

  5. #6
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    5 out of 5 rating for Tales from the Yawning Portal

    This book is packed with great adventures that are perfect for use with the larger adventure paths to get the pc's caught up a few levels.

  6. #7

    4 out of 5 rating for Tales from the Yawning Portal

    I love the shorter adventures aproach thr only reason it didnt get a five is because they are al rehashed adventures. This with 100% new content and guidelines to tie it all together if you wished like they sort of tried with the entire yawning portal inn would be rock solid.

  7. #8
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    5 out of 5 rating for Tales from the Yawning Portal

    I've wanted reprints of these for a long time now. Thanks WotC!

  8. #9
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    3 out of 5 rating for Tales from the Yawning Portal

    This is the product I had been hoping WOTC would produce, and I wanted to love this book. However, I only like it.

    Tales from the Yawning Portal would have been a solid 5 out of 5 if they had done two things better: 1. A better selection of classic adventures, and 2. a better conversion for the modules.

    As far as adventure selection for the book goes, there are three modules that are fantastic: The Hidden Shrine of Tamoachan, White Plume Mountain, and Tomb of Horrors. These are classics, and are among the greatest adventure modules ever written. There are two adventure modules that are just so-so: Sunless Citadel and Forge of Fury. There is one that just shouldn't be in the book: Dead in Thay. And there is one that is either great or boring, depending on your interest in big dungeons and Giants: Against the Giants.

    Now, some people might love Against the Giants, but I find it to be a monotonous slog through the same dungeon several times. If you love the module, then you're not me.

    Sunless Citadel and Forge of Fury are OK modules, but that's about all you can say for them.

    But I think we can all agree that Dead in Thay has no business being in this book. It's not even a classic, and it didn't garner any rave reviews when it first came out, that I know of. It was an easily forgotten part of a module that was created during the play-testing phase of 5th edition. With all the other great, classic modules they could have put in the book, I don't know why they included this behemoth. It's long, it's somewhat confusing, and your players are likely going to get bored of it before you finish. They also printed the massive map on a standard-size page, which makes it hard to see the details, like where the white portal gates are located.

    Dead in Thay was originally meant for several groups of players to all play through simultaneously at different tables starting at different locations. Trying to use it for one group is too much of a slog.

    Instead of Dead in Thay, the editors could have included much more interesting modules, like The Isle of Dread, Castle Amber, The Lost City, or The Lost Caverns of Tsojcanth, among others. Including a few of those instead of Dead in Thay or Against the Giants would have made this book many times better.

    The other problem with the book are the conversions. Some of these classic dungeons should be very difficult challenges; chief among them, Tomb of Horrors. But currently, for some unknown reason, modern D&D adventure designers want to make adventures extremely easy, with only the occasional challenge. This seems to have carried over into 5th edition adventure design, as well as these conversions. Traps deal far too little damage and are too easy to spot (with low DCs even for higher-level adventures), and the recommended character levels are higher than they should be. The fact that this book did include three absolutely amazing modules is lessened by the fact that the conversions of the modules take the bite out of them and render them far easier than the their original intent. It also means that to use these great modules, you will likely have to make your own conversion of the conversion. That's not what we spent our money for.

    Simply speaking, if this book included a better selection of classic modules and if the conversions stayed true to the originals in terms of danger level, then this would easily have been 5 stars. But it doesn't and they didn't.
    Last edited by machineelf; Wednesday, 26th April, 2017 at 06:26 AM.
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  9. #10
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    2 out of 5 rating for Tales from the Yawning Portal

    Most 5e product is of a very good standard, and very well presented, but the maps in this book are very badly reproduced. Are Wizards getting complacent?

    Before I continue, a bit of context: I am middle-aged, but my eyesight was recently checked, and found to be (just about) 20/20.

    On several maps in this book, it's very hard to determine how big the rooms are (which is pretty essential) and in some cases it is also very, very hard to read the labels and room numbers (absolutely essential). This is when viewing in a well-lit room when there is no time pressure (unlike during an actual game session). The rest of the product may well be excellent, but if I cannot even use it because I cannot see the maps, then that is irrelevant; the book has fallen at the first hurdle.

    Much bigger maps should have been included, either as pull-outs, or just taking up more space in the book (instead of what we get: tiny maps taking up a fraction of a page). Yes, this would make the page-count higher, and hence made the book more expensive, but at least the maps in question would be usable.

    It would be bad enough if the maps were merely uncomfortable to use - this would be an unnecessary distraction when running a game - but to be illegible is totally unacceptable.

    So I advise that you see a copy for yourself, and confirm you can actually read the maps, before purchasing!

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