jasper
Rotten DM
Second session of Tomb of Horrors.
Only 2 players came back. One bailed for a movie. I started them in front of the door 16 which had reset. The player who played the monk brought in a level 16 multiclass pc. And I was able to shame one guy who talked a lot of stuff about wanting to play TOH into the dungeon. With the level 16 PC all of the combat was a cake walk up to the final battle. Again the traps and dirty tricks the dungeon uses came into play a lot. Some people missed treasure and clues due to panic. The level 16 mc was able to convince me to a creative use of rope trick to swing over a pit full of spikes. I allowed he to tie a string to the rope. Throw the rope into the middle of trap. Cast Rope trip then bring the rope to his side and everyone swing over.
The fighter did stand out in game play. The pc was naked due to trap and was able to make back to group. He burned 3 wishes getting the dead dead pcs back with all their stuff back. Then he died. The party used the final wish to get him and his stuff back.
The final battle went to MR. A for the two rounds only due he got the second highest init. Mr. A wail and energy drain did in one of the pcs. And then the level 16 MC got a his turn with all his abilities on. If the level 16 multiclass character could have went first in the first round MR. A. Would have never gotten a lair action and maybe not even a legendary. I did keep the room the same size 10 by 20 which seriously will be messy if you are running more than 4 pcs.
So summary. Traps are sucky. No dead dead pcs. Everyone got their stuff back due to wishes. Some combos will make or break this adventure.
Only 2 players came back. One bailed for a movie. I started them in front of the door 16 which had reset. The player who played the monk brought in a level 16 multiclass pc. And I was able to shame one guy who talked a lot of stuff about wanting to play TOH into the dungeon. With the level 16 PC all of the combat was a cake walk up to the final battle. Again the traps and dirty tricks the dungeon uses came into play a lot. Some people missed treasure and clues due to panic. The level 16 mc was able to convince me to a creative use of rope trick to swing over a pit full of spikes. I allowed he to tie a string to the rope. Throw the rope into the middle of trap. Cast Rope trip then bring the rope to his side and everyone swing over.
The fighter did stand out in game play. The pc was naked due to trap and was able to make back to group. He burned 3 wishes getting the dead dead pcs back with all their stuff back. Then he died. The party used the final wish to get him and his stuff back.
The final battle went to MR. A for the two rounds only due he got the second highest init. Mr. A wail and energy drain did in one of the pcs. And then the level 16 MC got a his turn with all his abilities on. If the level 16 multiclass character could have went first in the first round MR. A. Would have never gotten a lair action and maybe not even a legendary. I did keep the room the same size 10 by 20 which seriously will be messy if you are running more than 4 pcs.
So summary. Traps are sucky. No dead dead pcs. Everyone got their stuff back due to wishes. Some combos will make or break this adventure.