Ara watches as the skeletons attack his friends. Two comrades and three skeletons in a 10 by 10 room makes for tight quarters. However, Ara manages to catch a flash of skeleton beyond Kuhl and drives an arrow into the skeleton.
Two of the skeletons close to melee range with Kuhl and Edgar, hacking with their short swords. One swings wildly at Kuhl, but the other strikes Edgar a telling blow. The remaining skeleton fires an arrow at Ara, but misses.
Tordak sends a burst of holy fire towards the skeleton in front of Edgar, but the skeleton steps out of the way. Ara fires an arrow into the skeleton in front of Kuhl.
To finish round 1 I need rolls from Kuhl and Actions and rolls from Edgar.
Kuhl swings his stick at the nearest skeleton. If the creature is still standing, he will follow up with a kick. If it is not, he will move and kick the archer.
OOC:
Qstaff: [roll0], with [roll1] bludgeoning if successful.
Kick (bonus action): [roll2], with [roll3] bludgeoning if successful.
OOC:
HP 9, AC 16, Move 30.
Attack: Q'staff: 1d20+5 to hit, 1d8+3 (two hands) bludgeoning,
with (bonus action) unarmed strike,1d20+5 to hit, 1d4+3 bludgeoning
As one of the skeletons close with Edgar he swings his halberd into position, catching it a solid blow, though it still had the strength to hurt Edgar. Swinging halberd again, Edgar shatters the animated bones, then swings the mighty weapon round to bludgeon the skeleton attacking Kuhl.
Ara watches as Edgar and Kuhl fight the skeletons. The two staff weapons whistle in deadly arcs one end of each weapon striking an opponent and then the other end lashing out at another opponent.
Shifting to try to shoot into the room and around Edgar and Kuhl, Ara shoots an arrow at the remaining skeleton, but misses as Edgar and Kuhl close in for the kill.
OOC:
How do you want to handle expended arrows? The one in the pit is gone, can I retrieve the two shot into the room, or do you want to play an arrows shot as broken? Ara Bow vs. skeleton AC13 +2 partial cover: 1D20+5 = [2]+5 = 7
1D8+3 = [8]+3 = 11
How do you want to handle expended arrows? The one in the pit is gone, can I retrieve the two shot into the room, or do you want to play an arrows shot as broken?
[SBLOCK=Ara]Ara, Level 1 - Male High Elf Wizard - HP: 7/7, AC: 16 (Mage Armor) Initiative: +3, Speed: 30ft, Senses: Passive Perception 12, Darkvsion <60ft Dark is dim, Dim is light Saving Throws Str -1, Con +1, Dex + 3, *Int +5, *Wis +2, Chr 0 Abilities:
By Popular Demand
Fey Ancestry - adv vs. charmed, immune sleep
Offense:
Longbow: +5 1d8+3
Short Sword: +5 1d6+3
Spells
C - Green Flaming Blade, Mage Hand, Minor Illusion,Prestidigitation
1st (1/2) - Mage Armor, Silent Image, Shield,Sleep [/SBLOCK]
[SBLOCK=Who, Owl Familiar]Familiar Who, Owl
Perception +3, Stealth +3, Passive Per 13, Darkvision <120ft Dark is dim, Dim is light
AC 11, HP 1
Flyby: provokes no opportunity attack when it flies out of enemy reach
Keen Hearing and Sight: Advantage on Perception checks that rely on hearing or sight [/SBlock]