D&D 5E 5E Sunless Citadel - CG


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purplerook

First Post
Ara High Elf Wizard

Ara watches as the skeletons attack his friends. Two comrades and three skeletons in a 10 by 10 room makes for tight quarters. However, Ara manages to catch a flash of skeleton beyond Kuhl and drives an arrow into the skeleton.

OOC: TallIan is right. I thought that you want Ara to make a save, not for Sellers to roll saves for you monsters. You will see Ara is not a big believer in save to avoid damage spells :)
Ara Attack, after the skeletons attacks...
Ara bow attack on skeleton and damage: 1D20+5 = [14]+5 = 19
1D8+3 = [3]+3 = 6

 


Charwoman Gene

Adventurer
Two of the skeletons close to melee range with Kuhl and Edgar, hacking with their short swords. One swings wildly at Kuhl, but the other strikes Edgar a telling blow. The remaining skeleton fires an arrow at Ara, but misses.

Tordak sends a burst of holy fire towards the skeleton in front of Edgar, but the skeleton steps out of the way. Ara fires an arrow into the skeleton in front of Kuhl.

To finish round 1 I need rolls from Kuhl and Actions and rolls from Edgar.

OOC: Round 1
S1,S2 on Kuhl, Edgar: 1D20+4 = [5]+4 = 9
1D6+2 = [3]+2 = 5
1D20+4 = [16]+4 = 20
1D6+2 = [4]+2 = 6
S3 on Ara: 1D20+4 = [7]+4 = 11
1D6+2 = [3]+2 = 5

[sblock=Conditions]
Kuhl HP: 9/9
Edgar HP: 6/12
Ara HP: 8/8
Tordak HP: 11/11

S1 HP: 7/13 Melee with Kuhl
S2 HP: 13/13 Melee with Edgar
S3 HP: 13/13 Back Row
[/sblock]
 

Kobold Stew

Last Guy in the Airlock
Supporter
Kuhl swings his stick at the nearest skeleton. If the creature is still standing, he will follow up with a kick. If it is not, he will move and kick the archer.

OOC: Qstaff: [roll0], with [roll1] bludgeoning if successful.
Kick (bonus action): [roll2], with [roll3] bludgeoning if successful.


OOC: HP 9, AC 16, Move 30.
Attack: Q'staff: 1d20+5 to hit, 1d8+3 (two hands) bludgeoning,
with (bonus action) unarmed strike,1d20+5 to hit, 1d4+3 bludgeoning
 

TallIan

Explorer
Edgar, Paladin 1

As one of the skeletons close with Edgar he swings his halberd into position, catching it a solid blow, though it still had the strength to hurt Edgar. Swinging halberd again, Edgar shatters the animated bones, then swings the mighty weapon round to bludgeon the skeleton attacking Kuhl.

[SBLOCK=Actions and Rolls]
Reaction: AoO vs S2
Action: Attack S2
Bonus Action: Palearm master attack on S2 if its in range or S3 if in range and S2 is dead.
AoO as skeleton closes with Edgar: 1D20+5 = [18]+5 = 23
1D10+3 = [9]+3 = 12


Atack and damage rolls for attack on S2: 1D20+5 = [14]+5 = 19
1D10+3 = [5]+3 = 8
1D20+5 = [14]+5 = 19
1D4+3 = [4]+3 = 7
Oh, to be a champion :(
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 16
Initiative: +0
HP: 6/12 (HD: 1/1d10)

Offense:
Halberd +5 10ft 1d10+3S
Halberd (Bonus action): +5 5ft 1d4+3B
Shortsword: +5 5ft 1d6+3P
Javelin: +5 30/120 1d6+3P

Devine Sense 3/3
Lay on Hands 5/5[/SBLOCK]
 

purplerook

First Post
Ara, High Elf Wizard

Ara watches as Edgar and Kuhl fight the skeletons. The two staff weapons whistle in deadly arcs one end of each weapon striking an opponent and then the other end lashing out at another opponent.

Shifting to try to shoot into the room and around Edgar and Kuhl, Ara shoots an arrow at the remaining skeleton, but misses as Edgar and Kuhl close in for the kill.
OOC: How do you want to handle expended arrows? The one in the pit is gone, can I retrieve the two shot into the room, or do you want to play an arrows shot as broken?
Ara Bow vs. skeleton AC13 +2 partial cover: 1D20+5 = [2]+5 = 7
1D8+3 = [8]+3 = 11

How do you want to handle expended arrows? The one in the pit is gone, can I retrieve the two shot into the room, or do you want to play an arrows shot as broken?

[SBLOCK=Ara]Ara, Level 1 - Male High Elf Wizard -
HP: 7/7, AC: 16 (Mage Armor)
Initiative: +3, Speed: 30ft, Senses: Passive Perception 12, Darkvsion <60ft Dark is dim, Dim is light
Saving Throws Str -1, Con +1, Dex + 3, *Int +5, *Wis +2, Chr 0
Abilities:
By Popular Demand
Fey Ancestry - adv vs. charmed, immune sleep

Offense:
Longbow: +5 1d8+3
Short Sword: +5 1d6+3

Spells
C - Green Flaming Blade, Mage Hand, Minor Illusion,Prestidigitation
1st (1/2) - Mage Armor, Silent Image, Shield,Sleep
[/SBLOCK]
[SBLOCK=Who, Owl Familiar]Familiar Who, Owl
Perception +3, Stealth +3, Passive Per 13, Darkvision <120ft Dark is dim, Dim is light
AC 11, HP 1
Flyby: provokes no opportunity attack when it flies out of enemy reach
Keen Hearing and Sight: Advantage on Perception checks that rely on hearing or sight
[/SBlock]
 

Obeliske

First Post
Grunting in annoyance Tordak weaves and throws another sacred flame at the remaining skeleton but it avoids the fire handily.

(I rolled an 18 for it's save but accidentally closed the window and I'm unsure how to reopen it)
 

purplerook

First Post
OOC: Putting this here so it does not get missed in the OOC thread. You are able look-up previous rolls by name.
  1. go here http://www.coyotecode.net/roll/
  2. Enter name you used in the Roll Name field (bottom field) and Press the 'Look-up by Name' button
  3. You should see a list of your rolls, If so, click on the link in the ID column of your roll
  4. You should be back at the page that contains the roll result and URL link.
 

Charwoman Gene

Adventurer
Edgar and Kuhl shatter the three skeletons to bits. The strikes with the quarterstaff and the halberd pole seemed particularly effective.

You stand in the small pocket room, amidst the remains of three skeletal archers.

OOC: We are out of combat. Ara: You can recover half your ammo, rounded up, after a battle.
 

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