5E Best Crit-Fisher Builds - Page 7
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  1. #61
    Quote Originally Posted by Gavin O. View Post
    The Gloom Stalker Ranger looks like a pretty excellent 3-level dip for a Crit build, specifically for Dread Ambusher

    "You can give yourself a bonus to initiative rolls equal to your wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 10 feet. If you take the attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type"

    With the Fighter's action surge, you can make two attack actions on your first turn and get two extra attacks from this, if you have Haste, you can take yet another attack action and get a third attack from this. you also get an extra d8 of damage, naturally doubled on crits.

    If we really wanted to go deep on this, we could run something like:

    Wood elf Fighter(2)/Paladin(12)/Rogue(3)/Ranger(4)

    Rogue for Assassinate, Fighter for Action Surge, Ranger for Dread Ambusher (which also gives +Wis to initiative) and Paladin for Haste and Divine Smite.

    We get 3 ASI, which would be +2 Dex, Elven Accuracy (+1 Dex) and Great Weapon Master for the free bonus action attack on a crit

    On our nova turn, we can make 9 attacks: 3 from our Attack Action, 3 from Action Surge, 2 from Haste+Dread Ambush, and 1 bonus action from GWM. We get 3d8+sneak attack+divine smite extra damage.

    We could also rework this to use Half-elf, drop some Paladin levels for 3 levels in Hexblade/Blade warlock, and get Cha to attack, but that makes you more MAD, especially since you're losing another ASI.
    You have to get 13s in 4 stats to use all those classes, plus you miss out on a higher crit range. The extra attacks are nice though. Also the sneak attack and GWM won't work together.

  2. #62
    Quote Originally Posted by Wurawdawger View Post
    You have to get 13s in 4 stats to use all those classes, plus you miss out on a higher crit range. The extra attacks are nice though. Also the sneak attack and GWM won't work together.
    Yeah, the stat requirement is a bit rough. I'm not using GWM for the -5 to hit/+10 to damage, I'm just using it for the bonus action attack on a crit, which works with any weapon. This build would be focused on Assassinate which grants auto-crits during a surprise round, so I don't as much need expanded crit range.

  3. #63
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    Quote Originally Posted by Wurawdawger View Post
    5th lv lock gives you access to Eldritch Smite, and as you pointed out, 3rd lv spells, so more dice. Only 2 uses per SR, but if you're in a party that SRs often, then it can add up. Plus it's force damage, which is nice.
    Eldritch Smite explicitly only allows Warlock slots. Paladin's divine smite has been errata'd that it allows any slot, so all those bard spell slots become extra damage.

  4. #64
    Quote Originally Posted by Gavin O. View Post
    Yeah, the stat requirement is a bit rough. I'm not using GWM for the -5 to hit/+10 to damage, I'm just using it for the bonus action attack on a crit, which works with any weapon. This build would be focused on Assassinate which grants auto-crits during a surprise round, so I don't as much need expanded crit range.

    Since you're going Ranger anyway, I would drop GWM altogether and use my bonus action for Hunter's Mark.

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