How long is a normal day of Travel

Chapter six of OLD seems to be missing one important detail. It gives your speed per hour in miles, and it gives the cost of entering hexes, but how many hours of travel per day does normal travel assume, before you would require endurance checks.

On the same token do the rules on hustling assume that you will try to move faster or that you will spend more time of each day travelling, or a bot of both?
 

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Morrus

Well, that was fun
Staff member
There's two separate things going on there - long distance travel and wilderness travel.

Wilderness Travel
This is moving across a hex map over a period of days.

You don't have to make END checks after a certain number of hours of travel. Checks are made daily. The time is abstracted a little - you could move slightly slower for 10 hours or slightly faster for 6 hours, but the travel rules deal in increments of days not hours.

Hustling is a doubled movement rate. If you are dealing with increments of days, the number of hours doesn't matter.

Long Distance Travel
This is just regular movement on a scale larger than a battle map. Say, having to go a couple of miles to fetch some supplies, or what-have-you.

The sidebar on p136 doesn't refer to the wilderness travel rules - it refers to movement on a non-tactical scale (which is what it means by long distance) but not on a wilderness scale. There's no limit to how long you can move on that scale at normal speeds, and you can move up to half your END in hours when hustling.
 

I'm not look at page 136 I'm looking aty page 222 which reads:

"Tipically without hustling a traveler moves at 1 mile per hour per point of SPEED" going by this and the scaling rules on page 228 it wasn't obvious to me how this is supposed to scale. Do you mean that speed N always means N hexes per time period?

So assuming Ideal weather and travel along a road and a character with speed 6. She will travel 6 hex per hour, which equals 6 miles if tracking hourly. And 6 hexes per day, which equals 30 miles if tracking daily?
 

Morrus

Well, that was fun
Staff member
It's essentially an abstract system -- you move your SPEED per day, and each hex has a cost to enter. At no point would you use miles per hour in the process. That way the hexes can scale up (see the table on p. 228).

When it comes down to it the mph is just descriptive text. It's not part of the mechanic.

Those two figures (six miles per hour and 30 miles per day) sound right.
 

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