D&D 5E Shipwrecked: Secret Island of the Shark-People[Recruiting]

purplerook

First Post
[MENTION=59816]FitzTheRuke[/MENTION], just remember that rule #1 of being a good officer is never give an order you know will be disobeyed, which covers a lot of ground with Keth. With Keth, I suggest that you stick with commands like "Kill" or perhaps the more specific "Kill All".:]
 

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Shayuri

First Post
Yeah. I'm kind of leaning towards my druid concept, honestly.

I keep forgetting how limited sorcerer spells are in this edition. Only 6 spells and 5 cantrips known at level 5. It's kind of brutal.

In fact...

Niraya
Human Druid of the Coast 5

Str 11 (3) +0
Dex 16 (9) +6
Con 16 (5) +6
Int 10 (2) +3
Wis 18 (9) +7
Cha 12 (4) +1

HP 47
AC 17 (10 + 3 dex + 2 armor + 2 shield)
Prof Bonus +3
Init +3

Race
Genasi (Water)
+2 Con, +1 Wis
Acid Resistance
Can breathe air and water
Swim speed of 30
Call to the Wave
- Shape Water
- Create/Destroy Water as 2nd lvl spell 1/long rest

Class
Druid
Druidic Language
Spellcasting
Ritual Casting
Wild Shape (CR 1/2, No fly)
Cirle of the Land (Coasts)
- Bonus Cantrip
- Natural Recovery (recover 1/2 lvl in spell slots on short rest 1/day)

Proficiencies
Armor: Light, Medium, shields (only nonmetal armor)
Weapons: Clubs, daggers, darts, javelins, maces, staves, scimitars, sickles, slings, spears
Tools: Herbalism Kit
Saves: Intelligence, Dexterity, Constitution and Wisdom

Background
Sailor
Feature: Ship's Passage
Proficiencies: Athletics, Perception, Navigator's tools, Vehicles (water)

Feats
1 Resilient: Constitution, +1 Wis
4 Resilient: Dexterity, +1 Wis

Skills
Athletics +3
Nature +3
Perception +7
Survival +7

Languages
Common, Druidic, Primordial

Spellcasting (Save DC 15)
Slots: 1 - 4, 2 - 3, 3 - 2
Prepared
0 - Thorn Whip, Shillelagh, Guidance, Mending
1 - Cure Wounds, Faerie Fire, Entangle, Absorb Elements
2 - Moonbeam, Hold Person, Lesser Restoration
3 - Conjure Animals, Call Lightning

Circle: Mirror Image, Misty Step, Water Breathing, Water Walk

Equipment
Cash:

Weapons
Staff +1, +4 atk, 1d6+1 dmg (1 handed)
- W/shillelagh, +8 atk, 1d8+5 dmg (1 handed)

Armor
Studded Leather, +2 AC
Shield, +2 AC

Gear
Goggles of Night (Gain Darkvision 60')
 
Last edited:



purplerook

First Post
[MENTION=4936]Shayuri[/MENTION] here is what (hopefully) Niraya rescued from the Arena. Still mulling over 2nd feat (1st is Polearm Master) and Magic Item torn between Cloak of Elvinkind (adv Stealth) and Stone of Good Luck (+1 ability and saving throws).

A little tidbit about Kesh. One of his favorite tricks for ending bar fights is to pick the culprit up and slam them into the ceiling. It seems to take the fight right out of anyone who watches him do it.

Kesh Half-Orc Barbarian (Totem Path Bear)

Description At 6’6” and 250 pounds of muscle, Kesh towers over most humans. He has the sloping forehead and protruding jaw of a half-orc. However, his grey skin is covered in hair. Additionally he is heavily scarred and tattooed. In some situations, scars have been incorporated into tattoos and in other tattoos disfigured with scars. One prominent neck tattoo covers what might have been a slave mark. Kesh’s breast plate and leather arm and leg gear are combined with Bearskin lined boots and bearskin cap. He wears a large necklace of bears claws and teeth around his neck. Few insult his sense of style and no one does it a second time. Kesh’s personality is subject to quick mood swings - from enjoying the simple pleasures of the outdoors, to remorse over the people he killed in the arena, from enjoying the companionship of others, to anger over some perceived slight real or imaged. Fortunately, one of the few constants in his life is Niraya, who rescued him from the Area and can calm his mood swings.

[SBLOCK=Mechanics]
Stats
Str 18/+4 =15(9[ts.) + 2 (Orc) + 1ASI (4th)
Con 16/+3= 15(9pts.) +1 (Orc)
Dex 14/+2= 14 (7pts)
Wis 13/+1= 13(5pts.)
Chr 10/0 = 10 (2 pts.)
Int 8/-1= 8 (0 pts.)

HP 15+ 4*(15-2) = 52
AC 16 =14(Breastplate) +2 (Dex)
Prof Bonus +3
Init +2

Race Half Orc
  • +2 Str, +1 con
  • Darkvision
  • Menacing (Intimidation)
  • Relentless Endurance
  • Savage Attack

Class Barbarian:
  • Rage
  • Reckless Attack
  • Danger Sense
  • Extra Attack
  • Fast Movement
  • Totem Seeker
  • Totem Spirit Bear

Proficiencies
Armor: Light, Medium, shields
Weapons: simple, martial
Tools: None
Saves: Str, Con,
Skills: Athletics, Perception

Background Outlander
Proficiency: Stealth, Survival, Drums
Feature: Wander
Language: Goblin

Feats
Polearm Master
???

Skills
Athletics +7
Perception +4
Stealth +5
Survival +4
Intimidation +2

Languages
Common, Orc, Goblin

Equipment
  • Glaive
  • Breastplate
  • Potion of Healing
  • Waterskin
  • Stone of Good Luck: +1 on ability rolls and saves

[/SBLOCK]
 



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