Rogue Daggers

Ira Probst

First Post
So, I have created a pair of daggers for the Rogue in our group. We are playing 3.5. I am wondering what level would be good to give them to him.....

Whisper & Cry
+1 Masterwork Daggers

Whisper
: Can inject a poison to silence all spell casting by the target for 1d4 rounds
Cry: Causes a bleed effect which causes 2 damage per round for 1d4 rounds

These abilities can not be used at the same time. The same ability can not be used consecutively in the same combat. The user must wait 1 round after the current ability fades before they can use the other ability (If an effected character dies while an effect is active, it would be 1 round after they die).
 

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Teemu

Hero
Maybe around levels 9-11. They're probably worth about the same in gold as +2 weapons. Could be that they're stronger than that, but even then, levels 12 and above tend to be rarely played, so around level 10 would be a fair compromise.
 

Ira Probst

First Post
That late huh? Wasnt sure if they were too powerful for the 5-6 range.

Also, anyone think of a better name than Cry for the second one? Something that goes better with whisper.
 

Teemu

Hero
If you wanted to, you could increase their power over time to match what you currently have in mind. Maybe the rogue acquires the daggers at around levels 4-6, but they're just +1 weapons with minor additional benefits. Something like, increase the concentration DC by 2 or 5 when you damage a caster while they're casting (when you ready an attack to disrupt), and grant a +2 bonus on critical confirmation rolls when being able to sneak attack. Then, as the rogue gains levels, the daggers transform into their fully powered forms (maybe they feed off the wielder, or they're partially sentient, etc.).
 

Ira Probst

First Post
Now that's a pretty good idea.

Now just to come up with a better name for that second one lol. Cry isnt horrible but there has to be better.
 






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