D&D 5E Looking for Guides

Fuchi Miller

Explorer
I've looked around for a while and i can't seem to find any guides on Warlock/Wizards.

In my session my team just reached level 7 Warlock Pact of the Tome : Great Old One. My group consists of Barbarian, Fighter, Rouge, and me the Warlock. So as a way to expand our magical utility i thought about Multiclassing into a Wizard for the next level up. Hopefully planning to do UA Therugy for the Wizard so i can get Wizard/Warlock/Cleric spells. I know people say its better to multiclass Sorcs or Bards since the CHA but my teams really missing out on magic. Also more Spell slots helps a lot.

The plan is:
Warlock = GET ALL THE RITUALS
Wizard = GET ALL THE SPELLS & GAIN HEALING

Stats:
STR = 8
DEX = 12
CON = 14
INT = 15 (Was originally 14 but DM gave team something to give use a single stat boost)
WIS = 10
CHA = 20

Spells
Cantrips

1. Eldritch Blast
2. Mage Hand
3. Poison Spray (Just liked the 1d12)
Obtained from Tome

1.Vicious Mockery (Heard that it was super useful, have yet to use it but I will someday)
2.Shocking Grasp (Wish I realized the no reactions part earlier)
3.Mending (Could be useful for story stuff.)

1st Level

1. Hex

2nd Level

1. Invisibility
2. Shatter (To break walls and objects)

3rd Level

1. Dispel Magic (to help fight against Mages)
2. Fly
3. Remove Curse (Took this because i obtained some mysterious bracers. I decided to not take the chance)
4. Vampiric Touch (If i get hit i need health)

4th Level

1. Banishment

Rituals

1. Identify
2. Detect Magic

Invocations

1. Agonizing Blast
2. Book of Ancient Secrets
3. Eyes of the Rune Keeper (Has been quite useful so far, Read Hieroglyphs and books in Yuan-Ti language)
4. Gaze of Khirad (I got my reasons for taking this over the Polymorph once perday.)

So yeah I want a WARZARD? guide to i guess help me make choices????

ANYWAYS the plan for when i get wizard is to get:


Cantrips


1. Presidigitation (I was sad that i didn't have this before. Needed it to clean a Bloody Robe that i stole.)
2. Minor Illusion (Just the fun ideas this brings)
3. Chill Touch (Can combo with Gaze of Khirad to hurt people through walls)

1st Level

1. Shield (Need to Raise my AC)
2. Find Familiar
3. Alarm (For a peaceful night)
4. Feather Fall (In case Fly fails)
5. Longstrider (Everyone is faster than me)
6. Tasha's Hideous Laughter (Might change this for Sleep for a non lethal alternative)

I have Leather Armor but thinking about it, I should just get Mage Armor.

Reasons for Taking Gaze of Khirad
1. My character is a Treasure Hunter
2. DM is very fond of secrets
3. If I play smart i wont need to turn myself into a CR 7 Beast for the HP
4. Can hurt enemies through the walls

Any thoughts on what i could change or links to guides are appreciative. THANKS :D

Also Combo ideas or fun Ideas i can do with what I have shared above?
Any ideas on combat use of Eversmoking Bottle?
 
Last edited:

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Yunru

Banned
Banned
I have a couple of problems with this:
I know people say its better to multiclass Sorcs or Bards since the CHA but my teams really missing out on magic. Also more Spell slots helps a lot.
Wizards don't get extra spell slots over the Bard, be a bard. Wizards don't get more diversity over the (Lore) Bard, be a bard.
"Missing out on magic" isn't a valid reason to not be a Bard (or Sorcerer?).

The plan is:
Warlock = GET ALL THE RITUALS
Wizard = GET ALL THE SPELLS & GAIN HEALING
Warlock only gets spells equal to have the Warlock levels in level. Which MCing delays.
 

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