Tony Vargas
Legend
Arguably, the "route to power" in 3.5 is the single-classed caster and/or full-casting PrC. There's no PrCs in 5e, and full caster level isn't quite as vital with spell DCs scaling with character level and spells scaling with slots (so an MC'd caster/caster isn't as screwed as in 3.x).The fun thing is that the biggest problem with multiclassing is that it's too easy to accidentally make a underperforming character. Unlike 3.x or pathfinder, 5e multiclassing is not the "route to power".
Of course, the "route to power" in 5e is simply gaming the DM. It's evocative of the classic game, that way, and if you're going to embrace being all Empowered, you get to put up with that kinda thing.
Two main tenants not to lag behind for multiclass are:
- Don't miss ASIs.
- Don't miss out on your 5th level (or 11th level) power bump for long.
- Sure, while caster levels (sorta) stack, now, fixing a major issue with the original 3.0 MCing, 5e MCing puts a similar onus on ASIs (in contrast to 3.x, when feats & stat bumps were simply based on character level) and Extra Attack (I presume, the main 5th & 11th level bumps you're thinking about).
Most classes have a serious bump at 5th and a smaller one at 11th.
Now, fighter is one of the more cherry-pick-able classes (cleric 1 being another one)
But Rogue 3/Fighter 2 is weaker then Rogue 5 or Fighter 5.
It's not badly off, still within the curve of classes.
I never made any claim that performing poorly would lead to a TPK but...
"par" is what a general replacement character of the same general niche would bring to the table.
A character well below par will not be able to hold up their part of the party as well as a generic replacement character of the same niche.
1. Delaying ASIs a long time (3 levels or more) can make a character less effective.
There is a power bump for the classes at 5th (and a lesser one at 11th) and delaying getting there can also can make a character less effective.