Jester David
Hero
It does remove one of the big limits on archers: getting out of melee. If your AC is going from 17 to 20 for opportunity attacks and the attacker has disadvantage, you don't have to worry about escaping melee. Especially since it doesn't even require multi-classing.I don't really see the balance issue if a ranger gets +7 on AC against opportunity attacks. Yeah, it produces an AC that looks really high within the paradigm of bounded accuracy, but considering any 2nd level rogue can disengage as a bonus action whenever they want and effectively have infinite AC against opportunity attacks, I don't buy that this is a game-breaker.
Brain hiccup. I was remembering how restrained worked in 4e while trying to think of an example of text that shuts down forced movement.I don't see what you're referring to in the restrained condition.
The AC for characters with light armour can be pretty high once their Dex gets up there. I can picture my fighter pairing this with riposte, purposely provoking to get an extra attack.I guess +5 feet of movement is another possibility. If I did that, I'd probably ditch the AC bonus. But to me, the AC bonus really sells this as a fighting style, you get what I mean?
Maybe something more active. Negating one opportunity attack against you per turn. Or maybe negating one against a foe you haven't attacked (or haven't attacked since the start of your last turn), so this allows you to just run past an enemy. But it prevents you from kiting an enemy.