D&D 5E Dark sun Times of change

FitzTheRuke

Legend
OOC: Sure, but what's going on? Human caravan being raided by elves? Elven camp being attacked by humans? Two groups met on the road and neither would stand aside?
 

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FitzTheRuke

Legend
OOC: Well, Chick will stay out of it, then. He will stand back just far enough to watch, and if our wagon (or any members of our group) catches up, he will hold up a hand or two to keep them back until this fight is over. (Unless something changes about the fight to indicate anything in particular about either side.)
 


Fradak

Explorer
Akylanthes plays a suspens music to inspire Chick.
OOC: 1d6 inspiration. ([...]Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.[...] )
 
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GreenKarl

First Post
Eevuu Farseeker remained back where he first stopped, awaiting the Tri-Keen's return. If it or the others wanted to risk their lives he was happy with the current situation. He hope it would not take too long though as the sun was hot this time of the day and they were wasting water...
 

Azurewraith

Explorer
Heading back to the cart the Muls look look to you for a plan they grumble slightly at the prospect of going around. The sand here is deeper and not as compressed making the hauling of the cart more difficult slowing the Krodlu down to a crawl the dunes around this area do not help either.

Crawling out of the dunes surrounding the cart six Baazrag appear

1d9fc017cc73521c79b5f65ab0de740b.jpg
.
OOC: What's that old saying.... oh roll initiative. Anyone above a 7 may act immediately. The Baazrag are currently spread out from east to west forming a semi circle around the rear of the cart.
 

KahlessNestor

Adventurer
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Tyr
Night

Initiative: 1D20+3 = [5]+3 = 8

Kimet tensed as another threat appeared.to the rear and sides of the cart. She hefted her maul and gave a shout of warning and rage, charging at the nearest monster.

OOC: And also, because I know nothing about these special Dark Sun monsters, here’s a Nature check.
Nature check: 1D20+2 = [12]+2 = 14


[sblock=Actions]
Action: 2d6+5: 1D20+5 = [10]+5 = 15
Move: Run a nearest Baazrag
Bonus Action: Rage
Free Object Interaction:
Reaction:
Conditions:
[/sblock]

[sblock=Kimet Mini Stats]
Inspiration: 0
AC: 17
HP: 18/18 HD: 1/1d12
Rage: 1/2 LR
[/sblock]
 

Fradak

Explorer
Mentaly: "I'm tired of beeing right"
"Stay here Master, the pit fighters will take care of those creatures in no time."

OOC:
Initiative: 1D20+4 = [3]+4 = 7
Akylanthes try to spot a 20ft cube space enclosing the Baazrag pack and cast faerie fire on them. If some allies are in the cube, he mocks a creature engaged in melee and cast vicious mockery.

Bonus action: Inspire Kimet (1d6)
Action: cast faerie fire (Dex save DC 15) or vicious mockery (Wis save DC 15)
Movement: Stay in the cart

Faerie fire: [...]Any attack roll against an affected creature or object has advantage[...]

 
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Azurewraith

Explorer
OOC: Normally ill narrate all actions together but this is a special case.

The entire Baazrag pack is illuminated in a mystical light making striking them child's play.
 

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