5E Problems with Tales from the Yawning Portal - Page 7
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  1. #61
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    Dead in Thay. Room 10 Tarul quarters. Possible error. The treasure should list 500 gp material component of Circle of Death.

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    Quote Originally Posted by jasper View Post
    Dead in Thay. Room 10 Tarul quarters. Possible error. The treasure should list 500 gp material component of Circle of Death.
    I can't recall ever seeing a costly material component included in the treasure before.

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    Quote Originally Posted by pukunui View Post
    I can't recall ever seeing a costly material component included in the treasure before.
    It is something I going to bring up on Adventure League Face book page.
    Edit to add.
    Posted in AL last night. The response was why bother to look up MCs and it would not likely be included in treasure due to guidelines of treasure.
    Last edited by jasper; Friday, 21st July, 2017 at 02:30 PM.

  4. #64
    Quote Originally Posted by pukunui View Post
    Considering that much of what was on the PotA list made it into that adventure's official errata, it's possible the same thing might happen here.
    Do you mean you recognize specific language and phrasing from your posts in the errata? Leading you to believe your posts were used by the errata writer?

    Because just getting your items into the errata doesn't suggest anything else than a competent errata writer...


    Sent from my C6603 using EN World mobile app

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    This is not an error per se, but I thought it was worth mentioning here anyway: In The Forge of Fury, the text assumes that the PCs can communicate with the duergar (specifically Ghared and Nimira). However, by default, both of them can speak Dwarvish and Undercommon only, so if no one in your party can speak either of those languages, then technically negotiation is off the table.

    Of course, you can always make it so those two duergar, at least, can speak Common.


    As an aside, neither this version of the adventure, nor the original 3.5 edition, gives any indication as to how the duergar got here. There's no tunnel into the Underdark anywhere. They must have trekked across the surface from somewhere else.

    Also, I think I like the original version's story for Idalla the succubus better. The wizard from the previous adventuring expedition summoned her and trapped her in the library. This helps explain why she is there and why she seems reluctant to leave the room despite asking the PCs to rescue her. In this new version, Arundil summoned her, she killed him, and then she decided to stay ... and has somehow been luring adventurers to the lair ever since. The text gives no indication of how she does this, but it would seem not to be particularly fruitful for her, as there appears to have been only one expedition in recent times prior to the PCs. Also, having her refuse to leave the room after asking the PCs to rescue her makes no sense in this new context. I think I'll go with the original idea. She's stuck in that room unless the PCs invite her out.
    XP Prakriti gave XP for this post

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    White Plume. The wandering monster check will play havoc with groups taking rests inside of dungeon. I suggest after 2 encounters, the group can rest without a check.

    Dead in Thay. The key placement assumes the players are coming into the section from the top of the map. A Dm will need to seed extra section keys occasionally. You can ignore the reduce threat -2 penalty.

    Tomb of Horrors. The flavor text ask for pcs to touch, etc to trigger certain traps. This can be changed to trigger if dc is not met.

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