Tactics class. Begin now.




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  1. #1
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    Tactics class. Begin now.

    The best way to kidnap a PC. 4-5 party members all 8th level. Thats all I'm saying so as to not pigeon hole any ideas.

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    That's a really tough question. Mostly because PCs will fight their hardest if they see there is a chance they will be captured. This extends far beyond their actions if they think they'll die. I've seen PCs (from a player's viewpoint) actually kamikaze themselves just so they aren't captured alive.

    Of course, there is the option that, if the bad guys have access to raise dead, they can just kill off the party and raise them as hostages. Yes, I know that bringing back the dead is voluntary, but in one of the campaigns I play in, the DM has nixed that with Rule 0. This is actually a politicalish typ campaign and city/family based. He's been harvesting our corpses from the graveyard, raising them, and then torturing them to the point they are turned into Meenlocks.

    Another option is have Mindflayers around. Mindblast is nasty for stunning the party and tying them up. Course, then the Mindflayers want a snack...

    3.0 Enchanters could get their saves for Hold Person/Monster way up. 3.5 Enchanters can, to a lesser extent.

    That's about the only thing I can think of right off the top of my head. I'll keep thinking, but as far as I've seen, capturing a PC is one of the hardest things to do.
    Last edited by Ao the Overkitty; Tuesday, 8th July, 2003 at 03:45 PM.
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    What about a group of Nilbogs (Tome of Horrors) with rogue levels with medium sized saps (making them larger should increase the damage die, and since they are using them 2h if you give the nilbogs a higher strength they could do a bit more damage).

    I think that the added sneak attack damage would be subdual as well and if the nilbogs use flanking in order to make sure they get sneak attack damage then they should be able to clobber at least one PC down fairly fast. I haven't tried this yet - but it might work.

    Have normal goblins (maybe with a few fighter or warrior levels) use nets, trip attacks or anything else you can think of to keep the other pc's distracted or out of the fight. Have goblin archers use readied actions to fire on spell casters as well. They will most likely be killed, but hey - that's the life of a mook.

    Note: On Nilbogs if you aren't familiar with them are creatures that look just like goblins but do not take damage from attacks. They gain hp from attacks instead and can store up hp equal to their normal hp total, in essence they can have up to to double their hit dice. The only way to damage them? Cure/Heal spells.

    Oh - they also have an ability that causes anyone within 20' of them to do something random if they fail a will save. I'd rule that this ability does not work with other Nilbogs so a group of them working together could cover a large area with this ability.

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    Overwhelming force + surprise attack + home court advantage. Don't worry about pulling punches, nonlethal attacks, yadda, yadda. Just smash them. Then, after the smashing, have them wake up naked, bruised, but alive.

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    Thanks Overkitty.

    They do not have access to raise dead but will after the kidnapping. Timing is of the essence is it not?

    The feeling of impending death always gets them going, so how to prevent the kamikaze? The best way to achieve the element of surprise. Perhaps a sudden and overwhelming strike, but with what?

    I like the mindflayer idea but there's already been a major mindflayer battle (and I have another planned for the future) and don't want to overuse them. But that is an incredibly good idea.

    Maybe something similar to a mindblast?
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    Ao the Overkitty mentioning Mind Flayers brought another idea back to me.

    There is a psionic lizardish creature (i forget the name right now) that has a mental blast as well. I remember fighting the nasty little buggers in the Tomb of Abysthor. If i recall it was a 15 or 20 foot cone that stunned anyone who failed their save.

    Anyway - these mental blasts only effected those with minds. So, have a necromancer get a gang of undead together that will at least give the PC's a good fight and have some of the lizards stand just outside the fight and mental blast away. The undead will be uneffected and the PC's will be getting hammered by the blasts. Eventually someone will fail and then the undead grab them and carry them off.

  • #7
    Use deception to isolate one of the PCs -- an NPC with espionage skills and/or shapechanging abilities should be able to gather relevant information and concoct a plan. At that point, ganging up on the PC and taking him hostage shouldn't be hard.

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    Heighten and Silence the holy crap out of a hold monster spell. Stuff in portable hole and...you get the idea.
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    Originally posted by Galfridus
    Use deception to isolate one of the PCs -- an NPC with espionage skills and/or shapechanging abilities should be able to gather relevant information and concoct a plan. At that point, ganging up on the PC and taking him hostage shouldn't be hard.
    Hmm, that brings to mind something I saw but dont really want to use.

    But,
    What would be good to observe from the ethereal plane? Is there anything that can pop in and out as a free action or at will?
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    ok - last one for now. this one is real simple.

    Dancing Girl and your worlds equivilant of a champagne room. Here's the catch:
    Dancing Girl = Doppleganger Rogue with high social skills.
    Champagne = Poisoned Champagne

    The champagne is drugged with something that A) The Doppleganger is protected from and B) will paralyze the intended PC. Paralization can come from either the poison that has such an effect or can come from enough stat damage to render the target into a comatose state. Figure out which PC you want to nab, find a middle of the road stat (that isn't CON or STR!) and tailor make a poison to smack them down.

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    Originally posted by kreynolds
    Heighten and Silence the holy crap out of a hold monster spell. Stuff in portable hole and...you get the idea.
    Thats sweet.

    I'm looking for visual effect and a hightened fear factor too. I have 3 powerhouse spell casters that will have to be dealt with.
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  • #12
    Several ways I can think of, some of them heavy-handed and/or cheesy:

    1. Trap them in a room with strong walls and toss in a continuous (as in "save every round") Dex poison.

    2. Send them against a group that could easily TPK the party, but they use subdual attacks (perhaps with a custom metamagic feat to make a spell do subdual damage).

    3. If the purpose of the kidnapping is to force them into a particular mission or a particular area, all this can be more easily done by blackmail or hostage situations (less effective if they PC's have a "kill everything and raise the hostages later" attitude).

    4. For the true Rat Bastard: kill them all, and ask each one if they accept a Raise Dead spell. If they refuse, their comrades can't raise them either. If they accept, they are not only captured, but short an experience level!

    Every D&D player I have played with simply prefer death for their characters to capture. So you might need to tell the PC's that their capture is necessary for the scenario you're running, and that their characters can be enriched by the experience. Then, of course, you will need to carry out your promise.
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    awakened tumbling hedgehog monk with collar of dimesion door

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    Magic Jar the PC you want... done and done.

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    Every D&D player I have played with simply prefer death for their characters to capture. So you might need to tell the PC's that their capture is necessary for the scenario you're running, and that their characters can be enriched by the experience. Then, of course, you will need to carry out your promise.
    Yeah, its going to be a rough weekend for one of them. I will probably end up buying the pizza. I don't mind.



    Keep em coming!
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    Reverse variant on the classic Star Trek kidnapping.

    Thing is - you need a high-level wizard to set up a teleportation circle in an area you know you can get the party into. Something like a bottleneck in a hallway or dungeon.

    Have another arcane spellcaster with Weapon Focus: Ray, Far Shot, Precise Shot, Spell Focus: Conjuration (I think) set up on the other side of the bottleneck with Dimensional Anchor prepped. If he's not invisible, give him some concealment.

    Party is for some reason running for the bottleneck (mass fear effect, chased by a troll, giant rolling boulder trap). Your 'sniper' wizard nails the target with Dimensional Anchor as he runs. The party hits the Teleportation Circle - WHAMMO! They're all in Iuz's discotheque, while the target remains in the middle of the circle. Then the kidnappers can jump him and do the Syracuse Stomp on him without the rest of the party present.

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    Originally posted by alsih2o
    awakened tumbling hedgehog monk with collar of dimesion door
    they eat hedgehog monks for breakfast. I've tried.
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    You could also try equipping the enemy mages with a number of Subdual Substituted Fireballs/Cones of Cold/etc on scrolls. It's less of a credibility strain than having a bunch of casters together each with that feat. (See Tome and Blood for the feat)

    -Tiberius
    Last edited by Tiberius; Tuesday, 8th July, 2003 at 04:15 PM.

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    Flesh to Stone, then Teleport.
    Last edited by mmu1; Tuesday, 8th July, 2003 at 04:16 PM.

  • #20
    Originally posted by Enceladus


    Hmm, that brings to mind something I saw but dont really want to use.

    But,
    What would be good to observe from the ethereal plane? Is there anything that can pop in and out as a free action or at will?
    Look up the Ethereal Flicher (not sure on spelling there) and Ethereal Marauder. The EF is more of a "thief" though, and they try not to fight or directly confront their targets. They mainly "pop" into the Prime, steal an item from someone, then "pop" back to the Ethereal Plane before the person realizes their item(s) are missing or before they have a chance to react. You could have the BBEG maybe "hire" or summon some of these creatures so that they can start stealing the parties weapons/magic/spell components... then attack them when they are (unknowlingly) unarmed.

    The Ethereal Marauder is more of a beast. They pop in, attack, and pop out for defense. I think they would also try to kill their prey, not subdue it. Plus they are relatiely low CR.

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