4E List of Potential New Martial Practices
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    List of Potential New Martial Practices

    The goal is at minimum getting the total number up to 49/50, on par with the initial support for rituals in the players handbook

    Planned New Practices (so far)

    1. *4th Dimensional Packing -- Thieving ---> Tensers Disk (improved distributed carrying capacity)
    2. *Acupressure (Martial Artist) -- Healing ---> Delay Affliction (Physical)
    3. *Aura Manipulation (Martial Artist) -- Insight/Healing ---> (Type of Deception/Minor Stealth)
    4. *Animal Training:Bringing In The Herd -- Nature ---> Phantom Steed
    5. Animal Training:Beast Bond -- Athletics/Nature ---> (accelerated familial bond creation)
    6. *Awaken Aura Reading (Martial Artist) -- Insight ---> (sense levels)
    7. *Blood Bond (blood-rite) -- Diplomacy ---> Comrades Succor
    8. *Breaching Ram -- Dungeoneering Athletics --> Passwall
    9. *Blood Demand / Blood Oath (blood-rite) -- Intimidate ---> (extended influence via created mental affliction)
    10. Cooking: Condensed Rations (Lembas) -- ?? ---> (mostly minor effects)
    11. Double Back (Scout or Ranger or Warlord) -- Perception(Nature|Streetwise) --> gain suprise on those trailing
    12. *Heroic Exertion perq Martial Mastery -- Endurance ---> Use an extertion to repeat a GMT daily.
    13. Heritage Claim (blood-rite) -- intimidate -- > (binds object to individual user.)
    14. Hone Weapon -- ??? --> (enhance next use akin to alchemical adjustment)
    15. *Inspired Recuperation (Warlord) -- Diplomacy ---> Fantastic Recuperation
    16. *Martial Mastery -- Athletics/Acrobatics?? ---> Create (Martial) Grand Master Trainings
    17. *Mind Over Matter: Awaken Magic Device --->Expend healing surge to force item to repeat daily
    18. Oath of Truthfulness (blood-rite) -- Intimidate --> (sub case of Blood Oath - stutter or tongue swells if they lie)
    19. Obscure Trail (Scout or Ranger) -- Nature / Streetwise --->( sense and lose follower )
    20. Parkour (French Military) -- Acrobatics / Athletics ---> (evade difficult terrain and fast climbing.)
    21. Peerless Tracker (Ranger) -- Nature --->(perfect safe traffic to the target)
    22. *Psychiatric Treatment -- Insight ---> Delay (Mental) Affliction
    23. *Sensei -- insight ---> Forge Weapon/Armor (Create Inherent Weaponry/Defense Abilities only for martial classes)
    24. *Surgery -- Healing ---> Remove (physical) Affliction.
    25. *Trained Preparedness (Scout and Warlord) -- Insight/Streetwise---> (on the fly purchasing of basic tools)
    26. *Trance / Sleeping in the Saddle (Martial Artist and Soldier) -- Endurance / Healing --> Alarm (sort of it)
    27. Wrestling with Death (blood-rite) -- Athletics AND Insight ---> Cure (Mortal) Disease


    Fixed Practices


    1. Forge Weapon
    2. Forge Armor
    3. Speech without words


    Notations

    -- skills associated
    ---> Analog Ritual (description of new effect or detail which is different than the analog ritual)
    * Cbloader .part file exists (not final form)

    Martial Practices Design and Usage Notes


    • MP which have a static Healing surge cost should have effects that scale with levels ie they shouldn't fade in game value at high level OR Skill rolls can be used to reduce the healing surge cost at high levels this is necessary if the MP doesn't scale properly.
    • Healing surges may be optional costs to achieve more heroic effects.
    • A Healing surge is a cost that discourages use in combat to a degree that sometimes time cost like you see in rituals is less necessary. (healing surge for example in parkour is a rushed performance cost)
    • An MP (or ritual) used appropriately in a skill challenge scenario should be considered worth a free success if not two.


    Related New Rules and Rules Elements



    • Karma Points.
    • Ways to gain or induce Physical Afflictions (various wounds) and Mental Afflictions(ptsd and similar)
    • Martial Techniques (analogs to weapons, armor and shield)
    • Martial Grand Master Trainings.


    Martial Techniques

    under consideration.

    Yang (aggressive )


    • Flying Kick (superior glaive)
    • Flying Spin Kick (superior halberd)
    • Knife Hand Strike (dagger)
    • Lunging Knife hand (rapier)
    • Snap Kick / Elbow Smash (short sword)
    • Spin Kick/Chop (axe)
    • Lunge Punch (heavy blade)
    • Lunging Spin Kick (heavy axe)
    • Finger Jab (pick or dagger)
    • lunging finger jab (spear)
    • Flexible Aggressive Stance (weapon that shifts between types)


    Yin (defensive)

    Evasion (currently named from classic animals associated with martial arts)

    • Mantis (Plate)
    • Dragon (Scale)
    • Bear/Snake/Bull (Chain)
    • Tiger/Leopard (Hide)
    • Monkey/Crane (Leather)


    Shielding

    • Deflection
    • Sweeping Diversion
    Last edited by Garthanos; Yesterday at 04:42 AM.

  2. #2
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    Largely just wondering if anyone else has ideas

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    Basically we need 10 more...

  4. #4
    Epic rocky-esque training montage? I kid, I kid. Maybe something related to building pain tolerance like the pain taster from pathfinder. Or something like focusing on controling involuntary functions. But something related to the fact that no matter who you are,what race you are, the fact you can alter reality with your mind does not remove the fact that punching things is extremely painful to your hands. Maybe something related to toughening the hands/bones in the hands? Preparing psionic battle wraps? Making bruce lee noises in the mirror for a half hour?

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    Quote Originally Posted by tuxedoraptor View Post
    Epic rocky-esque training montage? I kid, I kid. Maybe something related to building pain tolerance like the pain taster from pathfinder. Or something like focusing on controling involuntary functions. But something related to the fact that no matter who you are,what race you are, the fact you can alter reality with your mind does not remove the fact that punching things is extremely painful to your hands. Maybe something related to toughening the hands/bones in the hands? Preparing psionic battle wraps? Making bruce lee noises in the mirror for a half hour?
    They have been doing the Iron Fist thing as a feat wrapped up in the multiclassing monk...HOWEVER it has occurred to me that building magical/inherent bonuses in to non-weapon attacks is right up there with other things like how a martial practice enables building basic magic weapons... its in the same arena, and binding it to the toughening of hands and flesh/bone, or "The way of the iron fist" might indeed be appropriate as a martial practice -- > Iron Palm Training. In this case you do it once and keep it "honed." with practice.

    Might give it the Martial Artist name "Iron Palm Training" instead of "Physical Empowerment" or "Herculean Fists'.

    In fact that reminds me a Hone Weapon practice that allows one to keep a weapon well and truly sharpened (maybe bonus damage on the first attack which lands after it has been honed?)


    Thank you for your thoughts
    Last edited by Garthanos; Thursday, 20th July, 2017 at 01:09 PM.

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    Quote Originally Posted by tuxedoraptor View Post
    Preparing psionic battle wraps?
    I am currently ignoring that NON-Martial martial artist

  7. #7
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    Added Parkour to the list...

    This is very much a real world martial practice. (Originated with the French). Skill is generally acrobatics based. The primary technique is examine area... then navigate difficult/dangerous terrains without impairment (if you are in a rush you may spend a healing surge to do this without taking the time to examine things properly). A secondary effect would be able to use acrobatics instead of athletics for climbing.

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    One direction I thought to go with this is to enumerate rituals which we think CANNOT be converted directly into martial practices.

    Then figure out indirect methods of approaching it.

    For instance Teleport

  9. #9
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    Quote Originally Posted by Garthanos View Post
    .
    Then figure out indirect methods of approaching it.

    For instance Teleport
    Hero had tricks like using powers to represent extraordinary skill use. Teleport could be used for superhuman escape artistry or stealth ...
    XP Garthanos gave XP for this post

  10. #10
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    Quote Originally Posted by Tony Vargas View Post
    Hero had tricks like using powers to represent extraordinary skill use. Teleport could be used for superhuman escape artistry or stealth ...
    Extraordinary skill use is almost definitional to either a Martial Practice or a Skill Power

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