After listening to Matt Colville explain his view on Alignment I was thinking how I’ve been describing alignment to myself when thinking about character motivations and how I view players at the table (I only have a couple of PbP games I’m GM-ing, so I haven’t got round to an pre-game alignment discussion routine).
I came to realise I have a very precise view on how the 2 axis of alignment (Law-Chaos, Good-Evil) interact, and that’s it’s not just different from Matt Colville’s, but also from the differing ways I’ve heard alignment talked about. For me both axis are continuums; I can put my character motivations largely anywhere. For some people the 9 options are encompassing descriptions – you have to be in one of the nine. Other’s only use 1 of the 2 axis – and I suspect other people uses a third or fourth.
So I’d be interested to hear how everyone else personally views alignment, and how they bring that to the table as a player or GM – and if you are a GM, do you press that view early on and insist players follow it, or do you only deal with it if the characters behaviour gets too far out of tolerance?
Also, I’d like to keep this as a conversational, pleasant thread – So if you’re intending to rubbish someone else’s viewpoint directly or through inference (e.g. “I find the whole Law-Chaos thing dumb, pointless, and ruins games”, which infers that anyone who really likes the Law-Chaos distinction is a bit of an idiot), or the alignment system in general. I can’t stop you, but I’d kindly ask you to keep your thoughts to yourself, and go start your own post.
This is ideally a celebration of how people use alignment to enhance and define their games – not a heroic tale of how your personal brilliance overcame the evil tyranny of alignment
I came to realise I have a very precise view on how the 2 axis of alignment (Law-Chaos, Good-Evil) interact, and that’s it’s not just different from Matt Colville’s, but also from the differing ways I’ve heard alignment talked about. For me both axis are continuums; I can put my character motivations largely anywhere. For some people the 9 options are encompassing descriptions – you have to be in one of the nine. Other’s only use 1 of the 2 axis – and I suspect other people uses a third or fourth.
So I’d be interested to hear how everyone else personally views alignment, and how they bring that to the table as a player or GM – and if you are a GM, do you press that view early on and insist players follow it, or do you only deal with it if the characters behaviour gets too far out of tolerance?
Also, I’d like to keep this as a conversational, pleasant thread – So if you’re intending to rubbish someone else’s viewpoint directly or through inference (e.g. “I find the whole Law-Chaos thing dumb, pointless, and ruins games”, which infers that anyone who really likes the Law-Chaos distinction is a bit of an idiot), or the alignment system in general. I can’t stop you, but I’d kindly ask you to keep your thoughts to yourself, and go start your own post.
This is ideally a celebration of how people use alignment to enhance and define their games – not a heroic tale of how your personal brilliance overcame the evil tyranny of alignment