I have a big game to prepare for on Friday and my players have enjoyed the inclusion of little mini-games to accentuate festivals/city exploration. For this event, the players will be honored guests at the Day of the Stonewife, a celebration of the gifts the dwarven deity provides the community in terms of strong stone to provide shelter and protection and the nutrients of the rock which when eroded provides them their bounty. The celebration is one of eating, drinking and plenty of games and feats of strength which are thought to entertain the Stonewife.
One of the games I wanted to include is the keg battle (an idea I took from the Adventurer's Almanac). The idea is that it is a rugby style game where teams of three face off against each other to try to be the first to gain 3 points. A point is scored when the keg is brought over the goal line over a 45' x 110' field.
Here are some of the mechanics/rules I am thinking about implementing:
Thoughts or feedback? Additional ideas that could make this fun?
One of the games I wanted to include is the keg battle (an idea I took from the Adventurer's Almanac). The idea is that it is a rugby style game where teams of three face off against each other to try to be the first to gain 3 points. A point is scored when the keg is brought over the goal line over a 45' x 110' field.
Here are some of the mechanics/rules I am thinking about implementing:
- A strength athletics check is needed to pick up the keg. The number dictates how fast the character can carry the keg down the field.
- DC 15: 1/3 movement
- DC20: ½ movement
- DC25: Full movement!
- The keg can be stolen by attempting an opposed strength athletics check versus the creature carrying the keg. If the attacker succeeds, they gain possession of the keg.
- A player can attempt to force a creature to drop the keg by making an attack (which can use either strength or dex). If the attack hits the creature’s AC, the creature with the keg must make a DC 15 strength (athletics) check to attempt to retain control of the keg. If they fail the keg is dropped and rolls 10 ft. in a random direction.
- Keg too heavy? It has been pre-tapped and a character with a mug or wishing to drink straight from the keg can spend their turn drinking the beer within to help lighten the load (every time this is attempted it will give future attempts at carrying the keg a +1 to their strength athletics checks to move with the keg). Caution…spilling will result in a foul!
- The keg can be rolled or passed. To do so, the player can simply make a ranged attack to judge accuracy. The AC will equal 13 plus 1 for each 5 ft. the barrel must travel. If the AC is not met, the barrel travels half the distance intended and is not possessed by the receiver. If a natural 1 is rolled, the barrel rolls twice the intended distance past the target.
- The keg can only be rolled backwards, and not towards the possessing side’s goal.
- If the keg rolls out of bounds, the team that last touched the keg loses possession and it is regained by the other team and the game is reset from that point in the middle of the field.
- Fouls: Players may not physically tackle or obstruct creatures who do not have possession of the keg. Doing so will result in the removal of that creature until the next point is scored.
Thoughts or feedback? Additional ideas that could make this fun?