D&D 5E EB's ToEE and RttToEE Campaign - IC

Shayuri

First Post
(OOC - Not sure if I need to save, but since it's a ghoul I'll assume I do)

Con save vs Paralysis: [roll0]

Aridha wasn't sure exactly where the creature was, but she knew how to find out.

With words in Druidic, she invoked a spirit of flame...a bigger cousin of the one she'd used before. This one appeared behind the ghoul, about the size of a halfling and MUCH hotter than the handheld spirit she'd had.

The room erupted into visibility, cast in that stark orange-yellow light.

The druid scooted warily away from the tunnel entrance to let Templeton in, and directed the fire spirit to attack the ghoul!

(Flaming Sphere. Ref save DC 13 or 2d6 fire damage. Can't roll it myself without wasting a post, but please feel free to do so in the post where the ghoul saves. :))
 
Last edited:

log in or register to remove this ad

EarlyBird

Explorer
images (3).jpg

The ball of flame brings light, awareness, but no hope as it shows three more creatures deeper in the crypt.

OOC: Save [roll0], dmg [roll1]
Templeton to finish the round.


[sblock=Updated map]
STILL Round 1

moathouseDungeon_ghouls_1.5.jpg[/sblock]
 

hero4hire

Explorer
"Uhhhh...mates! We gots more deaders in 'ere!" Templeton yelled. He made a lunge with his rapier, but unlike the shambling zombies before, this undead quickly dodged the blade. Templeton then hopped back out of range for any riposte.

Ooc: move 5 feet
roll 11 to atk ghoul. MISS
bonus to disengage and move 10 feet back into deadend
 



EarlyBird

Explorer
Zanword pushes quickly along, his elven vision shows him what look like two scabby barefoot legs. He hears the guttural growls of a near mindless creature wanting nothing more than to kill and eat. Hexiros is close behind, but Emmyr is falling behind his large dwarven shoulders getting caught up on the sides of the small tunnel every now and again.

As the vines keeping the creatures attention fade away the light stings their eyes and causes them to growl in hatred. The first ghouls then screams out as the flame bites deep into its dry flesh. It flees away from the pain and Aridha almost breathes a sigh of relief. But that changes to a worried gasps as more ghouls advance quickly, giving her only enough time to wedge herself into a niche, to provide some help in her defense.

Templeton isn't surprised when one of the creatures saw him move back and comes around the corner its jaws held open as wide as they can go.


[sblock=Combat]
Emmyr
AC:16 HP:30/33, 3/3 HD, aid, prone
Zanword
AC:17 HP:24/24, 1/3 HD, 10/15 Blessing of Beory, prone
Hexiros
AC:16 HP:22/28, 3/3 HD, prone
Bekah
AC:14 HP:16/16, 2/3 HD
Gwylla
AC:15 HP:19/19, 3/3 HD, mage armor, arcane ward 9/9
Ardiha
AC:15 HP:05/25, 1/3 HD
Templeton
AC:14 HP:23/23, 1/3 HD
Rana
AC:10 HP:07/07, 3/3 HD

Ghouls
AC:12
1: 03/12 HP, disengage
2: 17/17 HP, atk-Templeton [roll0], [roll1]
3: 23/28 HP, atk-Ardiha [roll2], [roll3] - if hit CON save DC 10
4: 26/26 HP, atk-Ardiha [roll4], [roll5] - she has cover from this atk AC:17
#3 - DEX save [roll6], dmg [roll7]
[/sblock]
[sblock=MAP]
moathouseDungeon_ghouls_2.jpg[/sblock]

OOC: So for this round I went ahead and moved Hexiros, Zanword, and Emmyr. Gwylla looks like she has gone. And Rana and Bekah are still waiting to see if they are needed, not wishing to climb into a muddy hole.

Which leaves Templeton and Aridha to finish the round.
 
Last edited:

EarlyBird

Explorer
OOC: Crit on Aridha [roll0]


Gwylla moves down the center of the column to the base of the small tunnel, she listens down the hole hearing a lot of grunting and cursing.
 

hero4hire

Explorer
Templeton went defensive, attempting to duck and parry the various blows that came at him until help could arrive.

OOC: Dodge Action
 

Neurotic

I plan on living forever. Or die trying.
Zanword increases his struggles to get down there fearing for his "...umm...pupil! That's it! Safe word, she is pupil and a friend. Nothing more. Now haul a$$, you sea worm." he thinks as he pushes from the earthen walls.
 

EarlyBird

Explorer
Aridha takes to using her shield to keep the creatures at bay (Dodge), while she concentrates on her sphere of fire. It rams one ghoul in the back, but it doesn't seem to care. It and the other ghoul continue to claw at the druid as she waits for help, hoping to drive off these creatures like she did the first. And then suddenly a strike to her temple has her seeing stars before everything fades to black.

Templeton hears Zanword grumbling something as he approaches from the tunnel. He manages to keep the ghoul at bay, with his weapons since he has little room to move. And then the light of the sphere goes out and he is once more in total darkness.

OOC: New round. Zanword can attack with disadvantage (prone) or attack normal woth help from Hexiros since he has a reach weapon. Or both warriors can attack with disadvantage.

Everyone is up.


[sblock=Combat]
Emmyr
AC:16 HP:30/33, 3/3 HD, aid, prone
Zanword
AC:17 HP:24/24, 1/3 HD, 10/15 Blessing of Beory, prone
Hexiros
AC:16 HP:22/28, 3/3 HD, prone
Bekah
AC:14 HP:16/16, 2/3 HD
Gwylla
AC:15 HP:19/19, 3/3 HD, mage armor, arcane ward 9/9
Ardiha
AC:15 HP:00/25, 1/3 HD, death saves 0/3 success, 0/3 failures
Templeton
AC:14 HP:23/23, 1/3 HD, blinded
Rana
AC:10 HP:07/07, 3/3 HD

Ghouls
AC:12
1: 03/12 HP, dash
2: 17/17 HP, atk-Templeton [roll0], disadv [roll1] - if hit CON save DC 10
3: 23/28 HP, atk-Ardiha [roll2], disadv [roll3] - if hit CON save DC 10
4: 20/26 HP, atk-Ardiha [roll4], disadv [roll5] - she has cover from this atk AC:17 - if hit CON save DC 10
[/sblock]
[sblock=Map]
moathouseDungeon_ghouls_3.jpg[/sblock]
 
Last edited:

Remove ads

Top