Tam-Tam, not finding any treasure(s) lying about, sidles his way back to the group around the portals.
Hearing the last of what was being said, he realizes that this could be useful information --- at the right price. Not that he wanted to betray his friends. He heard about sealing the place off to keep such power hidden; but, the wheeler-dealer in him couldn't resist the opportunity to make some serious coin.
Tam-Tam knows he could remember the location of the cave itself; but, instead of looking for treasure, he should have continued to listen to the details of the portals from the beginning. He knew they were important, but he hadn't really listened to where they possibly led. He didn't even recall the surmises on who may have created these things.
(Tam-Tam rolls an 8 on Intelligence check for Information Gathering and Recall)
He realizes that maybe he missed an opportunity here; but, Tam-Tam doesn't regret it much. The thought of going behind his new friends' backs to turn a profit, unsettled him --- something he was not used to feeling.
Though adept as a thief, Tam-Tam realizes that he never really had the callous disregard for others that nearly all thieves have. Sure, he'd pull a trick as a file (pickpocket) now and again, but he'd choose targets who were avaricious and mean-hearted individuals of wealth, most frequently land-holders who rented lands or shops at exorbitant rates to nefariously bankrupt their "clients". These he had no remorse in "bankrupting" in his own way.
Tam-Tam shakes himself from his thoughts as he hears Sylvar mention something of going through a portal hand-in-hand as a group.
But, didn't someone mention something about chain lightning traps or some such thing?
Hmm --- was this something in his purview? A trap he could disarm --- magical or not?
He just had to ask.
"Excuse me," Tam-Tam chimes in,
"concerning the traps on these portals, is it something I might be able to disarm? Or can it only be done by magical means?"
GM: | Yes, you can possibly disarm this trap. You can make a Disable Device check (d20 + total DD skill rating); the DC for the check is 31. If you fail, you will set off the trap. Consider your attempt very carefully, because there's no "do over" here; Chain Lightning is a DEADLY spell, of EXTREME potency.
RULE REFERENCE:
https://sites.google.com/site/selectedresources/home/IMG_3456.PNG?attredirects=0
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