Gary Gygax Q&A, Part IV - Page 20




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  1. #191
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    Quote Originally Posted by mossfoot
    Hey Gary

    How hard do you find it to keep a solid game going and work on so many different projects? I mean, I barely have a once a week game going on over here with my job and stuff!

    Yeah, this is partly an excuse to say Hi somewhere else, but I am honestly curious, too
    Heh, Noah...

    Love the mini ads for Fuzzy Knights!

    Funny you should mention my campaign. As a matter of fact I cancelled four sessions so as to be able to keep up with work. We resume play this month on the 15th.

    Cheers,
    Gary

 

  • #192
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    A 1e title so awesome it's not in the book (Lvl 21)

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    Quote Originally Posted by grodog
    Gary---

    Thanks for the extensive update on the Castle project. Do you plan to include the Black Reservoir in it? BTW, I finally put the story of that Castle Greyhawk exploration episode up on my site at http://www.greyhawkonline.com/grodog...eservoir1.html
    Darn! Thanks for posting the link

    Allan, I had totally forgotten that lurid tale I wrote. It was a dramatization of an actual dungeon adventure into the enlarged Castle Greyhawk that Rob and I co-DMed, of course, and an accurate one too. The strange rod was a Dirdir laser pistol gained from adventuring through a gate that brought PCs to the "Pkanet of Adventure" and the "Carabas" thereof.

    Anyway, I have the map of the level, of ourse, and it might make it into the revised form we need to have so as to have a product that is publishable. At worst it can be used as a potential add-on module to the main levels.

    So I have saved the story and will see what can be done in regards including the level in the Zagyg's Castle project.

    Cheers,
    Gary

  • #193
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    Quote Originally Posted by Col_Pladoh
    Argh!

    A sore subject that.

    Because of the poor market for comics, there is now a question of the project going forward

    I have a query into the licensee, but no response yet--just sent it on Monday. It has brought me to wonder about our not incluiding a "print or pay" clause in the contract, though, ala films. Option money being small, the publisher has no real incentive to go forward in many cases without such a requirement.

    If this goes into the dumper I will be most sad. Keep your fingers crossed that we can find a way for it to happen despite the bad market conditions.

    Cheers,
    Gary
    Ack!!! I hope it does come to pass.
    ken
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  • #194
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    Hi Gary, Glad to see you still lurking about! Do you ever play 3rd edition D&D or will you only play earlier editions? Also, since you seem to endorse Arcana Unearthed by Monte Cook, do you get to play this variant much, and if so, what is your favorite class?

    Cheers,
    Breakdaddy

  • #195
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    Quote Originally Posted by Breakdaddy
    Hi Gary, Glad to see you still lurking about! Do you ever play 3rd edition D&D or will you only play earlier editions? Also, since you seem to endorse Arcana Unearthed by Monte Cook, do you get to play this variant much, and if so, what is your favorite class?

    Cheers,
    Breakdaddy
    Howdy!

    Actually, I don't get to play any RPGs much at all, other than to serve as the Lejend Master for my Lejendary Adventure campaign. Time is short, and I seldom am away from the computer and work.

    I don't enjoy new D&D, but I will happily play original D&D or OAD&D when opportunity presents itself. In fact, I am working on an extensive compaign base module for the upcoming Castle & Crusade rules from Troll Lord Games. It is an OGL-based system that aims at coming close to OAD&D, and it that effort succeeds, then Rob Kuntz and I will be going to work on producing a version of the original Castle Greyhawk that is suitable in size and detail for the C&C system and the strictures of publishing such a potentially massive work. In short, we'll cut the size back to something in the range of 20 levels, a bit larger than my original work but a lot smaller than the combined material Rob and I used to entertain player groups of 10-20 persons several times a week.

    This will be a lot of work, as we both used very sketchy encounter notes, a single line was typical, for "winging' was the favored approach to all adventures. Quantifyng will eat up much time and space, not to mention the re-drafting of old level maps to fit the new configuration we have outlined.

    The salient features of the original dungeons will be retained, of course. If the work proves to be sufficiently popular we can always supplement the base with add-ons too, just as we did with the campaign material through opening new split and side levels, placing transporters into dungeon areas to move PCs to separate adventure areas akin to those published as separate modules--DUNGEONLAND, LAND BEYOND THE MAGIC MIRROR, and ISLE OF THE APE.

    As for Monte's ARCANA UNEARTHED, I was impressed with the work because of its faciulity of using the D&D base to present a whole new and substantially different milieu. I would have very much liked to play some in it, as I did the 3E game in the long playtest of the LOST CITY OF GAXMOOR, but that wasn't possible, as the Good Mr. Cook doesn't live in the Lake Geneva area

    Cheers,
    Gary

  • #196
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    Hey Col_Pladoh mate!

    Quote Originally Posted by Col_Pladoh
    Argh!

    A sore subject that.

    Because of the poor market for comics, there is now a question of the project going forward.
    Dear goodness, thats terrible news.

    Quote Originally Posted by Col_Pladoh
    I have a query into the licensee, but no response yet--just sent it on Monday. It has brought me to wonder about our not incluiding a "print or pay" clause in the contract, though, ala films. Option money being small, the publisher has no real incentive to go forward in many cases without such a requirement.

    If this goes into the dumper I will be most sad. Keep your fingers crossed that we can find a way for it to happen despite the bad market conditions.
    I will indeed be keeping my fingers crossed, I have been awaiting this for some eighteen months now (or whenever it was you first mentioned it here on the boards) and I will be almost as gutted as yourself if it falls through.

    Best of luck (in everything) Gary.

  • #197
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    A 1e title so awesome it's not in the book (Lvl 21)

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    Well, Upper_Krust...

    If the project gets cancelled, the sole consolation will be that it was due to a lousy comic book market, not that the product was lacking. It seems at this time all that's movng well are trilogies. How one can publish trilogies and complete a graphic novel thus is something of a poser :rolleyes:

    Ciao,
    Gary

  • #198
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    Hello Gary,

    I was wondering how you developed the world of Greyhawk. I know it was undoubtedly an organic growth with pieces being fleshed out through your games, but later on when the project was becoming commercial, did you have specific design goals for Greyhawk? I've heard people commenting that Forgotten Realms is a "high-magic" setting with really powerful NPCs doing most of the adventuring while Greyhawk is a grittier world where evil often wins and even the most powerful NPCs (like the Circle of Eight) promote Neutrality rather than Good. The history of Greyhawk does seem a lot nastier than FR.

    Was this intentional design or a later development at TSR?
    "I saw weird stuff in that place last night. Weird, strange, sick, twisted, eerie, Godless, EVIL stuff! And I want in." - Homer Simpson

  • #199
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    Quote Originally Posted by Col_Pladoh
    I don't enjoy new D&D, but I will happily play original D&D or OAD&D when opportunity presents itself.

    In fact, I am working on an extensive compaign base module for the upcoming Castle & Crusade rules from Troll Lord Games. It is an OGL-based system that aims at coming close to OAD&D
    Hello Gary,

    Based on this I was curious if you've tried HackMaster which is based on 1E/2E.

    Sorry if this has been asked before, but I've only just discovered these threads. I'm also looking forward to the Troll Lord project.

    Tom
    Last edited by Elodan; Wednesday, 5th November, 2003 at 06:45 PM.
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  • #200
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    Gary,

    I've noticed you seem to be writing a lot of mega-modules lately. Is this a publishing decision or just because you like doing them?

    Personally, I'm not a big fan of mega-modules unless they're really good like the ones you did with "Necropolis" or "The Temple of Elemental Evil". I'd much prefer a series.

    Ed
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