Gary Gygax Q&A, Part IV - Page 21




+ Log in or register to post
Page 21 of 27 FirstFirst ... 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 LastLast
Results 201 to 210 of 267
  1. #201
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by Krypter
    Hello Gary,

    I was wondering how you developed the world of Greyhawk. I know it was undoubtedly an organic growth with pieces being fleshed out through your games, but later on when the project was becoming commercial, did you have specific design goals for Greyhawk? I've heard people commenting that Forgotten Realms is a "high-magic" setting with really powerful NPCs doing most of the adventuring while Greyhawk is a grittier world where evil often wins and even the most powerful NPCs (like the Circle of Eight) promote Neutrality rather than Good. The history of Greyhawk does seem a lot nastier than FR.

    Was this intentional design or a later development at TSR?
    Well...

    When I was asked by TSR to do my World of Greyhawk as a commercial product I was taken aback. I had assumed most DMs would far perfer to use their own world settings. Furthermore, as I was running a game with a large number of players involved, I really didn't want to supply themwith the whole world on a platter. I'll repeathere what has been told before

    I found out the maximum map size TSR could produce, got the go-ahead for two maps of that size, then sat down for a couple of weeks and hand-drew the whole thing. After the maps were done and the features shown were named, I wroite up brief information of the featyres and states. Much of the information was drawn from my own personal world, but altered to fit the new one depicted on the maps.

    Whatever came out from TSR regarding the World of Greyhawk up through 1985 was from me, with a bit of material added as filler coming from Frank Mentzer after I approved the work.

    The relatively low level of NPCs, and the balance between alignments was done on purpose so as facilitate the use of the world setting by all DMs. With a basically neutral environment, the direction of the individual campaign was squarely in the hands of the DM running it. The Circle of Eight came into the setting when it seemed to me that my PCs were generally too powerful to remain in active play, and they were put into the mix for DMs to use in case they wanted to keep the setting from being dominated by Good or Evil, to a lesser extent Law or Chaos and even true Neutrality. That was done because to my way of thinking dominamce by one alignment group tends to restrict the potential for adventuring.

    If that doesn't fully answer your question, come on back.

    Cheers,
    Gary

 

  • #202
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by Elodan
    Hello Gary,

    Based on this I was curious if you've tried HackMaster which is based on 1E/2E.

    Sorry if this has been asked before, but I've only just discovered these threads. I'm also looking forward to the Troll Lord project.

    Tom
    Actually, I have only read through the player's handbook for the system. After doing that I posted on the www.Dragonsfoot.org boards that the system was worth a look, because it had material usable by DMs with OAD&D campaigns. Frankly, I'd much rather play OAD&D than get into what started out as a parody of the game, then developed into a somewhat more serious RPG. To my taste the HM system isn't an improvement over OAD&D, so there's no incentive to invest in all the books now required to play it, learn the system changes necessary to properly GM and play it.

    Cheers,
    Gary

  • #203
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Duplicate post deleted.
    Last edited by Col_Pladoh; Wednesday, 5th November, 2003 at 09:33 PM. Reason: Duplicate post

  • #204
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by Ed Cha
    Gary,

    I've noticed you seem to be writing a lot of mega-modules lately. Is this a publishing decision or just because you like doing them?

    Personally, I'm not a big fan of mega-modules unless they're really good like the ones you did with "Necropolis" or "The Temple of Elemental Evil". I'd much prefer a series.

    Ed
    Hi Ed,

    There are plenty of short modules around, and when I am writing an adventure I figure why not add a little more effort and make the work something that I can use for a longer period of time? I really don't like module writing all that much, but once I get started on it I get into the work and have fun, so they tend to grow apace thus. There is another motive behind this, of course. That is that I don't want to create a module that is like any of the others I've done, so I tend to seek further afield for something new and different for most of this form of writing.

    However, I have just sent in a LA "Primer" game campaign-base module for the Trolls to release immediately after the boxed set hits the stands. It isn't all that long, contains a village with some role-playing activity as it's introduction, some combat in that as things do along, then a couple of relatively short fprays for adventuring outside the hamlet, and as a capper a rather lengthy dungeon crawl. With that I've tossed in a goodly number of expansion ideas and adventure springboards for the GM to use to build a local campaign, and it's all under 60K words, with three encounter area maps and one map of the hamlet of c. 400 pop.

    The introductory campaign-base module meant for the new C&C rules is considerably larger, a bixed set size likley, but that's because it is to serve as the platform for a slug of add-on parts meant to come thereafter, one of which Rob Kuntz has outlined now.

    Cheers,
    Gary

  • #205
    What? Me Worry?
    Defender (Lvl 8)

    ColonelHardisson's Avatar

    Join Date
    Jan 2002
    Location
    The Cleveland, OH area, but missing San Diego, CA
    Posts
    4,973

    Ignore ColonelHardisson
    Hiya Gary. This is a question a bit off the beaten path for these threads, but I thought I'd ask you as a fellow Robert E. Howard/Conan fan...with L. Sprague deCamp's death a couple of years ago, a chapter in the Cimmerian's printed saga ended. I always thought deCamp was a talented, imaginative writer when doing his own material, but I didn't very much care for his rewriting of Howard's material to make it more "palatable" for a modern audience (which was pretty much how it was justified). What are your thoughts on his role in helping to popularize Conan? Other than Glen Lord, I can't think of anyone other than deCamp more instrumental in making Conan popular. On the other hand, the often draconian rewrites of Howard obscured the raw power of Howard's prose in many instances. Thoughts? Agree/disagree?

    Plus, did you ever read any of Lin Carter's Callipygia/Mandricardo books? If so, any opinions?
    "Illegitimis non carborundum." - General Joseph Stilwell

  • #206
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Greetings ColonelHardisson!

    As a fan of REH and Conan, I must say that I find no fault in your analysis of Sprague's handling of the revisions he did. De Camp was one of my favorite authors, especially when he wrote with Fletcher Pratt, but his work on Howard's original material left me cold. I found it inferior to the original writing. I read my first Conan yarm c. 1948 and was captivated.

    As for Lin Carter's work, I fear I have nothing positive to say, for I didn't like his style.

    Cheers,
    Gary

  • #207
    Community Supporter COPPER SUBSCRIBER
    Acolyte (Lvl 2)

    Ed Cha's Avatar

    Join Date
    Mar 2003
    Location
    New York, NY
    Posts
    1,154

    Ignore Ed Cha
    I would love to play in a Castles & Crusades game next year at the Milwaukee Gamefest if you were running one, Gary.

    Also, can you tell me if C&C will have any similarities to the pre-D&D games that you played in that wargaming group? I think I'm on the membership list for C&C at TLG, but I haven't gotten the full 411 from Steve or Davis yet.

    By the way, have you heard of the Tom Wham and Jim Ward project, "Planet Busters"? I just read a TLG press release about it.
    Co-Founder and Former Chairman, Indie Press Revolution
    "Most Influential" RPG Company of 2006
    http://www.indiepressrevolution.com

    CEO, Open World Press
    Publisher of the ENnie-nominated World of Whitethorn series
    http://www.openworldpress.com

  • #208
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by Ed Cha
    I would love to play in a Castles & Crusades game next year at the Milwaukee Gamefest if you were running one, Gary.

    Also, can you tell me if C&C will have any similarities to the pre-D&D games that you played in that wargaming group? I think I'm on the membership list for C&C at TLG, but I haven't gotten the full 411 from Steve or Davis yet.

    By the way, have you heard of the Tom Wham and Jim Ward project, "Planet Busters"? I just read a TLG press release about it.
    Felicitations!

    The direction of the C&C rules is not my perview, Ed, although I do get input, so you'll have to see what the Trolls have to say about the matter.

    I have heard that TLG was working with Tom, but with my nose to the creative grindstone here I don't have much time for delving into those things that might distract

    Cheers,
    gary

  • #209
    Registered User
    Enchanter (Lvl 12)



    Join Date
    Jan 2002
    Location
    Wichita, KS, USA
    Posts
    3,503

    Ignore grodog
    Quote Originally Posted by Col_Pladoh
    Darn! Thanks for posting the link
    De nada, Gary. I don't know that I have collected any other gems like that, but if anything comes up I'll forward it to you and Rob.

    Allan, I had totally forgotten that lurid tale I wrote. It was a dramatization of an actual dungeon adventure into the enlarged Castle Greyhawk that Rob and I co-DMed, of course, and an accurate one too. The strange rod was a Dirdir laser pistol gained from adventuring through a gate that brought PCs to the "Pkanet of Adventure" and the "Carabas" thereof.
    I wondered if the ray-gun had come from there or from the Barrier Peak starship; thanks for clearing that up!

    Anyway, I have the map of the level, of ourse, and it might make it into the revised form we need to have so as to have a product that is publishable. At worst it can be used as a potential add-on module to the main levels.

    So I have saved the story and will see what can be done in regards including the level in the Zagyg's Castle project.
    Excellent, and I'm glad to hear that. The episode definitely captured my imagination!

    On a module-related note, I recently dusted off my copy of GW1 Legion of Gold, which you co-wrote with Luke and Paul Reiche. This is the only TSR-era module that I recall you co-writing---was this effort one that you worked up from Luke's concepts, or vice-versa? I only know Paul Reiche from his OD&D books published with Erol Otus; what were his contributions to the final adventure?

    Thanks again for the news on the Black Reservoir Gary---it makes my birthday morning brighter already

  • #210
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by grodog
    On a module-related note, I recently dusted off my copy of GW1 Legion of Gold, which you co-wrote with Luke and Paul Reiche. This is the only TSR-era module that I recall you co-writing---was this effort one that you worked up from Luke's concepts, or vice-versa? I only know Paul Reiche from his OD&D books published with Erol Otus; what were his contributions to the final adventure?

    Thanks again for the news on the Black Reservoir Gary---it makes my birthday morning brighter already
    Happy Birthday, Allen

    I was living in the big place near Clinton, Wisconsin, working in a little library-study there when Luck came in and told me about his ideas for a Gamma World module. He dictated a lot of the content of the Legion of Gold adventure, so I listed him as author. Darned if I can recall what Paul Reiche added to the work, perhaps some development to make it a longer one.

    At least he didn't screw anything up as happened with one helpful editor who removed "Mignol Chorts, still fresh in their plastic wrapper," and "Grey modeling clay,' as well as "Package of firecrackers" from a long list of things to discover. The idiot left in the C4 explosvive, but there was no fooler inert clay, and nothing to set off the plastique, since the flash crackers weren't there. Worst of all, though, no character was able to find and consume the Mignol Chorts, a Tom Whamism for Twinkies

    Cheers,
    Gary

  • + Log in or register to post
    Page 21 of 27 FirstFirst ... 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 LastLast

    Similar Threads

    1. Gary Gygax Q&A: Part XII
      By Col_Pladoh in forum Archive-threads
      Replies: 904
      Last Post: Tuesday, 10th April, 2007, 09:00 PM
    2. Gary Gygax Q&A: Part X
      By Tuzenbach in forum Archive-threads
      Replies: 484
      Last Post: Thursday, 6th July, 2006, 08:39 PM
    3. Gary Gygax Q&A: part VI
      By Ranes in forum Archive-threads
      Replies: 216
      Last Post: Sunday, 4th April, 2004, 06:20 PM
    4. Gary Gygax Q&A, Part V
      By grodog in forum Archive-threads
      Replies: 213
      Last Post: Thursday, 4th March, 2004, 01:24 PM
    5. Q&A with Gary Gygax - Part I
      By thatdarncat in forum Archive-threads
      Replies: 715
      Last Post: Tuesday, 28th January, 2003, 02:19 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •