Gary Gygax Q&A, Part IV - Page 22




  1. #211
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    Ý Ignore mossfoot
    Quote Originally Posted by Col_Pladoh
    Heh, Noah...

    Love the mini ads for Fuzzy Knights!

    Funny you should mention my campaign. As a matter of fact I cancelled four sessions so as to be able to keep up with work. We resume play this month on the 15th.

    Cheers,
    Gary

    Thanks, Gary! I made a couple of them, I think I'll switch over to the animated ad for a while

    Whoa! four sessions? Do you generally play once or twice a week? I've been out of it for over a month now, but that was because of a bike trip and my brother visiting Japan... :rolleyes:

    Okay, okay, last time I post here, I promise! I bug you enough as it is
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    http://www.fuzzyknights.com

 

  • #212
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    Ý Ignore Col_Pladoh
    Yuppers, Noah,

    I scotched four sessions, a month of time as we play only once a week. It is the 13th we resume, though, not the 15th. We play Thursday nights for three to four hours time. When I need to concentrate on creative work not related to the campaign, which was the case, it is necessary to stay focused and working, so there goes game play.

    Fortunately all is now in good shape, so the campaign can be run without messing up my work schedule.

    The animated ad for Fuzzy Knights is a great one, BTW

    Cheers,
    Gary

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    Ý Ignore ScottGLXIX
    Gary, I know you arenít a big fan of psionics. I always thought the psionic hermit from the Lost Caverns of Tsojcanth was a cool encounter though. Iím curious, did you ever have a regular, or semi-regular, PC in your campaign that possessed psionic abilities?
    Scott

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    Ý Ignore Col_Pladoh
    Quote Originally Posted by ScottGLXIX
    Gary, I know you arenít a big fan of psionics. I always thought the psionic hermit from the Lost Caverns of Tsojcanth was a cool encounter though. Iím curious, did you ever have a regular, or semi-regular, PC in your campaign that possessed psionic abilities?
    Scott
    Howdy

    You are right about "psionics" in AD&D. The system wasn't really set up to handle them properly. No player in my group had them, not did I ever play a PC possessing them in AD&D.

    However, in the LEJENDARY ADVENTURE game there is a Psychogenic Abilty that world well, and my one active character possess that capacity, and it is very useful much of the time.

    Cheers,
    Gary

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    Ý Ignore Flexor the Mighty!
    Hi Gary.

    I was wondering what you thought of the "5% principle" combat, saving throw, and xp charts in Dragon 80. It says it was written by you and Len Lakofka. I was thinking of using them but was interested in your opinion on them.

    P.S. if a monster has 8+8 HD, like a Balor, does it have 8d8+64 or 8d8+8 hp? What column would I use on the attack charts?
    Last edited by Flexor the Mighty!; Tuesday, 11th November, 2003 at 07:20 AM.
    18/100 STR

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    Ý Ignore Col_Pladoh
    Quote Originally Posted by Flexor the Mighty!
    Hi Gary.

    I was wondering what you thought of the "5% principle" combat, saving throw, and xp charts in Dragon 80. It says it was written by you and Len Lakofka. I was thinking of using them but was interested in your opinion on them.

    P.S. if a monster has 8+8 HD, like a Balor, does it have 8d8+64 or 8d8+8 hp? What column would I use on the attack charts?
    My memory is pretty good, but not that good! Heh-heh-heh. Dragon #80? that's going way back... My copy is archived and there's no way I can review the material and refresh my memory, so a cogent response is not possible.

    As for the second part, the 8+8 HD, that was meant as 8d8+8 hp, but for big monsters like demons I was using d10. I used the 9 HD column for 8+8, but one could reasonable use the 10 HD column.

    Cheers,
    Gary

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    Ý Ignore Flexor the Mighty!
    Alas! It was a unified matrix that had all clases and HD of monsters together. It was in the Leomund's Tiny Hut section. Oh well playtesting is the only way to find out how good it works. Supposedly it gives a slightly better chance to hit for PC's and it gives more 5% increases in hit probability to non fighters instead of having them wait 3-5 levels to get a 10-15% increase.

    Ok, so a Balor would be 8d10+8 HP or an average of 52 hp, while the dreaded Pit Fiend is a 13 HD badass with an average of 72 hp, and a better attack table. Methinks you have a bias towards LE and devils at the expense of CE demons. Reading some of the stories about how you stuck it to your players maybe you lean towards LE while you DM? =)
    18/100 STR

  • #218
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    Ý Ignore Col_Pladoh
    Quote Originally Posted by Flexor the Mighty!
    Alas! It was a unified matrix that had all clases and HD of monsters together. It was in the Leomund's Tiny Hut section. Oh well playtesting is the only way to find out how good it works. Supposedly it gives a slightly better chance to hit for PC's and it gives more 5% increases in hit probability to non fighters instead of having them wait 3-5 levels to get a 10-15% increase.
    Ah, that rings a tiny bell. I seem to recall that, and I thought Len was being too generous to non-fighters, for they already have other advantages.

    Ok, so a Balor would be 8d10+8 HP or an average of 52 hp, while the dreaded Pit Fiend is a 13 HD badass with an average of 72 hp, and a better attack table. Methinks you have a bias towards LE and devils at the expense of CE demons. Reading some of the stories about how you stuck it to your players maybe you lean towards LE while you DM? =)
    Actually, I was quite TN in my role, unless the party was being stupid or annoying. Then I would become CE in regards to random encounters, or LA in regards adhering to the doom that they brought upon themselves.

    Of course the time Rob and I were sharing a bottle of Southern Comfort as we DMed Ernie' magic-user and Mark Ratner's paladin was more of a CE exercise that anything else, mainly because I saw it as a chance to relieve Ernie's PC of the two vorpal blades he had acquired.. I don't think I've ever been forgiven for that adventure...

    Cheers,
    Gary

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    Ý Ignore Mystery Man
    Hello,

    I'm curious and apologize if this has been asked before; what is your formula for creating an adventure/campaign? Do start with just a sketch of an idea and let your players do with it what they will or do you have a plan? To what level do you flesh out your NPC's before gameday? When you get stuck for an idea how do break out of it?

    That should be enough for now.
    I suffer from chronic apathy, I was going to go see a doctor about it, but I didn't really care.

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    Ý Ignore Col_Pladoh
    Quote Originally Posted by Mystery Man
    Hello,

    I'm curious and apologize if this has been asked before; what is your formula for creating an adventure/campaign? Do start with just a sketch of an idea and let your players do with it what they will or do you have a plan? To what level do you flesh out your NPC's before gameday? When you get stuck for an idea how do break out of it?

    That should be enough for now.
    Howdy MM,

    Can't honestly say I have any formula at all for running a campaign adventure or planning a module. When I need to be creative I just sit and ponder some odeas, try to decide what would be challenging and fun to play, and then pick some point and begin putting down information. Sometimes that means an outline of the whole work, other times it's details of one area from which I build "outwards."

    As a case in point, when i did the "Giants" series, I began with only the hill giants fort, but as that developed, the concept of a larger adventure came, so that by the time I had finished G!, the springboards for G2 and G3 were well in mind, and the whole of the underworld to follow as well.

    The HALL OF AMNY PANES module came from considering what would be an interesting "mini-adventure" that would logically become a year-long campaign with the characters totally committed to it. So in creating it I did the backstory introduction, and conclusion first, then worked through the rest of the material as ideas came to mind.

    Cheers,
    Gary

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