BlackSeed_Vash
Explorer
I am considering putting together a home-brewed world for my group to play in at some point in the future. We are in the middle of a campaign and I know at least 1 other is considering running something.
The premise is thus: Settlements and special locations (and their immediate surrounds) are only semi fixed points in the world. Traveling from one settlement/special location to another requires following a set of rules; such as you can only get to the city of Westmarch by marching towards the west for 1d6 days. So if you leave Westmarch's surrounding area, you can't backtrack the way you came, but must instead march west. Obviously some rules are well known, others needs various amounts of research and some you get there by accident. All require at least 1 days worth of travel.
The premise is thus: Settlements and special locations (and their immediate surrounds) are only semi fixed points in the world. Traveling from one settlement/special location to another requires following a set of rules; such as you can only get to the city of Westmarch by marching towards the west for 1d6 days. So if you leave Westmarch's surrounding area, you can't backtrack the way you came, but must instead march west. Obviously some rules are well known, others needs various amounts of research and some you get there by accident. All require at least 1 days worth of travel.