Jonatan Knudsen
First Post
I'm about to play D&D 5e for the first time (played lot's of 3.5), and I'll be tanking for a squishy team consisting of a bard, ranger, wizard and cleric. I'm wondering how to keep them safe, against giants!
At first I thought a polearm master + Sentinel looked neat, but against giants who also has reach I'm not sure I'll get much mileage out of polearm master. I don't want too much adventure spoilers, but I'm assuming giants is going to be the typical adversary and I'd love to get some ideas about how to build for a successful tank in that adventure. That should rule out grappling, and I guess also low-hp tanks like a rogue? Battlefield control to stop the giants from squishing the softies is probably paramount, but I think I can leave that up to the wizard and bard.
Currently I'm considering a bearbarian, or a fighter. I've rolled 17, 16, 15, 13, 12, 12 so I have a very good basis for level dipping and being creative with the build. Building a successful tank doesn't really seem all that complicated, except... giants!
At first I thought a polearm master + Sentinel looked neat, but against giants who also has reach I'm not sure I'll get much mileage out of polearm master. I don't want too much adventure spoilers, but I'm assuming giants is going to be the typical adversary and I'd love to get some ideas about how to build for a successful tank in that adventure. That should rule out grappling, and I guess also low-hp tanks like a rogue? Battlefield control to stop the giants from squishing the softies is probably paramount, but I think I can leave that up to the wizard and bard.
Currently I'm considering a bearbarian, or a fighter. I've rolled 17, 16, 15, 13, 12, 12 so I have a very good basis for level dipping and being creative with the build. Building a successful tank doesn't really seem all that complicated, except... giants!