Quip
First Post
As you wish, I'll just continue work on my own thing then. But, I'll let you know how I set up some of the jobs.
I split most of the jobs into 3 kinds: Basic, Advanced and Prestige. The advanced ones were the simple types that built off of the other basic classes, and prestige are more powerful jobs like paladin. Fighter was a basic class that had most of the simple combat actions, could use a few different weapons, and had stuff like the FFT break skills. The Knight was an advanced class that was patterned after the FFT specialty classes like Holy Knight and such.
Other advanced jobs include the Dragoon (from Fighter focused on spears), Red Mage (requires white and black magic and some martial capacity), Time Mage (some low level time magic is also black/white magic, learning those are the prereqs). Mystic Knight would be one, but I found myself combing its role with the red mage. Blue Mage was an advanced class as well, but had trouble figuring what classes would lead up to it. Hunter, maybe.
Oh and chemists can be fun, give them item creation, mixes, and bombs. And they can lead into engineers, if you want to use that level of tech.
I split most of the jobs into 3 kinds: Basic, Advanced and Prestige. The advanced ones were the simple types that built off of the other basic classes, and prestige are more powerful jobs like paladin. Fighter was a basic class that had most of the simple combat actions, could use a few different weapons, and had stuff like the FFT break skills. The Knight was an advanced class that was patterned after the FFT specialty classes like Holy Knight and such.
Other advanced jobs include the Dragoon (from Fighter focused on spears), Red Mage (requires white and black magic and some martial capacity), Time Mage (some low level time magic is also black/white magic, learning those are the prereqs). Mystic Knight would be one, but I found myself combing its role with the red mage. Blue Mage was an advanced class as well, but had trouble figuring what classes would lead up to it. Hunter, maybe.
Oh and chemists can be fun, give them item creation, mixes, and bombs. And they can lead into engineers, if you want to use that level of tech.