5E Shadow Monk: Straight, or Monk/Rogue
+ Log in or register to post
Page 1 of 3 123 LastLast
Results 1 to 10 of 26
  1. #1
    Member
    Grandmaster of Flowers (Lvl 18)



    Join Date
    Sep 2015
    Location
    Boston
    Posts
    1,837
    Reviews
    Read 0 Reviews

    Block Elfcrusher


    Friend+

    Shadow Monk: Straight, or Monk/Rogue

    And if multi-classed with Rogue, how deep?

    The main reasons I would want to dip rogue are:
    Expertise (1 and 6). Double proficiency at Stealth is just awesome, but perhaps overkill (or perfect kill?) when combined with Pass Without Trace. Top contenders would be Stealth, Perception, and Acrobatics. (Perception is probably "optimal" but maybe less fun/flavorful.)
    Sneak Attack. (1 and 5). This amply compensates for smaller Monk damage die.
    Uncanny Dodge (5) Simply awesome damage reduction
    Assassinate (3, assuming that sub-class) Ironically half of it is largely redundant: you already get Advantage for Bamfing into range, so Advantage vs. anybody who has not yet had a turn isn't so great. However, this is also the supreme Surprise class, so the automatic crit is amazing.

    Cunning Action is less useful, both because it is somewhat redundant with Step of the Wind, and because it consumes the same bonus action that is the whole point of being a shadow monk. Who needs Disengage when you can teleport at will? (Ok, shadows won't always be available...)
    Beyond level 6 the next really great ability is Blindsense at 14. And while Shadow Monk 6/Rogue 14 is also a cool option, I'm trying to focus on the Monk here.

    So the likely candidates would be level 1, 3, or 5.

    Downsides of multi-classing:
    - In general, delayed Monk abilities.
    - Lost ASIs. Rogue 3 and 5 ultimately cost one ASI. On the other hand, designing for Level 20 is, let's face it, kinda dumb. So the other way of looking at it is that Rogue 1 and 5 delays ASIs by one level, Rogue 3 by 3 levels.
    - No Shadow Monk capstone at Rogue 5. A Rogue 3 you'd keep the capstone, which has huge synergy with Sneak Attack, but for only 2d6.

    Summary:
    Rogue 1 gets you 1d6 Sneak Attack and Expertise (plus a bonus proficiency and some decent ranged weapons if you start Rogue) and minimizes impact on Monk progression.
    Rogue 3 gets you Assassinate which is great but, unless you are playing a solo game, not very reliable.
    Rogue 5 doubles Sneak Attack and gets you Uncanny Dodge

    Looking at all that, and weighing against the downside of delaying Monk levels, I think Rogue 1 is my favorite. If I'm going to go deeper than that I'd go all the way to 5.

    Thoughts? Experience?

    Oh, and race-wise I love variant Humans (Mobile? Lucky?) and Wood-elfs are practically designed for monks, even if the RP is...weird. But I'm really jonesing to play a SCAG variant Tiefling (with Dex instead of Cha) just so that I can make a Bamf! noise every time I shadow step. Also, Acrobatics with a tail makes for good RP.
    Last edited by Elfcrusher; Tuesday, 10th October, 2017 at 02:15 PM.

  2. #2
    Member
    Acolyte (Lvl 2)



    Join Date
    Oct 2016
    Location
    Kent, Washington
    Posts
    36
    Reviews
    Read 0 Reviews

    Block Bladecoder


    Friend+
    I personally have always liked the Monk/rogue combo and it works very well mechanically, so if you want to I would say go ahead!

  3. #3
    Member
    Spellbinder (Lvl 16)



    Join Date
    Feb 2008
    Location
    C'ville
    Posts
    1,543
    Reviews
    Read 0 Reviews

    Block jaelis


    Friend+
    Rogue 1 is good. Best to take it first, of course, for the extra proficiencies.

  4. #4
    I'm currently Rogue 1, Monk 4. I'm usually glad I went rogue early for the extra skill proficiencies and expertise. I'm feeling the lack of second base attack and d4 vs d6 in combat, though our other melee player also multiclassed so it's not soooo bad.

    Sometimes I wish I had went straight monk, but I think once I get to level 9 it will be worth it. I'm planning on assassin 3 monk 6 at level 9, and I'm not sure how far I will go beyond that with this character in this campaign.

    Overall i I enjoy my character and I'm good at all the things I try to do. I have a +10 to stealth and a 17 ac without armor. I have two attacks thanks to martial arts, and I apply sneak attack most every round to compensate. It's working out well.

  5. #5
    Always go straight class till 5 and then multiclass after that. IMO.

  6. #6
    Have you concidered Arcane Trickster? Control flame alone is really useful in making shadows out to 60 feet and will save you ki points to make darkness. There are lots of really useful spells on the wizard list that won't require a high Int.
    XP AmerginLiath, nswanson27 gave XP for this post

  7. #7
    Member
    Spellbinder (Lvl 16)



    Join Date
    Feb 2008
    Location
    C'ville
    Posts
    1,543
    Reviews
    Read 0 Reviews

    Block jaelis


    Friend+
    Quote Originally Posted by Ben Swinehart View Post
    Control flame alone is really useful in making shadows out to 60 feet
    How is that working? I wouldn't have thought it was possible for illumination to create shadows in a region that wasn't dark to start with.

  8. #8
    Control flames extinguishes flames also.
    You instantaneously extinguish the flames within the cube.
    XP jaelis gave XP for this post

  9. #9
    Member
    Spellbinder (Lvl 16)



    Join Date
    Feb 2008
    Location
    C'ville
    Posts
    1,543
    Reviews
    Read 0 Reviews

    Block jaelis


    Friend+
    Ah I see.

  10. #10

    Goblin Shadow

    Double proficiency in tumble for the AC bonuses or dodge mods would be a good switch as well. Especially for tumblers and jugglers that like to keep the attention of the enemy so the party can counter attack.

    Now make sure your goblin is half way intelligent and has a high dex.

    Stalking PC/NPC goblin shadow or Bounty Hunter lots of fun
    Last edited by DwynnsPlace; Tuesday, 10th October, 2017 at 05:35 AM. Reason: Racial considerations
    Laugh eryndel laughed with this post

+ Log in or register to post
Page 1 of 3 123 LastLast

Quick Reply Quick Reply

Similar Threads

  1. Assassin/Shadow Monk
    By TheBob427 in forum Character Builds & Optimization
    Replies: 5
    Last Post: Saturday, 22nd April, 2017, 12:47 AM
  2. Monk Shadow Step: How are you running it as a DM?
    By dagger in forum D&D 5th Edition News, Rules, Homebrews, and House Rules
    Replies: 32
    Last Post: Monday, 9th January, 2017, 11:18 PM
  3. Shadow Monk without Shadow Step?
    By Snapdragyn in forum D&D 5th Edition News, Rules, Homebrews, and House Rules
    Replies: 6
    Last Post: Friday, 6th March, 2015, 07:56 AM
  4. Monk/Rogue PrC
    By Jon Potter in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR Gaming
    Replies: 10
    Last Post: Sunday, 17th December, 2006, 03:11 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •