So PP got changed to a dice pool roll rather than 10 times your PSI rating... last time I played we were using the old rules...
Can anyone tell me how this has worked out in their games? I used to argue that the variability inherent in magic justified the larger PP pool (3x [or6] vs 10x) but now the pool has considerably shrunk and I am worried my PsiCop is going to falter next to the TechnoMage.
In case someone hasnt figured it out we are playing int he Universe of B5.
Anyway, I am considering offering a Benny to the Psionic and I am thinking of tying it in to the B5 P-Rating system. for those that don't know, in this setting Telepaths are rated P1 to P12... there are a few examples of people who exhibit a higher P-rating but generally that is the range. I was going to make P-rating just a rp thing you get a rating and then it never really plays into anything but I'd like to do more with it. i want my characters Psi Cop (all Cops are P12) to be a better Teep than other telepaths... unfortunately natural ability doesnt figure in this way, in this game.
Perhaps P-rating could represent a Luck like dice pool that can only be used on Psi powers...
or you could spend a point to cause any 6 rolled to explode
I considered really hitting the wall and saying P1-P5 roll d6s for Psi powers and PP (or just PP which would on average still be less than 10 PSI rating I think)
P6-P9 d8s
P10-P11 d10s
P12+ d12s
Although i like that idea (I kind of favor high magic/psi type games) I am really worried about throwing the curve.
Does anyone have any suggestions? Ideas for how to incorporate a P-rating?
All help appreciated.
Can anyone tell me how this has worked out in their games? I used to argue that the variability inherent in magic justified the larger PP pool (3x [or6] vs 10x) but now the pool has considerably shrunk and I am worried my PsiCop is going to falter next to the TechnoMage.
In case someone hasnt figured it out we are playing int he Universe of B5.
Anyway, I am considering offering a Benny to the Psionic and I am thinking of tying it in to the B5 P-Rating system. for those that don't know, in this setting Telepaths are rated P1 to P12... there are a few examples of people who exhibit a higher P-rating but generally that is the range. I was going to make P-rating just a rp thing you get a rating and then it never really plays into anything but I'd like to do more with it. i want my characters Psi Cop (all Cops are P12) to be a better Teep than other telepaths... unfortunately natural ability doesnt figure in this way, in this game.
Perhaps P-rating could represent a Luck like dice pool that can only be used on Psi powers...
or you could spend a point to cause any 6 rolled to explode
I considered really hitting the wall and saying P1-P5 roll d6s for Psi powers and PP (or just PP which would on average still be less than 10 PSI rating I think)
P6-P9 d8s
P10-P11 d10s
P12+ d12s
Although i like that idea (I kind of favor high magic/psi type games) I am really worried about throwing the curve.
Does anyone have any suggestions? Ideas for how to incorporate a P-rating?
All help appreciated.