MythosaAkira
Explorer
Version 3 of my Town Generator for TableSmith is now available!
The Town Generator is a tool that creates towns/villages/cities using the system in the DMG. It goes beyond that system, however, and also generates the shops and services that are available in the town, as well as the names of the businesses, their proprietor's names and personalities, merchandise quality, and multipliers for buying and selling at that shop.
The latest version of the generator has been updated for revised 3rd Edition (though it still can work with the original) and its output has been made a bit "prettier". The biggest feature, however, is the ability to dynamically generate business information. The previous version determined how many of each type of business existed in the village/town in question, and generated the various details for each one every generation. This new version determines the number of businesses of each type, but doesn't generate their details right away; you are given a link you may click at any time, and when you do, the details for that business type are generated. This way, you can generate a settlement much more quickly, and only generate those shops you actually care about when you need them.
An example of what the generator can do is shown at this link (remember, the clickable links mean nothing in a standard browser; they only work inside of TableSmith). Before uploading the page, I clicked on "display" for a few of the businesses/services - like "Blacksmiths" - to show what the results would be. (In TableSmith, the blue clickable text represents a portion of the results you can "re-roll" while leaving the remainder of the results intact).
The new Town Generator can be found in the Table Gallery. Note that this generator requires the latest version of TableSmith (v4.2).
The Town Generator is a tool that creates towns/villages/cities using the system in the DMG. It goes beyond that system, however, and also generates the shops and services that are available in the town, as well as the names of the businesses, their proprietor's names and personalities, merchandise quality, and multipliers for buying and selling at that shop.
The latest version of the generator has been updated for revised 3rd Edition (though it still can work with the original) and its output has been made a bit "prettier". The biggest feature, however, is the ability to dynamically generate business information. The previous version determined how many of each type of business existed in the village/town in question, and generated the various details for each one every generation. This new version determines the number of businesses of each type, but doesn't generate their details right away; you are given a link you may click at any time, and when you do, the details for that business type are generated. This way, you can generate a settlement much more quickly, and only generate those shops you actually care about when you need them.
An example of what the generator can do is shown at this link (remember, the clickable links mean nothing in a standard browser; they only work inside of TableSmith). Before uploading the page, I clicked on "display" for a few of the businesses/services - like "Blacksmiths" - to show what the results would be. (In TableSmith, the blue clickable text represents a portion of the results you can "re-roll" while leaving the remainder of the results intact).
The new Town Generator can be found in the Table Gallery. Note that this generator requires the latest version of TableSmith (v4.2).