Context is important here.
It's the dynamic in which all of the world and its peoples are allowed to be diverse and fantastic as a continent- except for one specific nation that is an obvious analogue for darn near an entire continent and pretty much the only place a particular type of character- which happens to be people you want to play the game- most resemble.
It's not the same thing. This is not an example of equal opportunity stereotyping.
I agree that if your goal is to analyze the fantasy settings to compare how much is inspired by European history and myth and how much comes from Africa, there's definitely more of the former as far as quantity and quality. Given the origin of the game, that's not too surprising, nor is it sinister. There's certainly room in the market for an improved adaptation of African myth and history into a fantasy setting, but the goal of doing that would just be to expand a fantasy setting with something cool and unique.
Gotta say... that it's not unfair or hostile to acknowledge instances of racism in fantasy or in the past of D&D/WotC.
My point was that you said that the article did not suggest any racism was at work, when in fact it did and logically that would mean that it's insinuating racism in the current employees at WOTC with regard to TOA, which I find baseless. Fantasy being a creation of people in our world, there are certainly instances of racism to be found in fantasy literature, especially as you go farther back in time.
The story of Redgar springs to mind, where Monte Cook and others working on 3e wanted the iconic Fighter to be white, but marketing didn't like it and pushed a marketing campaign with altered art depicting him as a "white guy". I'm pretty sure this is not the only or most subtle instance of WotC ever making some (hopefully unintentionally) racist actions.
I assume you meant they wanted him to be a black guy and marketing wanted him to be white? I hadn't heard that story before, or any others like that regarding WOTC, but it also seems incomplete - what was marketing's reasoning for that? I would assume it was based on market research that said "most of the people playing D&D are white, this will connect with them better"? Marketing and advertising decisions, as far as I know, take all kinds of audience factors into account when deciding who to "target". Personally I think we could all do with a lot less "targeted marketing" for a lot of reasons, but this would hardly be the only instance of it and that does not necessarily make it racist. Deciding that depends on what was in the mind of those who made the decision, which at this point I don't and probably can't know.
I would also assume that Monte's goal was to expand that market by making a different decision. Regdar was the most iconic of the iconics and was used on much of the 3.0 marketing materials so that seems plausible. I think 3.0 would also have succeeded just fine with a black iconic fighter and perhaps 5e is proof of that.
But the issue the bloggers was speaking about was the 4e decision to totally obliterate the one place in Chult that wasn't full of what it literally described as noble savages and depraved cannibals. The only place in Faerun where black Africans live. That's pretty insensitive (unintentionally so) and 4e Forgotten Realms got dumped by a lot of players for way less.
I think it's easy when your focus is on the game and fantasy rather than the real world to not look at game or setting decisions through this real world filter. That may be considered insensitive if you do have that filter on, but I think Occam's Razor also suggest that any unpopular setting changes (of which there certainly have been many over the years), one should assume a lot of other things first. What is helpful I think for WOTC to know is that there were gamers who were upset by that and attached to that part of the setting, but I'll note that there are a lot of players really attached to Greyhawk and I think they are unlikely to bring that back either.
Some of the stuff in D&D has objectionable (including racist) elements because that stuff was just more acceptable back then, and unless one wants to continue the tradition, one needs to be a bit more proactive. One can't just repeat the same stuff. One has to change, re-contextualize, and make more of an effort than one's predecessors did.
Ok, but as far as I can tell WOTC did do that with TOA, or are you mostly talking about the 4e change?
A setting invites that critique when a part of it starts to draw inspiration from the real world, especially in so specific a way and oh so specific a place. If FR wanted to avoid parallels between Chult and stereotypical depictions of sub-Saharan Africa, the obvious solution would be to either spread the stereotypical sub-Saharan depictions around or make more places with black people live that aren't Chult.
Well, I agree with that - I just think some of the critiques are not constructive and over the top.
That would require making some changes to a setting that was designed back when D&D was less inclusive and such people wouldn't have responded the same to such depictions. Times, player demographics, and attitudes changed, and WotC chose not to change with them in this regard. They changed the way non-white people are depicted in the PHB and DMG, which is great, but they didn't go back and reevaluate the way Chult is depicted in Forgotten Realms compared to the rest of the world.
I haven't read every word of TOA yet, but I haven't seen anything I would consider objectionable - though I'm also traditionally a Greyhawk player/DM and I'm not familiar with previous iterations of Chult or much of the past history of FR. I've mainly started reading about FR as a result of 5e. I agree that they could do a lot more in general with inspiration from non-European cultures and perhaps they will.
On the other hand, even a black person who doesn't personally know much about African history is likely to be sensitive to how obvious stand ins for how black Africans get portrayed in games. After all, they bear an actual resemblance to the characters being depicted and it's not as if peoples' opinions regarding Africa aren't used against black people all over the world all the time. Someone who doesn't have to really deal with that baggage could certainly object to the portrayals, but is more likely to come from an academic level or as a matter of principle.
If one is honestly interested in what non-white people think and feel, it couldn't hurt to actually ask them and listen to it rather than assume they know how they should think and feel, and get offended when they happen to think and feel differently.
Well, here we differ somewhat. I'm not offended, but I'm not impressed by some of the key elements of that article. I'm interested in what all people think, but I see them as individuals so I don't assume that skin color predicts how people think or what experiences they've had. I don't subscribe much to the idea of assumed group identity based on skin color in this day and age when the world is effectively such a smaller and more diverse place, but I do listen to each person's opinion with interest and treat each person as an individual, to be heard, respected and judged as such.
I also don't recall people asking WOTC why they didn't hire a Scandinavian Ethno-Historian after the release of Storm King's Thunder, or why no one from Romania was consulted about Strahd, etc. As far as the 4e changes, I would have first said "check with your biggest Forgotten Realms fans and see what they think before you destroy any parts of the setting" before thinking of going to real world historians or culture experts. After all, sub-Saharan Africa also has a massive number of differences compared to Chult, probably as many as it has similarities, because it's fantasy.
I certainly think that if they revisit Chult or add another similar area in the future, they should take the feedback here as a guide to show them that they could do much more with an area with similar culture in Faerun that isn't devastated/ruined/overrun by undead and dinosaurs. Setting aside though, for a moment, the concerns about providing more representation for sub-Saharan cultures and myths in D&D and FR, what they did succeed with in Chult is creating a very cool, interesting, different and fun setting purely from a fantasy D&D perspective and at the same time I gather they did improve it from the state they left it in in 4e.