Riffing off of the thread on regrets, I want to see the positive:
Are there rules or options that you wish saw more play (or any play) at your table?
A class? A subclass? The variant encumbrance rule? Teamwork?
For me, it's the "Special Features" of magic items (DMG 141-43): this seems such a smart way to individualize the generic +1 longsword but it always seems too much to introduce in play (speaking as both player and sometime DM). Maybe it's just too precious? Or it draws focus onto one player? In any case, I'd like to see it used more.
Are there rules or options that you wish saw more play (or any play) at your table?
A class? A subclass? The variant encumbrance rule? Teamwork?
For me, it's the "Special Features" of magic items (DMG 141-43): this seems such a smart way to individualize the generic +1 longsword but it always seems too much to introduce in play (speaking as both player and sometime DM). Maybe it's just too precious? Or it draws focus onto one player? In any case, I'd like to see it used more.