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    I haven't been able to find any general discussion on the Tomb of Nine Gods traps.

    Does that mean that they are generally straightforward to run, with minimal "gotchas" for the DM to look out for?

    On topic, a thread:
    http://www.enworld.org/forum/showthr...arnation-table
    Last edited by CapnZapp; Wednesday, 13th June, 2018 at 04:26 PM.

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    Quote Originally Posted by CapnZapp View Post
    I haven't been able to find any general discussion on the Tomb of Nine Gods traps.

    Does that mean that they are generally straightforward to run, with minimal "gotchas" for the DM to look out for?

    On topic, a thread:
    http://www.enworld.org/forum/showthr...arnation-table
    Haven’t run the Tomb of Nine Gods yet, but my read was there were two problematic traps: the mirror “alternate dimension” Tomb (on Gears of Hate level IIRC) & Wongo’s Tomb which can deal a ton of force damage seemingly arbitrarily. For the former, I plan to explicitly send PCs into Ethereal & afford them an opportunity to interact with Sewn Sisters (rather than making it a time sink). For the latter, I intend to foreshadow more transparently to the players (rather than leaving it as a guessing game how to bypass/mitigate damage from onyx box).

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    http://www.enworld.org/forum/showthr...f-Annihilation
    This is my thread of what happening when I been running the book and modules. Feel free to comment. And originally it was in the Adventure league forum.

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