An excellent idea from a friend
My friend is running a campaign in the Forgotten Realms, and suggested something that would work well for Middle Earth. He's going to use Worgs as an enemy race, and give them character levels. I tried his approach out, and it makes excellent enemies. Consider the following four examples:
Bbn2 Worgs: CR 4; Medium-size Magical Beast; HD 4d10+2d12+12; hp 48; Init +2 (Dex); Spd 70ft; AC 14[12] (+2 Dex, +2 natural); Melee bite +9[11]/+4[6] (1d6+4[6]); SA trip, rage; SQ scent, uncanny dodge; AL NE; SV Fort +8, Ref +6, Will +3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10.
Skills and Feats: Hide +7, Listen +11, Move Silently +7, Spot +9, Wilderness Lore +4; Alertness, Power Attack.
Rgr2 Worgs: CR 4; Medium-size Magical Beast; HD 4d10+2d8+12; hp 44; Init +2 (Dex); Spd 50ft; AC 14 (+2 Dex, +2 natural); Melee bite +10/+5 (1d6+4); SA trip; SQ scent; AL NE; SV Fort +9, Ref +9, Will +3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10.
Skills and Feats: Hide +11, Listen +9, Move Silently +11, Spot +9, Wilderness Lore +2; Alertness, Favored Enemy Strike, Track, Weapon Focus (bite).
Sor2 Worgs: CR 4; Medium-size Magical Beast; HD 4d10+2d4+12; hp 39; Init +2 (Dex); Spd 50ft; AC 14 (+2 Dex, +2 natural); Melee bite +8 (1d6+4); SA trip; SQ scent; AL NE; SV Fort +6, Ref +6, Will +6; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 12.
Skills and Feats: Concentration +4, Hide +7, Listen +9, Move Silently +7, Spot +9, Wilderness Lore +2; Alertness, Combat Casting.
Spells per Day (6/5): 0 – Daze, Flare, Resistance, Detect Magic. 1st – Select one of the following combos:
First Combo: Chill Touch (Fort), Ray of Enfeeblement (Fort)
Second Combo: Mage Armor, Color Spray (Will)
Third Combo: Protection from Good, Grease (Reflex)
Drd2 Worgs: CR 4; Medium-size Magical Beast; HD 4d10+2d8+12; hp 43; Init +2 (Dex); Spd 50ft; AC 14 (+2 Dex, +2 natural); Melee bite +7 (1d6+4); SA trip; SQ scent; AL NE; SV Fort +9, Ref +6, Will +6; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10.
Skills and Feats: Concentration +6, Hide +7, Listen +9, Move Silently +7, Spot +9, Wilderness Lore +2; Alertness, Combat Casting.
Spells Prepared (5/3) 0 – Flare (x2), Resistance, Cure Minor Wounds (x2). 1st – Select one of the following combos:
First Combo: Faerie Fire, Obscuring Mist, Magic Fang
Second Combo: Invisibility to Animals, Entangle, Endure Elements
Third Combo: Magic Fang, Cure Light Wounds, Endure Elements
Let me know what you think.
Derek