The State of D&D: Products, Psionics, Settings, & More

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

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EN World member Mistwell took the time to listen to the audio and list the highlights!

A lot of good info in there.

Xanathar's Guide comes out at the point where in prior editions they were working on or coming out with the next edition of the game. Instead they put that level of effort into making this the first big expansion of the game. (They say later they don't anticipate a new edition until 10 years as gone by in most likelihood, if feedback continues as it is - and 6th edition would be highly likely to be backwards compatible with 5e).

The playtest had HALF A MILLION playtesters. Wow.

The next big expansion is mystic (Psion) and artificer and revised ranger. They will come out, but need more testing and refinement. Ranger also needs to be free rather than a paid product. It will be a free download.

Every product being released in 2018 has either been written, or is being written. One is at the tail end of the editing/layout process. Another is in the playtest phase. A third is in the finalizing development phase. And a fourth Mearls won't talk about at all. So, looks like four major products for 2018.

There will be a balance between rules crunch and adventures/story in the products. They are trying to very carefully manage and curate the rules balance aspect. Adventures get about 300 playtester groups. Rules get a whole lot more.

They are very pleased with the 10 person collaborative DMsGuild group producing content and adventure related stuff on DMsGuild for them right now. That team will also be coming out with their own subclasses and such for Xanathars for example. They will be looked at internally by WOTC but are for home game use only and are not nearly as highly playtested as official content. But it's very good content and does get a sweep of review from WOTC.

The team feels D&D overall is in a very good place right now. They've seen an enormous positive reaction to the game. They think probably only the early 80s matches the level of popularity of the game, and that it is more popular that probably any other time in the history of the game other than being matched by the early 80s.

They're very happy with the slowed release schedule as it gives them so much more time to focus on what they put out and the future. The most important aspect of that is their ability to plan out the future properly. In prior editions they worked on, the focus was always on getting the next book out. But with 5e they can spend a lot more time planning the game out into the future rather than just on the next product. Right now they are focusing mostly on 2019, spending a lot of time thinking about the entire year's experience and putting it all together cohesively and to build D&D in a planned way which brings more people into the hobby and make them feel welcomed. They didn't have a lot of time to ask those questions and plan them out in prior editions. They also think the slowed release schedule has allowed them to get a lot more new players as one of the barriers to entry (the quantity of rule books) is no longer there.

On Psionics, they re-read the Darksun books a lot. A lot of the thinking they do these days is thinking of D&D as a multiverse, and as Darksun being part of the prime material plane with greyhawk and forgotten realms in one big shared multiverse. And they asked why in a devastated world Psionics is prominent. They are very focused on what psionics is, why it exists in this universe. They felt in prior editions D&D focused on very specific things, and less about the myths about those things and why things did what they did and how they related to the rest of the cosmos and the things in it. As an example, the Draconomicon focused a lot on the anatomy of dragons, but little about why dragons in relation to who they are, why they do what they do, how they related to the rest of the cosmos.

Specific to Psionics and that topic, Mind Flayers used to rule most of the material plane, so what was going on with the Gods for those years, and how does that relate to the psionic powers of the Mind Flayers? Mind Flayers had no Gods, so what did it mean for the Gods when the Mind Flayers ruled, and what happened with the Gods when the Mind Flayers fell? Those are the kinds of questions they are asking, along with where Psionics comes from and how it works.

On Settings (with a lot specific to Eberron). One challenge D&D had in the 90s was the settings were competing with each other. But now that they are thinking of settings as a "genre" as opposed to a "place" it twists a bit what they can do with a setting, so it does not necessarily have to compete anymore. They need to focus on what role a setting places in the larger game. So "typical D&D" looks a lot like Forgotten Realms. Dark Sun is "Post-Apocalyptic D&D". Ravenloft is "Gothic-Horror D&D". Eberron is either "Film Noir D&D" or "Pulp D&D". Genre becomes the focus, as a means of changing what the feel of D&D will be for a game, and as a means of explaining that setting to a new player. They have an idea of what they want to do with Eberron, but a lot of it just comes down to doing it right, so they take the time to make sure that when it comes out it will feel like a definitive book. They don't want it to be a "product line". They never want you to buy a book and need anything more than the core three books to use it. So if they ever put out one Eberron book and then a second one, the second one would not assume you owned the first one. And they always want you to use most of a book they put out, rather than just a small part of it. And they want you to be able to pick up a setting book and use it right away rather than spend a lot of time on preparation.

[This marks the half way point of the session]

Big survey coming out next week on Adventurers League. They want to bring the League into the 21st century and more friendly to a new audience.

On Forgotten Realms novels: They feel the novel business is very tricky, and they are a game company. They're not necessarily good at novels business. They don't have a good plan for novels, and they do not have a novel publishing expert on their team right now. It's not something they say they will never do again, it's just not their focus this year. They would consider a partnership, but they're not looking for it.

On Planescape and the other settings: They have a rough draft cosmological ties for how all the settings could come back and fit together and have products, including even Spelljammer and Dark Sun and Eberron and Greyhawk. They want to make sure for each setting product, they assume this is the first time you're seeing that setting, and not require prior knowledge of it.

In terms of story lines, they don't plan on doing a story line that lasts multiple products like Tiamat did, at least not right now. They didn't have the product mix down pat during the Tiamat two book adventures. They have a better sense now of how long it takes a DM to get trough content. They also found two adventure big books a year was too much, and many DMs were not keeping up. The Adventurer's League content is intended to expanding the Adventure content for those minority number of groups that can absorb two big adventures a year or more.

[This marks the 45 min mark]

Subclass feats are likely not in the future from the WOTC team, as it's took fine a level of detail. New subclasses are in the future, and new classes and races probably well.

The PHB is selling so well they're afraid to make any changes to the PHB...not even changing the index or footers which they want to badly do and know needs to be done. They would consider posting a better Index online though for people to print.
 

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Elf_flambe

Explorer
What evidence is there for this? 3e felt like a much bigger deal than 5e too me. I spent a lot more $ on 3e than 5e. But, sure it hard to compare in terms of sales because 5e is so lean in terms of products and 3e had more books. I do feel anecdotally that 5e has brought back quite a few lapsed gamers back into the game, but are they buying many 5e products?

Original 1E gamer here. Watched 2E from afar, but didn't play due to Real Life. I played a couple of 3.0/3.5 sessions when my kids' homeschool group started dabbling in RPGs, and picked up a new 3.5 paperback Player's Handbook and some other books used. Avoided 4E like the plague. But 5E has grabbed me from the Starter Set onwards. I've bought most of the books new, as well as a frightening number of miniatures. I don't get to play as much as I like, but hope that will change. I also played in a couple of AL games at a recent con, and enjoyed the experience.

I may not be typical, but I doubt that I'm alone in my experiences.
 

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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Listened to most of the podcast now: interesting to note that Perkins revealed that the 17 pages of name tables were an early part of the outline for XGtE, based on feedback from customers wanting such material.

I'm not surprised. Casual players have far different desires than the hardcore.
 

Parmandur

Book-Friend
Interesting. Thanks. I agree with the higher profile of 5e. But the thing I notice is that many people in my circle who play 5e dont buy many of the books because the rules of this edition are so light and free from splatbook crawl expectation. Hence my line of questioning of whether the profile of 5e has translated into volume of sales. But, yeah I know anecdotal experience can be misleading: 4e was very popular in my gaming circle long after the tide turned against it online!
From what they've said, the same thing happened with 3.x: tons of people never bought books, hence leading to lots of books unsold. Now the strategy is to design books around selling large quantities: their stated goals, from previous such talks as this, is ~100,000 sales per book. That's a fraction of the people playing, which means they don't expect most to buy books, straight up: reality based marketing.
 

Lost One

First Post
I'm sorry, until good digital games come out using ALL of the D&D 5E rules and features it's never going to be as good as the 80s, 90s or 00s.
All the D&D games I have fond memories of date back to Eye of the Beholder, Menzoberranzan and leading to Baldurs Gate and NWN.
While PnP is nice and all, the fact is there are people like me who crave badly for a good D&D computer or videogame that sticks to the rules. None of the MMO or Sword coast legends crap. I mean, if I'm 40 by the time cool D&D digital games reappear I don't care, I just need them back in my life.
A NWN type multiplayer remake for 5E with better graphics/playability, that's all you need.
Stop making stupid board games with simpler rules. ALL the rules, ALL the customization, in a fun digital game. Make it happen.
 

jaynay27

Explorer
I'm sorry, until good digital games come out using ALL of the D&D 5E rules and features it's never going to be as good as the 80s, 90s or 00s.
All the D&D games I have fond memories of date back to Eye of the Beholder, Menzoberranzan and leading to Baldurs Gate and NWN.
While PnP is nice and all, the fact is there are people like me who crave badly for a good D&D computer or videogame that sticks to the rules. None of the MMO or Sword coast legends crap. I mean, if I'm 40 by the time cool D&D digital games reappear I don't care, I just need them back in my life.
A NWN type multiplayer remake for 5E with better graphics/playability, that's all you need.
Stop making stupid board games with simpler rules. ALL the rules, ALL the customization, in a fun digital game. Make it happen.

And gold box, don't forget goldbox.

You could also try Low Magic Age for a good simple diversion.

*Edit* 6 Posts in 9 years...I am on fire! :cool:
 
Last edited by a moderator:

Mortellan

Explorer
I asked Mike Mearls this one Twitter:

Re: Settings as Genres. Could Greyhawk = Oldschool genre? More difficult natural healing rules, xp for gold, more save or die elements to the game, followers, morale and loyalty rules, stronghold rules, a much wider and less balanced range of wandering monsters, etc.?

Mearls responded:

Potentially - also consider the presence of Iuz and the Great Kingdom, the ascendance of evil, lack of clear heroes, makes for an interesting direction when combined with old school, hard core approach.

Good job planting that in his head Mistwell. :D

The point of your transcript I referred to earlier in the thread was this one (emphasis mine):

They have a rough draft cosmological ties for how all the settings could come back and fit together and have products, including even Spelljammer and Dark Sun and Eberron and Greyhawk. They want to make sure for each setting product, they assume this is the first time you're seeing that setting, and not require prior knowledge of it.

They said not just a single product, for each setting product. And the part about seeing for the first time and not requiring prior knowledge, to me is aimed at Greyhawk the only one burdened by several editions worth of canon.
 

Parmandur

Book-Friend
Good job planting that in his head Mistwell. :D

The point of your transcript I referred to earlier in the thread was this one (emphasis mine):



They said not just a single product, for each setting product. And the part about seeing for the first time and not requiring prior knowledge, to me is aimed at Greyhawk the only one burdened by several editions worth of canon.
To a certain extent, despite the context of the question, it wasn't really even aimed at setting books entirely: that's just their overall book philosophy: each book has to stand alone, apart from the core rules.
 

Parmandur

Book-Friend
I'm sorry, until good digital games come out using ALL of the D&D 5E rules and features it's never going to be as good as the 80s, 90s or 00s.
All the D&D games I have fond memories of date back to Eye of the Beholder, Menzoberranzan and leading to Baldurs Gate and NWN.
While PnP is nice and all, the fact is there are people like me who crave badly for a good D&D computer or videogame that sticks to the rules. None of the MMO or Sword coast legends crap. I mean, if I'm 40 by the time cool D&D digital games reappear I don't care, I just need them back in my life.
A NWN type multiplayer remake for 5E with better graphics/playability, that's all you need.
Stop making stupid board games with simpler rules. ALL the rules, ALL the customization, in a fun digital game. Make it happen.
I wouldn't hold my breath if I were you: the last attempt ended badly (Sword Coast Legends), but who knows what they will do in time?

They do have a successful MMO, and a number of smaller games out, so there is activity on that front.
 

Henry

Autoexreginated
Dragonlance is the niche inside the niche, I´m afraid.



I´ll be truly happy with a digital gazetteer, or even an UA article.

Dragonlance fits a genre, too - Romantic Fantasy (In the Mercedes Lackey / Diane Duane / Thomas Mallory sense). Knighthoods, close friendships, torn family members, personal relationships between gods and men, etc. it's just that you don't need a ton of special rules to make that happen. There would be a few - the moons and orders of Magic, for one.

But Dragonlance could handily fit in Romantic Fantasy as a genre.
 

Parmandur

Book-Friend
Dragonlance fits a genre, too - Romantic Fantasy (In the Mercedes Lackey / Diane Duane / Thomas Mallory sense). Knighthoods, close friendships, torn family members, personal relationships between gods and men, etc. it's just that you don't need a ton of special rules to make that happen. There would be a few - the moons and orders of Magic, for one.

But Dragonlance could handily fit in Romantic Fantasy as a genre.
Epic Fantasy, too, though Birthright fits there as well..
 

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