Results 81 to 90 of 136
-
Wednesday, 29th November, 2017, 04:06 AM #81
Novice (Lvl 1)
- Join Date
- Nov 2017
- Posts
- 60
Awesome!
I just pushed out an update that adds the missing career description box and updates the skills dialog to show you what your available skills are for the race/homeworld/career.
-
Wednesday, 29th November, 2017, 10:21 AM #82
Novice (Lvl 1)
- Join Date
- Nov 2017
- Location
- West Yorkshire
- Posts
- 7
Most excellent!
Seems to be totally working for me now - Great work!
Quick (broader) question though....
I notice that in the Acolyte origin one of the skills is mediation ... At first glance I assumed this must be meditation..
But I've looked at the Rules Reference Document http://www.woinrpg.com/origins/ and it says mediation there too - but as this also lists limguistics [sic] could it be that these are both typos?
I don't have OLD so I can't check (and I know you don't have the answer - just throwing it out there)
Many thanks again - I'm having great fun with this
-
Wednesday, 29th November, 2017, 04:36 PM #83
Novice (Lvl 1)
- Join Date
- Nov 2017
- Posts
- 60
I think it is a typo, thanks for pointing it out. On a related note, there is so much information to parse with the WRRD (that's not a bad thing!) that I ended up tackling it in a semi-automated way. My methods were far from perfect and I'm sure there's going to be some (read: a lot) of typos with spelling and punctuation. I'm rambling now. Any time you see anything strange, please don't hesitate to point it out. I fixed what I was able to catch, but there's plenty left that I missed.
The GUI itself isn't super attractive, however I think it's pretty decent for a first-timer! That being said, I'm open to suggestions on that as well.(Man, the edit skills interface is ugly. I'll have to take another look at it. :x)
I still need to ponder how I'm going to tackle the DEFENSES portion of derived statistics. If I can get that hammered out, I'd love to take a whack at letting users add and track equipment/items.
-
Wednesday, 29th November, 2017, 04:56 PM #84
I got it working correctly, I think! I had to redownload the whole package, as the update option didn't do it, but got there in the end! I'll pay around with it a bit more later. Its looking super awesome!
-
Wednesday, 29th November, 2017, 05:06 PM #85
Novice (Lvl 1)
- Join Date
- Nov 2017
- Location
- West Yorkshire
- Posts
- 7
Ha - to be honest I was pretty excited by the command line version... so any kind of gui is just super-advanced!
It's brilliant to hear that you're planning on expanding.
Anything that helps scaffold the character creation is a great thing I reckon (TBH I haven't even played the game yet... I'm having so much fun creating characters...)
(that's rather sad I know)
If I spot any typos where's best to let you know? Here or your github?
-
Wednesday, 29th November, 2017, 05:07 PM #86
Novice (Lvl 1)
- Join Date
- Nov 2017
- Posts
- 60
Last night I couldn't sleep, so I worked on trying to package it up into a standalone app. I was successful! Updating may not be as easy as letting a tool grab it, but it has the advantage of having all of the dependencies included. Sorry you had to go through the painful stuff with us, Morrus! You're a pioneer!
-
Wednesday, 29th November, 2017, 05:17 PM #87
Novice (Lvl 1)
- Join Date
- Nov 2017
- Posts
- 60
-
Wednesday, 29th November, 2017, 05:37 PM #88
Novice (Lvl 1)
- Join Date
- Nov 2017
- Location
- West Yorkshire
- Posts
- 7
Nice one - will do...
In terms of suggestions though..(I could put this on your github too).. have you considered a print to PDF button function?
not sure about the complexities but it would be smart to be able to have a nicely formatted hard copy character sheet...
Moon/Stick.... Can/Worms... etc
-
Wednesday, 29th November, 2017, 05:43 PM #89
I think for the purposes of calculating defenses, it’s probably simplest (though maybe not easiest to program?) to have the system just use the highest value of any valid options. Alternatively, you could just have the user tell the system which to use.
-
Wednesday, 29th November, 2017, 07:14 PM #90
Novice (Lvl 1)
- Join Date
- Nov 2017
- Posts
- 60
I do plan on having a way to print out to a text form. A pretty PDF may be possible, but I'll leave that for the future once I get the other things ironed out.
I was going to have the user specify what skills would be taken into account for calculating defenses. Speaking of which, I wouldn't mind some clarification on the intended rules for MELEE DEFENSE.
The section about skills has (use one) in the title. The WRRD states "For MELEE and RANGED DEFENSE, you may use acrobatics, dodging, or foresight." Later on, it says that melee weapon skills can be used for MELEE DEFENSE but not RANGED DEFENSE. This means that a person could use, say, acrobatics OR swords for their MELEE DEFENSE, but not both, correct?
Similar Threads
-
WOIN Fantasy Character Sheet by TreChriron
By TreChriron in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000ADReplies: 7Last Post: Saturday, 19th January, 2019, 06:22 AM -
WOIN Character Sheet v2 by Arthreas
By Arthreas in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000ADReplies: 4Last Post: Friday, 26th May, 2017, 04:39 AM -
WOIN Random Character Generation (Human)
By M3woods in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000ADReplies: 7Last Post: Wednesday, 11th January, 2017, 12:27 PM -
How character age in WOIN works
By Morrus in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000ADReplies: 9Last Post: Friday, 29th April, 2016, 01:45 PM -
WOIN Character Sheets
By Morrus in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000ADReplies: 0Last Post: Tuesday, 7th July, 2015, 08:32 PM
Odyssey of the Dragonlords Player's Guide is Free!
Today, 06:17 PM