Zardnaar
Legend
Way way back in 2014 (around October IIRC) on the WOtC boards I pointed out a few things in 5E were OP and that certain things did not work that well. At the time a few posters disagreed with me and a few of them had the attitude that 5E was perfect etc- the new generation of edition warriors I suppose that I had already seen 3 times pr so already. I don't really have a favourite edition of D&D as such, the top 3 are probably 5E, 2E and B/X aka modern, options, simplicity. We were playing around twice a week at least with 5 games as a record, 7 players with 2 rotating DMs (so 1 DM+ 6 players). We used feats and multiclassing after playing Basic D&D and hit level 13/14 in both games fairly fast (2-3 months). My observations were.
1. Some feats are OP, Sharpshooter and Great Weapon Fighter would be on this list, I would probably add healer feat these days.
2. Feats in general break the game (in the PCs favour). Big offenders here are warcaster, resilient: con, and healer as they tens to negate the concentration mechanic and pacing of the gamer.
3. Dex is stupidly OP unless feats are used (assuming you are melee, there is still sharpshooter).
4. Bless was OP/broken.
5. The encounter guidelines did not work that well past level 10 or so (or 7 perhaps).
6. High level 5E was stupidly easy even ignoring the encounter guidelines with combats X5 deadly.
We did inadvertently stumble on some of the most powerful archetypes early on- light/life cleric, lore bard, diviner, paladins, battlemaster fighter but we also had war clerics, hunter rangers, rogues, champion fighters. We had magic weapons of course but early on most of them were from LMoP although I made the mistake of placing a +2 hand crossbow.
Now on ENworld and other sites the same complaints tend to come up again and again. So here we are 3 years later, was I right, wrong somewhere in the middle?
1. Some feats are OP, Sharpshooter and Great Weapon Fighter would be on this list, I would probably add healer feat these days.
2. Feats in general break the game (in the PCs favour). Big offenders here are warcaster, resilient: con, and healer as they tens to negate the concentration mechanic and pacing of the gamer.
3. Dex is stupidly OP unless feats are used (assuming you are melee, there is still sharpshooter).
4. Bless was OP/broken.
5. The encounter guidelines did not work that well past level 10 or so (or 7 perhaps).
6. High level 5E was stupidly easy even ignoring the encounter guidelines with combats X5 deadly.
We did inadvertently stumble on some of the most powerful archetypes early on- light/life cleric, lore bard, diviner, paladins, battlemaster fighter but we also had war clerics, hunter rangers, rogues, champion fighters. We had magic weapons of course but early on most of them were from LMoP although I made the mistake of placing a +2 hand crossbow.
Now on ENworld and other sites the same complaints tend to come up again and again. So here we are 3 years later, was I right, wrong somewhere in the middle?