jodyjohnson
Adventurer
During the D&D Beyond previews by Todd Kenreck both Mike Mearls and Jeremy Crawford mentioned the 70% approval metric they are shooting for when adding content to the game.
I haven't seen any discussion on this but it seems like that would have some repercussions on elements like the Ranger that have some broad agreement on deficiency as a class but a lack of consensus on what is wrong and how to fix it.
For example it seems like there are a number of people that don't like the Spellcasting and want a non-spell ranger, some that dislike the specificity (learned spells, favored terrain), some want it higher on the DPS scale, some have issue with the interaction with concentration and melee rangers, others with beastmaster pet survival/scaling, and a sizeable group are unhappy with the pet action economy.
But do 70% agree in any one of those as problems and beyond that how to 'fix' them? Personally I can say I only have issue with the Pet Action economy, scaling, and Concentration issues. I'd fix them by changing Concentration for everyone. Changing companion action economy for everyone. And introduce pet scaling specifically for the Beastmaster.
But 70% seems like a high bar for something which has had so many different 'solutions' offered by many authors and posters.
I haven't seen any discussion on this but it seems like that would have some repercussions on elements like the Ranger that have some broad agreement on deficiency as a class but a lack of consensus on what is wrong and how to fix it.
For example it seems like there are a number of people that don't like the Spellcasting and want a non-spell ranger, some that dislike the specificity (learned spells, favored terrain), some want it higher on the DPS scale, some have issue with the interaction with concentration and melee rangers, others with beastmaster pet survival/scaling, and a sizeable group are unhappy with the pet action economy.
But do 70% agree in any one of those as problems and beyond that how to 'fix' them? Personally I can say I only have issue with the Pet Action economy, scaling, and Concentration issues. I'd fix them by changing Concentration for everyone. Changing companion action economy for everyone. And introduce pet scaling specifically for the Beastmaster.
But 70% seems like a high bar for something which has had so many different 'solutions' offered by many authors and posters.