Eltab
Lord of the Hidden Layer
First crack at the leftovers from Thanksgiving dinner. From every single one of us. You'll have a supply of turkey to last you quite a while.Now that I've solved the titular problems for you, what do I win?
First crack at the leftovers from Thanksgiving dinner. From every single one of us. You'll have a supply of turkey to last you quite a while.Now that I've solved the titular problems for you, what do I win?
Rather than giving monsters the average HP listed in their stat block, give them the maximum.
Now that I've solved the titular problems for you, what do I win?
Do you still get to take 1 hour short rests normally? Or just the one overnight short rest?
I like this, but I could see it breaking down with the Warlock. I also like there being a bonus for sleeping in a safe place vs sleeping out in the wild/dungeon.
The proposed solution will just make combats last longer. Which, if that's your thing, fine. But for me, that would be the opposite of what I want. I don't want combats to drag on. They become repetitive, everyone already knows the outcome, and you're just grinding foes down to get there.
Why not instead, when the setting is appropriate (like a dungeon) change the rules like this: All rests (short or long) require two combats since the last rest (short or long) prior to the rest functioning. Additionally, long rests require two short rests prior to the long rest functioning.