BookBarbarian
Expert Long Rester
I find that at high levels especially Weapon Users are are less versatile than Spellcasters. For this reason I'm pretty lax on juggling weapons and shields.
YMMV
YMMV
Can anyone make a good argument that the rules *do* treat dropping something as an object interaction?
*None* of the many given examples of object interactions involve dropping something. They all involve more care and attention than release your grip and letting something clatter to the ground.
The rules don’t mention dropping particularly, and it is both unlike and simpler than the things they do mention as examples of actions and object interactions.
Personally, I've stopped considering a round to be any specific length of time. So some rounds might be 6 seconds and others 10 or whatever. I just don't care anymore.I think part of the problem with some of this stuff is "previous edition memory". It seems the older the edition of D&D, the longer a combat round was. In 5E it is down to 6 seconds long, so there is not as much you can do as in past editions.
Am I reading page 190 right? Strictly by RAW, there is no "object interaction" action. There's just "stuff you can combine with a move or attack action". The ability to draw a weapon can be combined with the attack action. That drawing of a weapon is your free object interaction.
What I find odd though is that dropping a held item is not listed in the little blue box that lists "interacting with objects around you" (but picking up a dropped axe is in the list). Heck, by RAW you can put food in your mouth while taking a swing with a sword (put not drink a potion).
So RAW could mean dropping an item must use your action (which is silly since "hand an object to another character" can be combined with a move). Or they should just restore the free action to the game. Ending a grapple is no action. So dropping a held item should also not be an action.
I don't have my PHB in front of me, but iirc the boxed examples are not meant to be an exhaustive list of allowable object interactions, but are said to be just a sample of the kinds of things a PC can do during his turn and also maintain his full movement and action. Since they're all MORE involved than just dropping an item, one would have to assume that dropping an item wouldn't constitute an action either.
I know the list is not exhaustive. But the question here is if you must combine the dropping of something with a move or attack or if you can call it not an action. By RAW it requires the "item manipulation" loophole and cannot be combined with another item manipulation without using your action.
I disagree with that interpretation. Why should it have anything to do with those rules? Because it is an object and you are physically in contact with it at the start of the round?