Characters from [AU] Siege on Ebonring Keep

Rybaer

First Post
Thread reserved for posting PC characters from the Siege on Ebonring Keep PbP game.

I'm not too picky about how characters are posted as long as they're clean and easy to find pertinent information.
 
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Old Fezziwig

What this book presupposes is -- maybe he didn't?
Khajom
Male Litorian Oathsworn 1; Size M; HD 1d8+2; hp 10; Dying/Dead -2/-15; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Oathsworn); Atk +1 unarmed strike (1d6+1/x2) or –1/-1 flurry of blows (1d6+1/1d6+1) or +3 ranged; SA flurry of blows; SQ low-light vision; SV Fort +4 (+2 Con), Ref +5 (+3 Dex), Will +1 (-1 Wis); Str 12, Dex 16, Con 15, Int 13, Wis 8, Cha 8. Height 6 ft. 6 in., Weight 170 lbs., 25 years old.

Skills, Languages, and Feats
(20 skill points, 1 bonus language, 1 ceremonial feat, 1 feat/talent)
Balance +7 (4 ranks, +3 Dex), Climb +3 (2 ranks, +1 Str), Heal +3 (4 ranks, -1 Wis), Intuit Direction +1 (2 ranks, -1 Wis), Listen +3 (2 ranks, +2 Litorian, -1 Wis), Sneak +5 (2 ranks, +3 Dex), Tumble +7 (4 ranks, +3 Dex); Litorian, Common, Giant; Intuitive Sense, Combat Reflexes.

Litorian Abilities
Low-light vision; +2 on Intimidate, Search, Spot, Listen, and Wilderness Survival checks.

Oathsworn Abilities
Unarmed strike (1d6), flurry of blows (extra attack at highest BAB, both attacks suffer –2 penalty), swear an oath (keep Pyior alive).

Equipment
Adventurer's outfit (sandals, breeches, loose fitting shirt), backpack (5 sunrods, healer's kit, 2 bottles wine, hunk of cheese, hunting knife, waterskin, 2 vials antitoxin), belt pouch (10 gp).

Truename: Lame Deer Waiting, known only to Pyior.

History and Personality
Khajom originally comes from the Central Plains. Young and reckless, he spent most of his time out hunting down rhodin. During one of these hunts, Khajom was gravely wounded and was rescued because of the actions of a passing loresong faen. The litorian has since sworn to protect and defend Pyior against any sort of harm. Although still reckless at times, Khajom's oath has made him somewhat serene and placid. It gives him purpose and fills his days, which is enough for him at the moment.

Edit
Added Truename, changed name. (8-17-03)
Changed name back, posted a rudimentary history and personality. (8-18-03)
Added Dying/Dead to stat block. (8-19-03)
Edited Edits. (8-20-03)
 
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ShadowX

First Post
Dayan Sonor
Human Mind Witch 1
Truename: Traynth


Str 11
Dex 12
Con 14
Int 10
Wis 16
Cha 8

HP: 8
BAB: 0
Melee AB: 0
Ranged AB: 1
Init: +1
Dis/Dy/De:-3/-14/-15

Fort Save: 2
Ref Save: 1
Will Save: 5

Class Abilities:
Half Duration on Mind Influencing Effects
Mind Blade

Feats:
Energy Mage: Fire
Fleet of Foot (Talent)
Modify Spell

Languages: Common

Skills: (rank + ability + misc)
Concentration 6 (4+2+0)
Knowledge Magic 4 (4+0+0)
Sense Motive 7 (4+3+0)
Spellcraft 4 (4+0+0)


Weapons:
Mind Blade AB 0 1d6 + 1 Subdual Touch Attack

Equipment:
Traveler’s Outfit 5lb
Backpack 2lb
Bedroll 5lb
Waterskin 4lb
Witch Bag 3lb
4 Trail Rations 4lb
4 Red Gems

109 gp 9sp

Lvl 0 Spells
Spell Slots 3
Readied Spells 3
Bash
Detect Magic
Lesser Glowglobe

Lvl 1 Spells
Spell Slots 1
Readied Spells 1
Mind Stab

Dayan grew up in a small farming community, the son of a former adventurer. His father, Gregor, was a witch, a mind witch to be exact. As Dayan matured, Gregor introduced him to witchery, and taught him the intricacies of manifestation. Gregor also passed on his own haughty views of those that did not possess the power of witchery to his son. Eventually, Dayan reached the zenith of his abilities under his father. Dayan decided that he would assume his father’s role of adventurer. Thus, he struck out on his own and headed to Lothis, a city rumored to be full of opportunity.

Dayan’s hair is straight and jet black and rides atop a face that carries a tinge of noble blood. Striking blue eyes that many say “pierce into your soul.” Standing 6’4”, Dayan strikes an imposing figure, despite his thin stature. He holds a condescending viewpoint of non-magic users and those that require external sources to be effective.
 
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Liminal Syzygy

Community Supporter
Pyior Silverleaf
Male Loresong Faen Magister 2; Size S; HD 2d6+4; hp 14; Dying/Dead -3/-14; Init +2 (+2 Dex); Spd 20 ft.; AC 13 (+1 Small, +2 Dex); Atk +1 melee (1d6-1/x2, Faen staff) or +4 ranged (1d4-1, dart); SQ low-light vision; SV Fort +2 (+2 Con), Ref +2 (+2 Dex), Will +2 (-1 Wis); Str 9, Dex 14, Con 14, Int 18, Wis 8, Cha 8. Height 3 ft. 7 in., Weight 50 lbs., 82 years old.

Skills, Languages, and Feats
(30 skill points, 1 general feat, 1 talent)
Sneak +8 (+4 size, +2 dex, +2 racial), Spellcraft +11(5 ranks, +4 int, +2 racial), Search +9(5 ranks, +4 int), Concentration +7(5 ranks, +2 con), Knowledge: Ceremony +6(1 rank, +4 int, +1 feat), Knowledge: Cosmology +6(1 rank, +4 int, +1 feat), Knowledge: Dangerous Beasts +10(5 ranks, +4 int, +1 feat), Knowledge: Geography +6(1 rank, +4 int, +1 feat), Knowledge: History +6(1 rank, +4 int, +1 feat), Knowledge: Magic +6(1 rank, +4 int, +1 feat), Knowledge: Nature +6(1 rank, +4 int, +1 feat), Knowledge: Religion +6(1 rank, +4 int, +1 feat), Knowledge: Runes +6(1 rank, +4 int, +1 feat), Knowledge: Science +6(1 rank, +4 int, +1 feat); Languages: Common, Faen, Giant, Sylvan, Draconic, Infernal, Rhodin; Modify Spell, Eidetic Memory.

Loresong Faen Abilities
Low-light vision
+2 on Sneak and Spellcraft checks
Innate spell-like abilities 1/day: detect magic, ghost sound, lesser glowglobe

Magister Abilities
Magister's Staff (hardness 12, 52 hit points, break DC 30)
Spellcasting, Slots: (5/3; base DC = 14 + spell level):0-canny effort, detect creature, door warning, disorient, telekinesis (lesser), appropriate size, touch of nausea; 1st- conjure energy creature, fireburst, mind stab, transfer wounds (lesser)

Equipment
Scholar's Outfit (robe, belt, cap, soft shoes, cloak), Magister's staff, 4 darts, Backpack, Bedroll, Fekart's Fabulous Beastiary (Book, Knowledge: Dangerous Creatures +2), Ancient Arcana of the Dramohj (Book, Knowledge: Magic +2), Ink, Inkpen, ten candles, flint and steel, sack, 25 pieces of paper (scribbled notes on beastiary and arcana, journal), scroll case, five sheets of parchment, waterskin, Iriana Truthspeaker's maps of the Ebonring Keep, Of the Rhodin Beastmen by Thisten Gladdol (Book)

94.5gp.
Truename: Javondarioranam'anderiel, known to Khajom and Ceini Nevershimmer (Pyior's former instructor in the way of the staff)

History
Pyior's latest project is a beastiary. He tells anyone who will listen about his grandiose plans for it to be a seminal work complete with popup programmed, permanent, anatomically-accurate illusions. (To be updated further)

Change Log
2004.06.16: Updated prepared spells
2004.05.23: Deleted two days of trail rations from inventory
2004.02.24: Updated to 2nd level, added Of the Rhodin Beastmen to inventory
2004.01.09: Added Iriana Truthspeaker's maps to inventory
2003.10.17: Updated readied spells.
2003.09.07: Updated abilities, feats, skills to focus character more clearly on concept. Updated weight due according to AU errata. Finalized languages and equipment.
 
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garyh

First Post
Sibeccai Warmain

Pirythanis the Steadfast

Male Sibeccai Warmain 1: HD 1d12+6; hp 18 (Unconscious at -3, dead at -16); Init +1 (+1 Dex); Spd 40ft; AC 16 (+4 Chain Shirt + 1 Round Small Shield +1 Dex), AC 17 vs. Swords (Natural Swordsman, +1 Dodge bonus); Melee longsword, +3 (1d8+3/crit 19-20/x2); Ranged +2 shortbow (1d6/crit 20/x3); Hero Points 0; SV Fort +5, Ref +1, Will +0; Stats: Str 15, Dex 12, Con 16, Int 10, Wis 11, Cha 8. XP = 0.

Skills (total/ranks): Handle Animal (5/4), Knowledge (History) (2/2), Ride (3/2).

Languages: Common, Giant.

Feats: Fleet of Foot (Ceremonial, Level 1), Natural Swordsman (Talent, Level 1), Sturdy (Warmain bonus, Wrm level 1).

Sibeccai Features:
(No Racial Levels)

Size Medium.
Base Speed 30 ft.
+2 Con, -2 Int.
Low-Light Vision.
Bonus to Skills: +2 to Gather Information, Handle Animal, Innuendo and Sneak.

Class Features:

Simple Weapons Proficiency.
Martial Weapons Proficiency.
Heavy/Medium/Light Armor Proficiency.
Shield Proficiency.
Wrm1: Sturdy.

Possessions: Longsword, chain shirt, short sword, light hammer, shortbow, arrows (20), round small shield, bedroll, flint and steel, trail rations (10 days), torches (2), whetstone, backpack, waterskin, adventurer's outfit, coins.

Coin: 24 GP, 8 SP, 6 CP.

Capacity: 66 lbs./133 lbs./200 lbs.
Current Load: 65 lbs.

Description: 6'2", 210 lbs. Age 15. Reddish brown hair. Gray eyes. Truename known only to himself.

History: Pirythanis grew up in awe of the armor-plated giants that protected his hometown of Mi-Theron. When he was old enough, he enrolled at a local martial academy to learn the Way of the Sword. He proved to be an excellent pupil, and quickly completed basic training at the academy. He is now looking for practical experience with which to hone his skills.
 

Mirth

Explorer
The Giant awakes...

Character Name : Ys-Baddaden
Truename : ??
Character Race : Giant
Character Class : Giant 1/Greenbond 1

Gender : Male
Age : 20
Height : 8'9"
Weight : 525lbs
Type : Giant
Size : Medium
Eyes : Green
Hair : Red
Skin : Bronze

Character Level : 2
EXP Points Gained : 1400
EXP Needed For Next Level : 3301

Known Languages : Giant, Common

-------------------------------------------------------

Strength : 18 (+4)
Dexterity : 10 (0)
Constitution : 12 (+1)
Intelligence : 10 (0)
Wisdom : 14 (+2)
Charisma : 10 (0)

-------------------------------------------------------

Armor Class : 16

Flatfooted Armor Class : 16
Touch Armor Class : 10

Special Armor Class Notes :

-------------------------------------------------------

Hit Points : 16 [Fast Healer]
Dying : -2 to -12
Dead : -13

-------------------------------------------------------

Save vs. Fortitude : +3
Save vs. Reflex : +0
Save vs. Will : +4

Special Save Notes :

-------------------------------------------------------

Initiative Modifier : +4

Base Attack Bonus : +0

Melee Attack Bonus : +4

Ranged Attack Bonus : +0

Special Combat Notes :

-------------------------------------------------------

Weapons :
Morningstar [1d8/x2]
Heavy Crossbow [1d10/19-20x2/120ft]

-------------------------------------------------------

Skills :

Name/Total Mod (Ability) # Ranks taken

* Climb/+6 (Str) 2 ranks
Craft/+3 (Int) 1 rank [+2 Giant]
Diplomacy/+4 (Cha) 2 ranks [+2 Giant]
Heal/+4 (Wis) 2 ranks
* Jump/+5 (Str) 1 rank
Sense Motive/+6 (Wis) 2 ranks [+2 Giant]

* Armor Check Penalty Applies

-------------------------------------------------------

Feats :
Fast Healer [Talent]
Improved Initiative [General]
Light Armor Proficiency [Giant, Greenbond]
Simple Weapon Proficiency [Giant, Greenbond]

-------------------------------------------------------

Racial and Class Skills, Abilities & Features :
Giant Racial Traits: +3 Str, +1 Wis, -2 Dex / +2 Craft, Diplomacy, Sense Motive
Nature Sense (identify plants, animals and safe water)
Infuse with Life (1d8+1 - 2/day)

-------------------------------------------------------

Equipment & Gear :
Morningstar
Heavy Crossbow / 10 bolts
Chain Shirt
Large Steel Shield
Backpack
Bedroll
Winter Blanket
2 Candles
Chalk
Fishhook
Flask (empty)
Hammer
1 week's rations
Sack (empty)
Sewing needle
Signal Whistle
Soap
4 Torches
Explorer's Outfit
Tindertwig

-------------------------------------------------------

Money : ___PP ___GP 3SP ___CP

-------------------------------------------------------

Base Speed : 30

Normal Speed : 30

AC Check Penalty : -4

Maximum DEX Bonus : +4

-------------------------------------------------------

Spell Access : Simple spells & all spells with plant [P] or positive energy [Pe] descriptors

Spells Readied :

0 level - Bash, Canny Effort, Ghost Sound, Glowglobe (Lesser), Read Magic, Seeker

1st level - Animate Weapon, Compelling Question (Lesser), Plant Armor, Transfer Wounds (Lesser)


Spells Readied at One Time (by Level) : 6/4


Spell Slots per Day (by Level) : 3/2


DC Modifier for Spellcasters (by Level) : 12/13

-------------------------------------------------------

Character Description : Tall for his age, even by the standards of Giants, Ys-Baddaden has already undergone the first ceremony of the Shu-Rin ritual, bringing his height to an astounding 8 feet 9 inches. If he continues at this rate, he could well top 12 feet at the end of the Shu-Rin, making him easily one of the tallest Giants in known history. His appearance fits his nature, however, making the quiet one look more like the trees he so loves. Add that to his bronze skin and his red hair and Ys-Baddaden doesn't look much different from an mighty oak in the autumn. He doesn't act very different from them either, always quiet and reserved, the Giant often lets his powerful presence and his thoughtful actions speak for him.
 
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rangerjohn

Explorer
Name: Danwyn Reed (True name Slides in Grass) Race: Human Sex: Male Class: Snake Totem Warrior Level:2 XP:1,400

str 14 (6)
dex 15(08)
con 14 (6)
int 10 (2)
wis 10 (2)
cha 09 (1)
HP: 17 Dying -3/Dead -14

AC: base 17 (18 dodge) 19 vs. melee 20 vs. sword

Init: +8

Fort +4 Ref +3 Will +0

BAB +2
melee +5 longsword 1-8 +3 19-20/x2
ranged +4 shortbow 1-6 20/x3 r



Feats
natural swordsman +1 dmg with swords, +1 ac vs swords
bonded item longsword +1 luck bonus
defensive stance +1 ac vs melee
improved iniative +4 iniative

skills
Climb 4 (6)
survival 5 (6)
spot 5 (5)
Jump 4 (6)
Swim 3 (5)
Knowledge, Sailing and Navigation 2cc (2)

Equipment
longsword
chain shirt
round shield
shortbow w/20 arrows
20 MW arrows
5 day dry rations
potion of lesser battle healing
backpack
299 GP

Class abilities
proficient with simple, martial and exotic (agile) weapons, light and medium armor, shields
inherent +1 bonus to Ref save and +1 dodge bonus
+2 competance to iniative
bonus feat at 2nd

Background: Delietante grandson of Telles Reed of Ka Rone. Kicked out untill he can prove himself, he now roams the world in search of adventure.
 
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Galbraith

First Post
Osric Hammelhorn
Human, Male, Akashic – 1
5’9”, 170 lbs, 27 yrs old
Black Hair, Green eyes, nice smile.

Abilities and Attributes
Str 10, Dex 14 (+2), Con 14 (+2), Int 14 (+2), Wis 10, Chr 11
AC 16 (Dex +2, Armor Bonus +4, Armor check penalty –3)
Init: +2
Speed 20 (Normal 30, 10 penalty due to armor, Medium Load right now, 62 of 66 lbs)
R/F/W = 2/2/2

Weapons
Longbow, Under 30’ +3 to hit, d8+2 dmg
Longbow, Over 30’, +2 to hit, d8+1 dmg
Longbow, range increment = 100’
Mace, light, +0 to hit, d6 damage
Beastscale armor, Snake +2 to sneak

Languages
Common, Draconic, Goblin, Giant, Sylvan, Litorian, Verrik

Feats
Natural Archer, Point Blank Shot, Precise Shot

Skills
Balance 3, Disable Device 6, Escape Artist 3, Knowledge Religion 6, Open Lock 6, Search 6, Sleight of Hand 3, Sneak 7, Speak Language 6, Tumble 3, Use Rope 6 (armor check penalty already applied to pertinent skills)

Equipment
Longbow
Arrows (40)
Mace, Light
Beast Scale Armor
Bedroll
Ration, Trail – 4day
Signal Whistle
Back Pack
Water skin
Rope, silk 50’
Thieves’ tools
Gp: 12, Sp:1


Background
While going through Akashic training I gained an affinity for religion and languages. The best way to learn about both is to travel. I took my earnings from years of work and bought some “adventuring” equipment. I have always had a knack with a bow and arrow, so I picked up Gracie and we went walking to see whom we could meet and what we could learn. I’m outgoing and friendly towards all; pretty happy-go-lucky, really. I have not yet seen the darker side of people’s nature..
 

Erekose13

Explorer
Ys-Korros

Ys-Korros
Male Giant Champion of Life 3: HD 3d10+6; hp 28; Dying/Dead -2/-14; Init +2 (+1 Dex); Spd 20ft.; AC 15 (+4 armor, +1 dex) [+3 called shield]; Atk +8 melee (1d10+6, 19-20/x2, bastard sword (2 handed)) or +8 melee (1d10+4, 19-20/x2, bastard sword (one-handed)) or +4 ranged (1d6, x3, 60ft, longbow); SV Fort +5 (+2 Con), Refl +2 (+1 Dex), Will +2 (-1 Wis); Str 18, Dex 12, Con 14, Int 10, Wis 9, Cha 8. Height 6ft. 8in., Weight 225 lbs., 24 years old. Red hair, brown eyes. XP 3,301

Skills/Feats: climb +5 (+4 Str), diplomacy +2 (-1 Cha), jump +5 (+4 Str), sense motive +1 (-1 Wis), spot +5 (-1 Wis), speak language (common, giant). Exotic Weapons (Heavy), Bonded Item (bastard sword), Power Attack.

Class Features: Simple/Martial Weapons Proficiency, Heavy/Medium/Light Armor/Shield Proficiency.
Use spell-completion and spell-trigger Positive Energy items.
Life's Healing: heal by touch, standard action (Con*level/day = 4hp/day)
Call Shield: 1/day, 10min/lvl, +1 heavy shield (acp -2, 15lbs, +3 ac).

Possessions: shortbow, 20 arrows, bastard sword, beastscale armor, bedroll, flint and steel, 6 days trail rations, 5 torches, backpack, belt pouch, waterskin, adventurer's outfit, 2 scrolls of transfer wounds (lesser). Encumbrance: 65.5 lbs (light)

Coins: 15gp 8sp 5cp

Description: Standing at only 6 feet, 8 inches, Ys Korros is a bit small for a giant, but that doesn't get him down. He is loud and boisterous, fully enjoying life as much as he can. He has red hair much like the rest of his family and deep soft brown eyes. With his tanned skin him and his brother, Ys Baddaden, have been called little different than trees.

History: Ys Korros grew up in Jerrad, son of a city guardsman. While his father hadn't accomplished much he had high hopes for his two sons. Ys Korros and Ys Baddaden both had a spark for life and grew up big and strong together. When time came for them to strike out on their own, Ys Korros took a job as a guardsman like his father. But when his little brother left to become an adventurer following his the first of his Shu-Rin ceremonies, Ys Korros decided to follow. He has now caught up with his little brother in the Ebonring Keep and is determined to keep him safe.
 
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Argent Silvermage

First Post
Aurial of Wynndale

Quickling, 2nd-Level Hawk totem warrior
Small Humanoid (Female Quickling Faen)
True Name: Pyxi
Hit Dice: 2d8+2 (15 hp)
Initiative: +9
Speed: 30 ft. (6 squares) Run 150ft (30 squares)
Armor Class: 19 (+1 size, +1dodge, +4 Dex, +3 Studded Leather Jack), touch 16, flat-footed 14
Base Attack/Grapple: +2/–2
Attack: Falchion +3 melee (2d3/18–20) or LT Crossbow +7 ranged (1d6/19–20)
Point blank shot: LT Crossbow +8 ranged (1d6+1/19–20)
Space/Reach: 5 ft./5 ft.
Special Qualities: Quickling traits
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 10, Dex 18, Con 12, Int 10, Wis 12, Cha 9
Languages: Common & Faen.
Skills: Sneak +10, Listen +1, Spot +6, Search +5, Wilderness Survival +3, Knowledge Geography +3, Ride +6, Handle Animal +2.
Feats: Compensate for size
Ceremonies: Fleet of Foot
Class Traits: Improved Initiative, Point blank shot, +1 dodge bonus.

Description: Aurial is tall (for her people) and lithe. Her long beige colored hair is kept in a braid down her back and adorned with feathers and bright ribbons. She has soft brown eyes and a quick smile. She can be a true terror in combat but she is a loving mother at everyone she knows. Aurial has a darkness that she is trying to get over. Her husband (Sanriff) left her while she was on a hunting trip for their village and took their infant children (Riffik and Karial) with him. He left no note or reason. She has given up trying to find them after the past year.

Quickling Faen Traits (Ex): Quicklings possess the following racial traits.
— +2 Dexterity, –2 Strength.
— Small size. +1 bonus to Armor Class, +4 bonus on sneak checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A Quickling’s base land speed is 20 feet. Quicklings run at 5x base
— +2 racial bonus on Sneak checks.
— +1 racial bonus on Initiative.
— Lowlight vision

Equipment: (money left: 8g, 4s)
Carried: Studded leather jerk, Falchion, LT crossbow, 20 bolts, Belt pouch (5 tindertwigs, change, 2 sunrods).
On Mule: pack saddle, saddlebags, bedroll, tent, 2 days rations, 8 sunrods.
 
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