Trail of Fire Adventure Party(FULL) (5th level)

Gimble Godshine

First Post
This is who I have what I have so far, Character sheets will be posted by their respective characters (hopefully) (NEATLY GUYS).


  • 1 Azer (Fighter) (Badger)
  • 1 Elf (Druid) (Infax)
  • 1 Dwarf (Rouge/Fighter) (Velmont)
  • 1 Bugbear (Rogue) (Festy Dog)
  • 1 Bugbear (Barbarian) (Brother Shatterstone)

Ok now post them neat, bold text where needed anyone that posts it haphazardly and messy *Cough* Festy *Cough* well god save them. Don't have to worry about infax I imagine...

Ok...Let a rip, oh and the game will be in Playing the Game "Trail of Fire" I encourage you to watch or better yet join the rost while there's time.
AND READ THE STORYTIME OF THE SAME NAME!
 
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Brother Shatterstone

Dark Moderator of PbP
Name: Krog
Nickname: None
Race: Bugbear
Gender: Male
Alignment: CG
Class(es): Humanoid 3/Barbarian 1

Height: 7'2 (Medium Size)
Weight: 424
Eye: Red Beady
Hair: Dingy Brown
Skin: Yellowish Brown
Languages: Common, Goblin, Draconic, Elf

Hit Dice: 3d8+12, 1D12+4 ; (hp 47);
AC 16 (armor less)
BAB: +3
Atk +9 base melee, +6 base ranged;
Init +3
Spd 40
XP: 10000/15000
SV Fort +7, Ref +8, Will +3


_Abilities_
STR 22 +6 (level 4 bonus)
DEX 16 +3
CON 18 +4
INT 14 +2
WIS 13 +1
CHA 10

_Skills_ (ranks)
Hide 10(7)
Intimidate 1(1)
Listen 7(6)
Move Silently 10(3)
Search 7(5)
Spot 5(4)
Survival 5(4)

_Feats_
Combat Expertise
Power Attack
Speed
Illiteracy

_Special Abilities_
Dark Vision (60 ft)
+3 Natural AC (bugbear)
+4 Move Silently (bugbear)
Rage 1/Day

_Armor_
Mastercrafted Studded Leather


_Weapons_
+2 Flaming Burst Battle Axe, 1d8+2+1d6 (2d10 fire dam on crit.) (20/x3)
Mastercrafted Longsword
Mastercrafted Swortsword
Mastercrafted Compostive Longbow +6 (Dmg due to str pull) 60 Arrows

_Equipment_
Backpack
Explorer's outfit
Bedroll
Case, Map
Manacles, Masterwork
Waterskins x4
Belt, pouch
Tent
Rope, Silken 50 ft
Rations, Trail x 14 Days
Thunderstone X3

_Money_
CP:
SP: 3
GP: 14
PP:
 
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Technik4

First Post
How big are you looking for the party to get? What type of game will it be? I'm interested, but just wondering about time commitment and such.

Technik
 

Gimble Godshine

First Post
It will be quite a large game spanning several dungeons I am looking for maybe one additional player before I start probably a sorcerer, cleric or a githzerai monk...
 

Velmont

First Post
Name Kharas Rockfall
Race Dwarf
Alignment Neutral Good
Class Rogue / Fighter
Level 3 / 2
X.P 10 000
Sex Male
Age 54
Height 4’4’
Weight 183 lbs.

Strength 18 +4
Dexterity 16(19) +3(+4)
Constitution 18 +4
Intelligence 14 +2
Wisdom 13 +1
Charisma 10 0

H.P 46
Fortitude 4 + 4 + 0 = 8
Reflex 3 + 4 + 0 = 7
Will 1 + 1 + 0 = 2
Initiative 0 + 4 + 0 = 4

Skills:
Open Lock 8 + 4 + 0 = 12
Disable Device 8 + 2 + 0 = 10
Search 8 + 2 + 0 = 10
Spot 5 + 1 + 0 = 6
Listen 5 + 1 + 0 = 6
Jump 7 + 4 + 0 = 11
Climb 7 + 4 + 0 = 11
Balance 6 + 4 + 0 = 10
Craft(Trapmaking) 8 + 2 + 0 = 10
Diplomatie 6 + 0 + 0 = 6

Feats:
Exotic Weapon: Spiked Chain
Weapon Focus: Spiked Chain
Combat Reflexes
Dodge

Language:
Common, Dwarven, Terran, Undercommon


Weapon:
Spiked Chain, magic (To Hit: 12, Damage: 2d4 + 1d6 + 9, Critical x2)

Armor:
AC: 21 = 10(Base) + 8(Armor) +2(Enhancement on Armor) +1(Max Dex)
Spiked Full Plate Mail +2

Equipment:
+3 Icy Burst Spiked Chain of Goblin Bane
Spiked Full Plate Mail +2
Ioun Stone, pale blue (+3 Dex)
Patched Robe
Black Gloves
"Unopennable" Bottle
Dagger
Backpack
Artisan's Tools, mw (Trapmaking)
Thieve's Tools, mw
Belt Pouch
Gimble's Gold Bag

GP: 59
SP: 0
CP: 0

Background:
Kharas Rockfall comes from a trapmaking family. The family gains their name from their most famous rock fall trap that have killed many thieves in the last centuries. He was the last child of the family, and the business would go to his older brother, so this young dwarf have chosen to go off the world and search for old dungeon where he may find some traps he had never seen and maybe, at the same time, find some customer who want some good traps.
On his travel, he had met an old human warrior who was master of the combat with a spiked chain. He travels a year with him, exploring his firsts dungeon with his group, and learning from him his way of combat. But as time flow, human change minds, and his mentor decide to take a home and a wife, so he left to find new companions.

Note:
Being so used to using your chain you have figured out how to "Grab" when you Crit. you may choose to entangle for 1d6 turns with the saving throw so insanely high that it is impossible and if they attempt to get out of it in any way they take 1d4 dam.
 
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Badger

First Post
Vedin Flamestrider

Vedin Flamestrider

Outsider, 5th level Azer
Medium Outsider (Azer)
Hit Dice: 2d8+9 (25 hp) Currently 0
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+6 Natural Armor, +2 Dex), touch 18, flat-footed 18, Check Penalty: -0. Arcane Spell Fail: 0%
Base Attack/Grapple: +6/+6
Attack: BAB Melee +6, +2 Shocking Burst Battle Axe (1d8+6+1d6) (2d10 shock dam. on crit.) (crit. range:20/x3)
Full Attack: BAB Melee +6, +2 Shocking Burst Battle Axe (1d8+6+1d6) (2d10 shock dam. on crit.) (crit. range:20/x3)
Special Attacks: Heat damage added with unarmed and metal weapons
Special Qualities: Outsider, Immune to Fire, Double damage from cold, Darkvision 60’
Saves: Fort +6, Ref +5, Will +4
Abilities: Str 19, Dex 15, Con 16, Int 17, Wis 12, Chr 8
Skills: Craft (Weaponsmithing): 8 (5+3), Craft (Armorsmithing): 8 (5+3), Climb: 9 (5+4), Search 8 (5+3), Listen: 6 (5+1), Spot: 6 (5+1), Intimidate: 2 (3-1), Jump: 7 (3+4), Knowledge (Planes): 5 (2+3), Ride: 4 (2+2)

Feats: Toughness

Languages: Common, Ignan, Dwarven, Celestial
Equipment: +2 Shocking Burst Battle Axe, +2 Silvered Gith Greatsword

Alignment: Lawful Neutral
Level Adjustment: +6
 
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Festy_Dog

First Post
Xiskrin Karr 4th lvl Fighter (Fharlanghn)
Medium Humanoid (Hobgoblin)
Hit Dice: 4d10+16 (45 hp)
Initiative: +8
Speed: 30 ft. (6 squares)
Armor Class: 18 = 10 base + 4 dex + 4 armour
Base Attack/Grapple: +4/+6
Attack: +12 melee (Vaul) d6+7+d6, 18-20/x2(+d10)
+8 ranged (dagger) d4+2, 19-20, 10' increment
Full Attack: +12 melee (Vaul) d6+7+d6, 18-20/x2(+d10)
+8 ranged (dagger) d4+2, 19-20, 10' increment
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: 60' darkvision
Saves: fort +7, ref +5, will +3
Abilities: Str 14, Dex 18, Con 18 (lvl 4 bonus), Int 16, Wis 14, Cha 10
Skills: climb +9/7, handle animal +3/3, intimidate +7/7, jump +9/7, move silently +8/0, ride +8/4, swim +9/7
Feats: weapon focus (rapier), weapon finesse (rapier), improved initiative, quickdraw, weapon specialization (rapier)
XP: 10000/15000
Alignment: TN (NG tendencies)
Weight: 225lb (total) = 168lb (char) + 57lb (equip)
Height: 6'1'
Languages: Common, Goblin, Orcish, Infernal, Draconic

Equipment – 684.9gp
+3 defending icy burst rapier (Vaul) 8
+1 studded leather 20
waterproof cloak 2
bandolier 2
8 daggers 8
backpack 2
bedroll 5
ink & quill -
20 parchment -
scroll case 0.5
flint & steel -
soap 1
explorer’s outfit 8
mw ivory pipe -
pipe weed 0.5

Description & History:

Xiskrin had an uneventful childhood, raised amongst his somewhat cold and militaristic brethren. After he started spending time with the tribe's weaponsmith he adopted some of the older hobgoblin's thought patterns, becoming distant from his siblings. The methods of critical thinking and analysis were shown to him and he embraced them wholeheartedly, and in doing so shunned the normal moral stance taken by others of his kind. While growing up he focused his martial training in the use of the rapier. Though he wasn't looked down upon by others for this (he wielded his weapon of choice with considerable skill), they were surprised by his choice.

During a dark period of time in the tribe's history, Xiskrin made the choice to leave. His people were rife with internal conflict thus he felt the need to get away from it all; to travel. He has never regret leaving that place, and takes enjoyment in wherever his long journey takes him. He has met Krog on a number of previous occasions, their paths seeming to intersect here and there for a number of reasons. Xiskrin enjoys the company of the bugbear warrior, finding comfort that he's not the only goblinoid in the world who encountered difficulties living with his own kind.

Vaul, the magic rapier, came into Xiskrin's possession somewhere along the way. A tale he is yet to tell.
 



Brother Shatterstone

Dark Moderator of PbP
CG if you edit your first post you can rename the subject of this thread. Hence you will be able to remove the "recruitment sign" and replace it with "full" or something like that.
 

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